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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Super pretty! Reminds me of counterstrike

No idea about DM.

Never ever put a id1/config.cfg in a download. >:D 
Oops! 
*facepalm*

Here is a better zip. Deleted the other one, so no one curses me.

https://drive.google.com/open?id=0B3Ww0W8WFfq7Tk5KUVpIU0FnMDA 
Escape By Daya 
Not bad. Seems to be improved a bit. When you said you added extra spice I'm not sure that's what I had in mind ;) 
Adib 
that is a very nice and striking visual you have in that map. Reminds me of some of the later UT99 community maps with the texture set.

In terms of gameplay I think you really need several ways up the tower. Someone with the RL could easily dominate the whole map at the top since it has just one entrance and you can pretty much rain down rockets at people below. 
@Fifth 
Wee, thanks!

Yes, more than one way up (to every floor, by the way) is always a good thing.

But the upper two floors only have the bigger weapons, 1 health and some ammo. Health and armor is at the lower two floors. Doesn't it give balance?

I was thinking about a secret with a Quad at the first floor (or maybe underground), so you can get to the top with: yellow armor, mega health, super shotgun, super nailgun and quad, giving you leverage.

What do you think? 
Damn, These Are Some Sexy As Hell Textures 
 
@skacky 
:D
Couldn't use all of them yet. There is a sidewalk, a brick road, grates and fences, arches, iron gates, plants, parquet... 
Adib 
Level looks great, played a few rounds with bots.
Fifth already said it: a second choice of route up is needed.

After that, make a singleplayer map.
..and show us the other textures! 
Sure Thing 
Yes, a single player would be nice. Gotta organize prefabs and wads out of this stuff.

What about these map jams? Is it a thing closed to friends, or anyone can join? 
 
Anyone interrested and able to map can join. 
Adib. 
Satan's scrotum those textures are NICE - best new ones I've seen in Quake for a while. Great use of fog and lighting too.

I'm not really sure about DM but it seemed like the map wouldn't be free-flowing enough, needed a bit more openness and route choices. 
Adib 
I've used the provided executable and batch file, but I can't see anything because of the fog. 
@dwere 
Really? That's odd. You're the first to give this feedback. Maybe it's an engine issue and some cvar tweaking at the console would help. 
@Shambler 
That's exactly where the textures came from, how did you know?

And yes, I'm thinking about a second route now.

Thanks! 
@dwere 
Set fog 0 and r_skyfog 0 in the console to get rid of the fog. 
Adib... 
I think the map is a bit like Aerowalk, but it does need a couple of routes to the top, probably a 2 way teleporter also. Having the powerful weapons at the top needs to also come with some big risk or way of countering a height advantage.
I would have given more feedback earlier but I had a short break. I would add a second lift and maybe a couple of ramped or stair-way paths up. Looks good though, can't wait to see the rest of the texture set. 
@FifthElephant 
Yes. But there should also be a Quad far away from the upper levels, so one could storm upon the rocket launcher with leverage. 
Those Who Mentioned Gameplay, 
please, try out this new version:

https://drive.google.com/open?id=0B3Ww0W8WFfq7QmxENE1FYXBVY3M

It's still WIP, just to test the gameplay.

There are 2 elevators, one for each room in the 2nd floor;
The nailgun room now takes you to the terrace;
There is a quad damage still poorly placed. The goal here is to see how it breaks RL dominance. 
Pictures ! 
This thread is supposed to be about pictures. Please post pictures ! 
Betas ! 
This thread is supposed to be about betas. Please post betas ! 
Boobs! 
ahemm, forget it.. 
CZG's Moobs? 
Pwhoar! I'd beta-test those. 
Picture 
I shall try and satisfy your demands with a picture.

http://www.stjohninthewilderness.org/wp-content/uploads/2015/07/oms3_2_overhead.png

It shows the majority, but not all of, the second part of my map oms3_2 in a birds eye view from the editor. The first part lasts about 20 minutes, and I anticipate the second part presented here lasting anywhere from 20-30 minutes. The construction is nearly complete, with only one big area left to create and apply details to.

It will absolutely require Quakespasm and or RMQ since it not only breaks every standard Quake limit known to man, and probably some not even known, but it slightly extends beyond the +-4096 boundary. In other words, its huge. 
Yeahhhhh ORL 
 
Pron 
 
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