A Couple More
#1220 posted by Kinn on 2004/08/11 05:22:16
In #tf, Blitz requested a couple more shots of the fortress exterior; I figured I might as well post them here as well:
http://photopile.com/photos/sloochyslooch/quakemaps/139539.jpg
http://photopile.com/photos/sloochyslooch/quakemaps/139538.jpg
http://photopile.com/photos/sloochyslooch/quakemaps/139537.jpg
Note that the water and the road texture has been changed from the previous pimp shots.
Kinn / Blitz
#1221 posted by JPL on 2004/08/11 06:18:29
Wow... Nice screenies really... I like the architecture, and the textures use, even if it's a little bit too much "red"... This sensation is reinforced by the red-falling sun-sky in the backward... and I feel a "bloody" after looking at the screen... Anyway, I hope my rookie comments are not discouraging you... It's a nice work however... Keep it up !!
Shots 2 And 3
#1222 posted by nitin on 2004/08/11 06:31:29
are fantastic!
Omg Kinn
#1223 posted by Vondur on 2004/08/11 07:19:58
you rock!
Teh Pwnage!!
#1224 posted by Shambler on 2004/08/11 10:29:56
Personally I think #1 is the best as it shows how really impressive it will be when you;re actually approaching it, plus how well the lighting works with that skybox (might even have to try custom engine shizznaz for this one).
P.S. Vondur get back to the dark forests :P
Thanks Guys
#1225 posted by Kinn on 2004/08/11 10:47:34
Shambler - that's very true - #1 (view from the road surface) is representative of an actual in-game view, whilst I flymoded to take the others.
A couple of people have mentioned that coloured sky lighting may further compliment the scene (although the brownish textures give the illusion of coloured lighting to a certain extent anyway), although I don't want to stray from using aguirRe's light tool (which currently doesn't support colour).
.
#1226 posted by necros on 2004/08/11 11:31:19
i don't think coloured lighting is needed. as you mentioned, the textures already lend to a orangeish appearance. making the sunlight yellow or orange (i'm guess that's what you'd do...) will probably make the textures look over saturated or something.
but either way, good work :)
i like the new texture used on the path's floor. tiles nicely and looks good.
am i looking at external tga textures? the green in the 2nd and 3rd shots is really vibrant and seems to be colours missing from quake's palette.
Necros
#1227 posted by Kinn on 2004/08/11 11:40:08
no externals - just a standard q1 palette. I did a gamma correction to the screenshots before exporting to jpg, so that may be the reason.
More Work-in-progress...
#1228 posted by Jago on 2004/08/11 18:00:43
Lookin' Good
#1229 posted by HeadThump on 2004/08/11 18:24:28
If you are going for the low lit IkBase look that Than perfected, Jago, I'll be very pleased to play it.
Oh, Kinn,
#1230 posted by HeadThump on 2004/08/11 18:35:16
I am soooo jealous looking at those pics . . .
Jago:
#1231 posted by R.P.G. on 2004/08/11 18:43:39
Interesting. I haven't before considered combining SpeedBz and IKBase. Your results look good enough, though. It might not look good in large quantities, but I'm sure your judgement would distinguish between good and bad.
What RPG Said
#1232 posted by Blitz on 2004/08/11 20:10:09
[nt]
Nnnnggh...
#1233 posted by distrans on 2004/08/11 22:58:21
...Kinn rocks my world.
Jago: considering all the rust and drippage off those walls, do you think a murkier water tex might be more appropriate? BTW, I'm really looking forward to jqsp1 (?), your interpretation of 'base' looks very impressive.
Doom3 Dm6 Remake
#1234 posted by nitin on 2004/08/13 07:39:34
Nitin
#1235 posted by JPL on 2004/08/13 07:45:53
Yes, I agree with you, these screenshots are really cool.. Just a question, when you say Doom3 Dm6 Remake, you told about dm6 from which game ??
Jplambert
#1236 posted by nitin on 2004/08/13 07:49:22
quake1.
Nitin
#1237 posted by JPL on 2004/08/13 07:53:22
Quake 1 ?? Really ??? I will take a look this evening, cause I don't recognize the map... It seems that the architecture layout has been modified a lot, by adding extra pipes, lights, ... and many others things so ... Anyway, thanks
Yay!
#1238 posted by necros on 2004/08/13 08:33:18
doom3 mapping crisis is over!
Looks Good...
#1239 posted by Shambler on 2004/08/13 08:55:31
...looks nothing like DM6.
Good Choice For A Remake Though
#1240 posted by HeadThump on 2004/08/13 11:06:49
Argh
#1241 posted by starbuck on 2004/08/13 17:29:11
maps that good already?!
truly depressing....
I mean, I thought we might have a MONTHS grace.
Starbuck
#1242 posted by Kinn on 2004/08/14 04:53:19
Remember, people have been mapping for Doom3 since the leaked demo - also I would imagine a lot of people have been making generic maps in the Q3 format, with the intention of converting them to Doom3 when the game comes out.
Nitin
#1243 posted by DaZ on 2004/08/14 11:43:58
is there a dl link for that map?
Dm6 Remake
that remake is of Q3DM6.. :)
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