Small Progress On Textures
This is just a quick test I made, which I think works pretty well.
https://dl.dropboxusercontent.com/u/15588722/post/func_msg/brickstile_test.png
Basically it still is only 8 different blocks from the source 128x128, but they are distributed around the 512x512 so there is a less obvious tiling grid.
Older for comparison:
https://dl.dropboxusercontent.com/u/15588722/post/func_msg/brickstile.png
Also this version is already somewhat dirtied up with tints and the like, so ideally I would do the tiling pass on the cleaner version, and then dirty up from there, so the dirt is actually unique. I reckon for stuff like bricks and the like, things that tile across bigger areas, this is worth it, no? Do we even need small 128x128 versions?