News | Forum | People | FAQ | Links | Search | Register | Log in
Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
First | Previous | Next | Last
Wow 
Just wow. 
Thats So Cool! 
 
 
Lovely. Love all the layered geo, that's going to look amazing... 
Awwww YEAH 
i love that metal texture used as trim in circular designs. wonderful! 
Woah. 
Trimgasm! 
 
that looks awesome. I much prefer small maps with detail like that than huge maps with plainess everywhere. 
Really Liking That Shot Pulsar 
Good luck! Hope this marks your triumphant return to quake mapping! 
Looks Excellent Pulsar 
 
Brush Abuse 
Gotta love it. Beautiful. 
Not Working On The Map Jam - 
Because I have pressing matters to attend to -

http://www.quaketastic.com/files/screen_shots/sensf1.png 
I Am Cumming 
You better have rolling boulders around the corner from there. 
Mmmmm Hmmmm. 
Interesting, good stuff. 
TDM Map To Test 
Note: Textures and lightning not yet done. Only checking basic layout / item placement for now.

After wanting to jump into level editing for years a friend recently asked me to make a 3v3 -> 5v5 TDM map for an event and this is roughly what I came up with.
I just want to check feedback on anything that needs changing badly.

Linky: http://www.mediafire.com/download/uvxnf915bd4svg7/spz1dm2ftk_test.zip 
Re TDM Map 
Whoops, should have mentioned it's for Quake / QW 
I Found A Screenshot 
i think its worth posting despite the gun.
http://i.imgur.com/re4mmwk.jpg 
Yes The Pipes Are Hollow 
NICE 
Strogg invaded netherworld 
 
I was excited, but your forgot r_drawviewmodel 0

-1/10 
I Will Be 
harvesting your brushwork 
Just A Little Texture Experiment. 
Works pretty well for like 15 minutes of work. Leaves could be added with fences maybe. And different coloured version (more brown) would be very feasable for barrier structures.

https://dl.dropboxusercontent.com/u/15588722/post/func_msg/bambootest.png 
Just Spooged A Little 
Fucking hell mfx that's some fine brushwork in this shot: http://i.imgur.com/fQ3VK3f.jpg

Looks like if Studio Ghibli did Quake 
Heya 
thx. Go map! 
Cradle To The Grave Map 
Hi. First time user. I'd like some feedback on a level I'm currently working on. It's a remake of the first level of Monolith's original game, Blood. I've added a few if my own touches to the concept to make it look more like a modern work.

Please watch this YouTube video to see a complete run through of the map.

http://youtu.be/wqaZqz-MM6g

I'd love to hear any criticism and suggestions.

Thanks!

Ruin 
Interesting! 
Very promising.

Outside bits look good. Rocks could do with some more rounding off.

Inside bits boxy and a bit cramped.

Textures are consistent but look a bit like arse.

I'd say, keep the design and layout, upscale the inside rooms a bit, add some more interesting quake-like designs and details to them, and go for a more subtle texture set. 
Small Progress On Textures 
This is just a quick test I made, which I think works pretty well.

https://dl.dropboxusercontent.com/u/15588722/post/func_msg/brickstile_test.png

Basically it still is only 8 different blocks from the source 128x128, but they are distributed around the 512x512 so there is a less obvious tiling grid.

Older for comparison:
https://dl.dropboxusercontent.com/u/15588722/post/func_msg/brickstile.png

Also this version is already somewhat dirtied up with tints and the like, so ideally I would do the tiling pass on the cleaner version, and then dirty up from there, so the dirt is actually unique. I reckon for stuff like bricks and the like, things that tile across bigger areas, this is worth it, no? Do we even need small 128x128 versions? 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.