As Long As I Posted This On Daz's Stream, I'll Post It Here Too
#12470 posted by
PuLSaR on 2015/07/27 23:58:38
https://dl.dropboxusercontent.com/u/32711504/pulsar_runic1.jpg
Almost no lighting so far. I wanted to make a small map, but it turned out to be pretty large
#12473 posted by
JneeraZ on 2015/07/28 00:16:52
Lovely. Love all the layered geo, that's going to look amazing...
Awwww YEAH
#12474 posted by
necros on 2015/07/28 01:05:16
i love that metal texture used as trim in circular designs. wonderful!
#12476 posted by
[Kona] on 2015/07/29 00:04:14
that looks awesome. I much prefer small maps with detail like that than huge maps with plainess everywhere.
Really Liking That Shot Pulsar
#12477 posted by
Drew on 2015/07/29 17:00:48
Good luck! Hope this marks your triumphant return to quake mapping!
Brush Abuse
#12479 posted by
adib on 2015/07/29 20:21:47
Gotta love it. Beautiful.
Not Working On The Map Jam -
I Am Cumming
#12481 posted by
czg on 2015/08/02 14:21:50
You better have rolling boulders around the corner from there.
TDM Map To Test
#12483 posted by oGkspAz on 2015/08/03 22:03:19
Note: Textures and lightning not yet done. Only checking basic layout / item placement for now.
After wanting to jump into level editing for years a friend recently asked me to make a 3v3 -> 5v5 TDM map for an event and this is roughly what I came up with.
I just want to check feedback on anything that needs changing badly.
Linky:
http://www.mediafire.com/download/uvxnf915bd4svg7/spz1dm2ftk_test.zip
Re TDM Map
#12484 posted by oGkspAz on 2015/08/03 22:05:58
Whoops, should have mentioned it's for Quake / QW
I Found A Screenshot
#12485 posted by
mfx on 2015/08/11 23:13:30
i think its worth posting despite the gun.
http://i.imgur.com/re4mmwk.jpg
NICE
Strogg invaded netherworld
#12488 posted by
- on 2015/08/11 23:47:06
I was excited, but your forgot r_drawviewmodel 0
-1/10
I Will Be
harvesting your brushwork
Just A Little Texture Experiment.
#12490 posted by
ptoing on 2015/08/13 04:30:55
Works pretty well for like 15 minutes of work. Leaves could be added with fences maybe. And different coloured version (more brown) would be very feasable for barrier structures.
https://dl.dropboxusercontent.com/u/15588722/post/func_msg/bambootest.png
Just Spooged A Little
#12491 posted by Tron on 2015/08/18 02:34:48
Fucking hell mfx that's some fine brushwork in this shot:
http://i.imgur.com/fQ3VK3f.jpg
Looks like if Studio Ghibli did Quake
Cradle To The Grave Map
#12493 posted by
Ruin on 2015/08/25 06:18:55
Hi. First time user. I'd like some feedback on a level I'm currently working on. It's a remake of the first level of Monolith's original game, Blood. I've added a few if my own touches to the concept to make it look more like a modern work.
Please watch this YouTube video to see a complete run through of the map.
http://youtu.be/wqaZqz-MM6g
I'd love to hear any criticism and suggestions.
Thanks!
Ruin
Interesting!
#12494 posted by
Shambler on 2015/08/25 11:44:48
Very promising.
Outside bits look good. Rocks could do with some more rounding off.
Inside bits boxy and a bit cramped.
Textures are consistent but look a bit like arse.
I'd say, keep the design and layout, upscale the inside rooms a bit, add some more interesting quake-like designs and details to them, and go for a more subtle texture set.