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Sega Quake
I was just wandering around Wikipedia, and stumbled on the Quake page, read on and it brought back to mind the Sega Saturn version of the Big Q. I remember playing it back in the days at a friends' place and thinking how I would have loved to play the 4 bonus levels that version had. Not being able to pester my friend enough to let me spend hours in front of his tv, I quickly forgot that.
Today, it just dawned on me, hey, wouldn't it be freakin' cool if any of the guys over@func felt like recreating and releasing them to the public? Would there be copyright issues? Anyone picking on this? I would do it myself, but we all know the sad story of the guy who was not able even to start a map editor, so...

What do you say?
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And THIS is why Quake in low resolution is perfect. 
PS 
Thats 
Not a terrible skin, but the mesh wasn't made for it, which makes it look gash.

Doom3 is a good example of lopoly meshes with hirez textures. Still hipoly compared to the Quake ones though. 
 
ZQF 
 
Curses my plot is uncovered :(

On the subject of the actual thread btw... I assume the N64 version had original levels too? 
Hm 
I think it just had cut down ones. Some corridors were blocked off and the entrances to the secret levels were moved, or removed.

It was only two player as well as I remember.

Bit hazy on the details, but don't think there was anything new. 
 
No it didn't, the N64 version only had the PC levels. It almost had all of them, but Midway had to take out six of them because of cartridge space. 
 
N64 Doom is a particularly unique specimen then 
Yeah 
Sounds right. But I don't think it was the secret levels that were removed, they were instead put into the normal map order and their entrances blocked.

Did this version have colored lights, or am I confusing it with the q2 console version? 
 
They took out The Grisly Grotto, The Installation, The Ebon Fortress, The Wind Tunnels, The Sewage System and Hell's Atrium. They kept the secret levels as secret levels, but they moved two of them to different levels. Yes, the N64 version did have colored lights. 
Er..well 
I don't know if there were technical reasons like those being the largest or most taxing maps, but if you were removing maps from quake on merit that's a pretty awful choice of maps to cut. The Wind Tunnels & The Sewage System would be sorely missed 
Yeah 
God knows what was behind the decisions there. 
 
Is anybody going to make PC versions of the Saturn levels?

I contacted one of the administrators from inside3D a month ago asking if anybody ever made PC versions of the levels, he told me someone did made rips of the levels. I looked around for them and I had no luck of finding them. 
 
I doubt it. You could try offering a bounty like Spirit does for some stuff but any map more than a quick hack-job would be a fair amount of work. The mapper would also need to be somewhat familiar with the sega maps.

Converting them is probably a big undertaking. Unless there are ways to analyze binary data, without specs on the sega format it would be very difficult to make sense of the files.

Maps are stored as just one long series of byte values. When maps are loaded, the engine knows how many bytes to load for each bit of information it needs because it has been programmed in by the designers of the map format. Without that header info, you have no way of knowing anything beyond basic easily identifiable data. The minute the format deviates, you would get lost. 
In Otherwords... 
reverse-engineering the levels would be an interesting challenge for a serious hacker. Similar to figuring out byte offsets for ROM hacks of old NES games. 
Sounds... 
...like a job for Inertia :) 
Upshot Is 
It's more fun and easier to just make new maps, at least for mappers.

Most ~1996 maps are crampt and b0rky by today's standards, in general mappers now want to do things grander and more complex than was possible back then. 
 
I know a lot of mappers today like to make new maps instead of remaking old maps, but it would be nice if one of them can make PC versions of the four Saturn levels. A lot of people been wanting to see PC versions of the levels for years and no one didn't make them yet. 
I Think 
the main problem is that most of them dont have both a saturn and quake for it, to make a closer examination of the levels, which is imho essential for redoing them.
And as it seem's emulators arent working for most people too. 
 
I've been noticing people are having problems with the Saturn emulators. There are four Saturn emulators that I know of, Satourne, SSF, Yabause and Saturnin and a bunch of people did uploaded the bin and cue files of the game so it could work on them. Hopefully somebody will be able to get the game and one of the emulators to work right so they can start working on the levels, we'll just have to wait and see what happens. 
 
Apparently in the American version of Saturn Quake, Purgatorium had a green sky texture with a rain effect.

Here's a video of it:
http://www.youtube.com/watch?v=EHUVYNTiNnw 
 
For a mapper I think the quality of the maps would be an issue.. would be for me anyway. I wouldn't take much pleasure from recreating something I don't personally like. Particularly if the audience wanted slavish adherence to the originals.

I say this remembering that most of the exclusive extra stuff I've seen in ports was pretty lame 
Nahh I Mean 
You could 'remix' a map, enhancing brushwork and texturing and gameplay and everything, but there are better maps out there, and better reasons to remix maps that aren't from versions of games that had to be ported onto inferior hardware, downgraded engines etc.

I just mean what would be the point in remaking an unremarkable, little known map. For what purpose. Rather go create something original and better. 
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