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Posted by Shambler on 2005/01/02 09:41:31 |
Quake 1 remade in a new engine, blending old skool atmosphere and gameplay feel with nu-skool graphics and technology?? I think it could be fantastic if done right....so how WOULD it be done right?? One might not be able to trust a gaming company to do it right, but one could trust one of the last bastions of the Quake community to do it, right??
So post and discuss how you think it (hypothetically I'm sure, sadly) should be done... |
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Right
#101 posted by R.P.G. on 2005/01/07 14:29:11
It's all that Vondurian architecture that does it.
(Actually, I just wanted an excuse to say "Vondurian" again. Dag that word rocks.)
/me Goes To Replay Koohoo
#102 posted by Jago on 2005/01/07 14:57:35
[nt]
Another Thing...
#103 posted by Jaj on 2005/01/07 17:04:01
... is related with the sounds and music.
Would be the original sounds used?.
I think yes.
Would it be necessary retouching them?.
I mean, in order that they had a better quality.
And music?, i dont't think it was necessary new music.
BTW, i've been told that Trent Reznor is going to release all the music that he was preparing for Doom3 =).............
Source?
#104 posted by . on 2005/01/08 04:14:21
BTW, i've been told that Trent Reznor is going to release all the music that he was preparing for Doom3 =).............
Nothing Official
#105 posted by Jaj on 2005/01/08 10:27:47
I've been told about it by a friend of mine.
Actually
#106 posted by than on 2005/01/13 16:01:56
I thought mayan worked fairly well in quake. Also, I thought that rapture used egyptian theming pretty well... or was it OUM... I can't remember, but it was one of those.
Rapture
#107 posted by R.P.G. on 2005/01/13 16:45:49
Rapture was DKT Norse.
OMG BEST TOPIC EVAR!!
#108 posted by Shambler on 2005/02/02 13:35:17
Finally I get around to posting my ideas.
First thoughts.
1. Should be a proper remake of Quake itself. Not a sequel, but Quake done proper stylee. Modern sophistication meets old-skool visceral atmosphere.
2. Overall layout: Should retain episodic stylee, but with 5 episodes. The HUB aka start map would actually be a section of the military base, from whence you could choose further sections of the base to explore each of which would be a first map in each episode in it's own right, and lead further into Quake's realm.
3. Episode 1 would be similar to Q1 E1, basically showcasing Quake's styles (including E4 and the new E5) through a randomish series of maps. It would be a compulsory Episode and completing it would lead to the choice of Episodes 2-4, each of which would have some description as to the style, so you'd know from playing E1 which style you'd like to play next.
4. E2-4 would be equivalent to Q1 E2-4, in similar styles to those episodes, and could be played in any order. Once all are complete it would unlock Episode 5 which would be......
.....
5.....ZERSTORER STYLE OMG GENIUS. This would be the final episode laden with pure evile and gothic touches and leading to the final confrontation. Basically because Zerstorer fucking pwnz and it's the only thing that's out-Quaked' Quake for sheer atmospheric pwnage.
6. And that would be that.
7. Story. There would be a bit of a story. Something that's a combination of say D3 story with lovecraftian overtones. Maybe a bit of Hellraiser too. It wouldn't be story-driven but there would be more fluff and dressing to make Quake feel intriguing as well as visceral.
8. Coherence / realism / convincingness. This would be different and improved. No it would ***NOT*** be in any way a realistic game, but it would be more coherent and convincing. I.e. the military base would obey some laws of future-military-base sense, the individual Quake dimensions would obey their own laws too. There would be more purpose, stronger themes to each Episode. These would make the episodes both more convincing AND more fantastical.
E1 - as mentioned, a tour through the forthcoming realms of Quakeness including E5. It would be presented well, for example, you enter the E1 base section as part of a seemingly standard investiagation to find out what's happened in the base. Suddenly the teleporter technology goes SPAZZZZO and you are flung from realm to realm until you manage to calm down the source of this teleportic fluctuations i.e. Chthon and reappear back in the base to find it in an even worse state with portals opened up to 3 further Episodes (you SEE how Quake can be presented better and still just be Quake, YES?).
E2 - medieval baby. This would perhaps be the most traditional episode, involving more NATURE (suitabley warped of course) and traditional medieval themes. There would be hints as to why this exists, how it vaguely relates to Earth's medieval period, but no simple answers. I think in this episode, having some sort of WAR or CONFLICT going on would be cool. Some kinda background mayhem.
E3 - metal/stone/full on E3 shizznit. You know the score. Something that is infested by living beings yet not welcoming to them, not designed for them. Abstract and imposing. CZG's IDEA about it being part of a vast incomprehensible city is BRILLIANT and fits in exactly with giving the episodes more FLAVA whilst retaining Quakey vibes. I also think a certain amount of INDUSTRY would be cool too.
E4 - fuck knows but it would be a lot cooler than Quake was. No overriding theme, but large maps with a warped and disorientating nature would be good. I also think this Episode would be partly defined by it's GAMEPLAY, which would be more psychotic than most, more powerups and SHIT. Not harder but more MAYHEM.
E5 - Zerstorer and you know what that means, dark and GOTHIC as fuck. SPIKES. TWISTED WRECKAGE. DECAYING WORLDS. RUSTY EVIL. DARK ROCK THAT DRIPS BLOOD. Fuck yeah.
More....
Wait
#109 posted by R.P.G. on 2005/02/02 13:42:24
I'm supposed to read all that?
Rpg
#110 posted by Zwiffle on 2005/02/02 13:42:52
It's shambler, it's worth the read.
Zwiffle
#111 posted by R.P.G. on 2005/02/02 13:49:24
That post he just made embodied every legitimate complaint that people had with remaking Quake.
Well
#112 posted by Zwiffle on 2005/02/02 13:52:32
possibly true, I do think that Quake V shouldn't be just a straight remake, but still, Shambler posts quality stuff.
Smabloid
#113 posted by Kinn on 2005/02/02 13:59:30
Speaks the truth.
MORE COMMENTS AND RANDOM CAPS ABUSE.
#114 posted by Shambler on 2005/02/02 14:03:54
So yeah where was I...
Oh yeah...
8. Maps and shit. Nothing particular here except that each M1 would be a base map, and, errr, that's it. Well some homages to Quake itself would be great for sure, that would be essential. Include some more memorable scenes and all. BUT they would all be cooler, bigger, badder, scarier. Not too much so it got silly, but just better. Like how mappers here have done things bettar.
Exploration would be a big feature too. Although there would be some story and some scene-setting and stuff, a BIG part would be that you're DUMPED in these ultra-dimensional worlds, that you have to explore and find a way through, you;re not lead through by your NADS as in HL2.
9. You. You are the marine. You are nameless. You are alone. You are sent in to do a job that goes way out of control. You may occasionally encounter others, in the base at least. You may occasionally communicate. But at the heart, you're a marine fighting through Quake's worlds on your own. To survive. To kill. To be victorious rather than to be DEAD.
10. Weapons. Quake arsenal plus a bit. Weapons would be simple and brutal. You will get challenged by the sheer bloody violence of the monsters you face not by fiddling around reloading your butthole.
Additional weapons...Chainsaw, Daikatana Shotcycler, Nehara Stakegun. That sort of thing. Upgrades might be good too. Something that allows multiple shots. Or different ammo. But nothing too extravagant. Solid violence.
Oh, and the NEMESAT if possible....that weapon is scary in itself.
10. Monsters. OH YES Monsters fuck yeah. One big feature - the base enemy would be seperate from the Quake enemy. They would be enemy for sure, but specific base enemy. A few may spill over into Quake's realm but they would be as unwelcome there as you are (CONFLICT). Anyway, possessed/warped humans, ex-military now zombified. After your blood as well.
All of QUAKE's MONSTERS should remain, but with a few of them (dogs, fish, lower knights) tweaked to make them more evile and Quakey). They will have Quake's distinctive style (often eyeless, spikey, weird), but enhanced. Not changed like the Skaarjbler made for D3, but enhanced. A few different classes of monster would be good too (e.g. different zombies). Give a bit of variety, keep you on your toes.
New monsters....some would be good. Fill in some gaps in the bestiary. Mega-enforcers and Scorpions obligatoire of course. The latter would be in the Quake realms I think. A Battlesuit/robot thing (QUAKEY of course) for the base stuff would be cool. In Quake realms, well. More swimming monsters. Things that crawl along walls. More flying things. All in the Quake style i.e. not traditional but slightly twisted and warped. Also, something big and chunky, with 6 stumpy legs and a ram head, like a rhino but Quakey. Maybe some more too. Spikey and all.
11. AI and behaviour. This could be improved a lot without delving into the realms of cheesy duck and grenade HL/2 AI. I;m thinking of stuff where monsters are still monsterous and VIOLENT but have CHARACTER, they have behavioural quirks. E.g. Death Knights are vicious fighters but have some pride and honour. Knights have less pride but are eager to please. DK's will also throw Ks out of the way or maybe at the player if they are being ineffective. Ogres are monstrous barbarians but also take boisterous glee in fighting. They will do occasional crazy things like throwing their chainsaws at you and other such pissed off behaviour. Scrags are sneaky and devious. They will lurk. Spawn are entirely mindless. Fiends are vicious hunters, out purely for blood. Base enemy will be more tactical and human like. Shamblers and bigger monsters are powerful but probably surprised you dare confront them, and even more surprised if you hurt them. Then they get pissed...
Etc etc. I think a certain measure of random AI, within given "I exist to kill" parameters would be good. These monsters are out to kill you but also have their own lives and own quirks, they don't just exist to follow a pre-programmed path. They should interact between themselves too, other than just fighting. Hierarchies and stuff.
12....ah ummm.
Okay that's all for now. I hope this rambling conveys the point I'm after, that it's possible to improve a lot of Quake and not only retain the Quakiness but make it more Quakey by enhancing what's already there and making it more immersive, more gripping, and more IN YOUR FUCKING FACE.
I think, BTW, that DOOM3 did a good job of showing how updating can work, and how the "lone marine against brutal monsters" can works, from the point of view of styles, story, background fluff etc (not that Quake's would be the same, of course, but necessarily similar to be true to Quake), although NOT from the point of view of GAMEPLAY nor of CONVINCINGLY TWISTED settings (although it had some of those).
W3rd.
Shambler
#115 posted by bal on 2005/02/02 14:04:46
Yes, I agree, get to work... �_�
Btw, for E3, I'd see it more as some kind of giant evil machine/city, lots of strange and bulky gears and machinery moving around everywhere, whose purposes remain quite mysterious to even its local residents of course.
Yeah
#116 posted by Kinn on 2005/02/02 14:08:07
I think a combination of Lovecraft and Piranesi should be about right for Episode 4. Also, work some Beksinski into Episode 5, and you're golden >:D
Rpg
#117 posted by Zwiffle on 2005/02/02 14:09:04
Told ya Shamber had good stuff.
Oh And...
#118 posted by bal on 2005/02/02 14:11:26
Barons maybe? If there's one thing I'd want to keep from Nehahra it would probably be them...
(And the stake gun... =)
BTW....
#119 posted by Shambler on 2005/02/02 14:12:08
I haven't re-read all the ideas posted on this thread but I think I agree with quite a few of them, and I think quite a few of them fit in with my ideas.
Oh I had something else to say about that and I forgot and my brain fell outta my ass well fuck that.
Bal.
#120 posted by Shambler on 2005/02/02 14:13:56
E3, yes.
E3 could be really fucking class. I mean it was the stylistic highlight anyway, but there's some really interesting areas you could go with that style.
The other episodes would have to be 1337ified to match but I think that could be done...
I Want Quake V
#121 posted by Scragbait on 2005/02/02 14:24:10
Shambler's E3 needs to have smelting. In addition to heavy, industrial roaring cogs, cams, chains and bushings and belching stacks, you need flowing molten metal and thunderous forges, slamming glowing ingots into the steely bones of this boundless city. If only they could produce a PCI odour card so you could whiff the acrid steel, grease and blood.
I want Shambler to direct the design team for QV. I don't think it would be hard to collect the right mappers. I'll volunteer to scrub toilets and make coffee as long as I can help beta test.
Hooray
#122 posted by generic on 2005/02/02 14:31:15
I'm glad this thread is finally getting the attention it deserves. I mean, don't we ALL have ideas we would like to see implemented in a future/retro version of Quake?
While we are at it, I think void maps should make an appearance in some (if not all) episodes -- they always made me feel eerily out of time and place :)
Scragbait
#123 posted by Kinn on 2005/02/02 14:32:47
No - industrial machinery is ALL WRONG for E3.
To c'n'p my comment in #tf:
I don't think you wanna make e3 machinery-based - there should be a lot of movement, but it should be weird, like vast metallic blocks silently floating in the sky, defying all logic and physical laws
One Point I Want To Add To What Shambler Said
#124 posted by PuLSaR on 2005/02/02 14:48:37
13. Player should become a monster in the end. He should become more monstrous after each episode he had passed. His power should become more are more overwhelming. And after he killed the final boss he should become the Lord of all Quake dimensions.
Pulsar
#125 posted by Kinn on 2005/02/02 14:56:10
Lol, that sounds like something Romero would dream up :/
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