
FUCKING HELL. 
#12465 posted by 
Shambler on 2015/07/17 11:06:32
Each year I think that people have done the cool stuff and explored all the cool styles in Quake and anything further will just be a improvements and rehashes (no bad thing). 
 
 And then MFX does something like that....okay so maybe it is the same old textures, maybe people have done enough floaters before (I did a massive one after wednesday's stir fry), but fuck me that just looks so good. 
	 
		
		
@mfx 
#12466 posted by amurad on 2015/07/17 15:31:16
		What a beauty. Awesome job, man. 
	 
		
		
Mfx: 
#12468 posted by 
metlslime on 2015/07/17 18:01:09
in between the floating architecture, you should have a piece of a large tanker ship, and it should be connected to the other islands with big drooping chains that you run across. 
	 
		
		
Final Version 
#12469 posted by 
adib on 2015/07/19 07:48:54
 
		
		
As Long As I Posted This On Daz's Stream, I'll Post It Here Too 
#12470 posted by 
PuLSaR on 2015/07/27 23:58:38
https://dl.dropboxusercontent.com/u/32711504/pulsar_runic1.jpg
 
 Almost no lighting so far. I wanted to make a small map, but it turned out to be pretty large 
 
	 
		
		
		#12473 posted by 
JneeraZ on 2015/07/28 00:16:52
Lovely.  Love all the layered geo, that's going to look amazing... 
	 
		
		
Awwww YEAH 
#12474 posted by 
necros on 2015/07/28 01:05:16
i love that metal texture used as trim in circular designs.  wonderful! 
	 
		
		
		#12476 posted by 
[Kona] on 2015/07/29 00:04:14
that looks awesome. I much prefer small maps with detail like that than huge maps with plainess everywhere. 
	 
		
		
Really Liking That Shot Pulsar 
#12477 posted by 
Drew on 2015/07/29 17:00:48
Good luck! Hope this marks your triumphant return to quake mapping! 
	 
		
		
Brush Abuse 
#12479 posted by 
adib on 2015/07/29 20:21:47
Gotta love it. Beautiful. 
	 
		
		
Not Working On The Map Jam - 
 
		
		
I Am Cumming 
#12481 posted by 
czg on 2015/08/02 14:21:50
You better have rolling boulders around the corner from there. 
	 
		
		
TDM Map To Test 
#12483 posted by oGkspAz on 2015/08/03 22:03:19
		Note: Textures and lightning not yet done. Only checking basic layout / item placement for now.
 
 After wanting to jump into level editing for years a friend recently asked me to make a 3v3 -> 5v5 TDM map for an event and this is roughly what I came up with.
 I just want to check feedback on anything that needs changing badly.
 
 Linky: 
http://www.mediafire.com/download/uvxnf915bd4svg7/spz1dm2ftk_test.zip  
		
		
Re TDM Map 
#12484 posted by oGkspAz on 2015/08/03 22:05:58
		Whoops, should have mentioned it's for Quake / QW 
	 
		
		
I Found A Screenshot 
#12485 posted by 
mfx on 2015/08/11 23:13:30
i think its worth posting despite the gun.
 http://i.imgur.com/re4mmwk.jpg  
		
		
NICE 
Strogg invaded netherworld 
	 
		
		
		#12488 posted by 
- on 2015/08/11 23:47:06
I was excited, but your forgot r_drawviewmodel 0
 
 -1/10 
	 
		
		
I Will Be 
harvesting your brushwork