
Awwww YEAH
#12474 posted by
necros on 2015/07/28 01:05:16
i love that metal texture used as trim in circular designs. wonderful!
#12476 posted by
[Kona] on 2015/07/29 00:04:14
that looks awesome. I much prefer small maps with detail like that than huge maps with plainess everywhere.

Really Liking That Shot Pulsar
#12477 posted by
Drew on 2015/07/29 17:00:48
Good luck! Hope this marks your triumphant return to quake mapping!

Brush Abuse
#12479 posted by
adib on 2015/07/29 20:21:47
Gotta love it. Beautiful.

Not Working On The Map Jam -

I Am Cumming
#12481 posted by
czg on 2015/08/02 14:21:50
You better have rolling boulders around the corner from there.

TDM Map To Test
#12483 posted by oGkspAz on 2015/08/03 22:03:19
Note: Textures and lightning not yet done. Only checking basic layout / item placement for now.
After wanting to jump into level editing for years a friend recently asked me to make a 3v3 -> 5v5 TDM map for an event and this is roughly what I came up with.
I just want to check feedback on anything that needs changing badly.
Linky:
http://www.mediafire.com/download/uvxnf915bd4svg7/spz1dm2ftk_test.zip

Re TDM Map
#12484 posted by oGkspAz on 2015/08/03 22:05:58
Whoops, should have mentioned it's for Quake / QW

I Found A Screenshot
#12485 posted by
mfx on 2015/08/11 23:13:30
i think its worth posting despite the gun.
http://i.imgur.com/re4mmwk.jpg

NICE
Strogg invaded netherworld
#12488 posted by
- on 2015/08/11 23:47:06
I was excited, but your forgot r_drawviewmodel 0
-1/10

I Will Be
harvesting your brushwork

Just A Little Texture Experiment.
#12490 posted by
ptoing on 2015/08/13 04:30:55
Works pretty well for like 15 minutes of work. Leaves could be added with fences maybe. And different coloured version (more brown) would be very feasable for barrier structures.
https://dl.dropboxusercontent.com/u/15588722/post/func_msg/bambootest.png

Just Spooged A Little
#12491 posted by Tron on 2015/08/18 02:34:48
Fucking hell mfx that's some fine brushwork in this shot:
http://i.imgur.com/fQ3VK3f.jpg
Looks like if Studio Ghibli did Quake

Cradle To The Grave Map
#12493 posted by
Ruin on 2015/08/25 06:18:55
Hi. First time user. I'd like some feedback on a level I'm currently working on. It's a remake of the first level of Monolith's original game, Blood. I've added a few if my own touches to the concept to make it look more like a modern work.
Please watch this YouTube video to see a complete run through of the map.
http://youtu.be/wqaZqz-MM6g
I'd love to hear any criticism and suggestions.
Thanks!
Ruin

Interesting!
#12494 posted by
Shambler on 2015/08/25 11:44:48
Very promising.
Outside bits look good. Rocks could do with some more rounding off.
Inside bits boxy and a bit cramped.
Textures are consistent but look a bit like arse.
I'd say, keep the design and layout, upscale the inside rooms a bit, add some more interesting quake-like designs and details to them, and go for a more subtle texture set.

Small Progress On Textures
#12495 posted by
ptoing on 2015/08/25 15:18:09
This is just a quick test I made, which I think works pretty well.
https://dl.dropboxusercontent.com/u/15588722/post/func_msg/brickstile_test.png
Basically it still is only 8 different blocks from the source 128x128, but they are distributed around the 512x512 so there is a less obvious tiling grid.
Older for comparison:
https://dl.dropboxusercontent.com/u/15588722/post/func_msg/brickstile.png
Also this version is already somewhat dirtied up with tints and the like, so ideally I would do the tiling pass on the cleaner version, and then dirty up from there, so the dirt is actually unique. I reckon for stuff like bricks and the like, things that tile across bigger areas, this is worth it, no? Do we even need small 128x128 versions?

Ruin
as a fan of blood I really like the look of your version of the map. :)

Ptoing
texture is very well done... though I think if you want the texture to be used alongside or fit in with the current set of textures then it needs colours from different parts of the palette. When you look at even some of the most simple textures in quake it's very rare they stick to the same colour row.
#12498 posted by
ptoing on 2015/08/25 16:27:50
Atm this one uses colours from 4 rows I think, but they are all brownish, apart from the little grey bits I got in there. That kinda stuff will be what I will do later on when I got a really good base to work from and sorted out some other colour variants first. Little bits of green, blue, whatever works nicely.
Though I am not necessarily thinking about how these will work with the original textures, since I want to make a full set, trims, buttons and all of that. So mappers can just use my set if they want, but it should work OK with the original Quake stuff nonetheless.
Also when it comes to all the wads that are floating around out there, from the Dooms, Heretics, Hexens, stuff like Kingpin and what have you. All of those are kinda different styles and people still mix them together (more or less successfully)
So with that in mind I will just mainly focus on making a selfsustained set where people will not generally think "Oh, I need this one texture from the original Quake here."