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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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It Aint Over Til Its Over 
Listen to Daz and be calm, all is fine. 
ALSO LISTEN TO MFX THE SNIPER 
 
Mfx Is Over 
 
Chill Winston 
 
Looks Lovely! 
 
Another Update On Escape From Your Cell 
*Fixed the readme file
*Fixed some geometry errors like clipping brushes
*Added a new spice to the final fight
*Fixed ogres appearing at the wrong skill

https://www.mediafire.com/?449awkn0ijiw8kx 
@Daya 
Nice! And talk about EXTRA spice. 
It's Out 
I'd like to hear your thoughts about this 1v1 deathmatch level:

https://drive.google.com/open?id=0B3Ww0W8WFfq7ejJqTFRONUNUUEE

The textures are mine, except for the stock Quake teleport. The skybox is derived from a Q3A skybox I took from .:lvl:. The sky texture (for those who don't like skyboxes) is derived from a picture I found at http://thefulldomeblog.com/ All credits will be in the final version.

To make things easier, the zip contains the level, the Reaperbot and MarkV executable. Just run markv.bat on Windows and you're set. To add a bot and start the deathmatch, just press B. I recommend to add just one, it's a tiny level.

I wasn't cheap on geometry. Think I pushed the limits a little.

To do: music (it's being made by a friend).

Just let me know your impressions. 
Also... 
... it doesn't have a name yet, and I'm open to suggestions. 
 
Super pretty! Reminds me of counterstrike

No idea about DM.

Never ever put a id1/config.cfg in a download. >:D 
Oops! 
*facepalm*

Here is a better zip. Deleted the other one, so no one curses me.

https://drive.google.com/open?id=0B3Ww0W8WFfq7Tk5KUVpIU0FnMDA 
Escape By Daya 
Not bad. Seems to be improved a bit. When you said you added extra spice I'm not sure that's what I had in mind ;) 
Adib 
that is a very nice and striking visual you have in that map. Reminds me of some of the later UT99 community maps with the texture set.

In terms of gameplay I think you really need several ways up the tower. Someone with the RL could easily dominate the whole map at the top since it has just one entrance and you can pretty much rain down rockets at people below. 
@Fifth 
Wee, thanks!

Yes, more than one way up (to every floor, by the way) is always a good thing.

But the upper two floors only have the bigger weapons, 1 health and some ammo. Health and armor is at the lower two floors. Doesn't it give balance?

I was thinking about a secret with a Quad at the first floor (or maybe underground), so you can get to the top with: yellow armor, mega health, super shotgun, super nailgun and quad, giving you leverage.

What do you think? 
Damn, These Are Some Sexy As Hell Textures 
 
@skacky 
:D
Couldn't use all of them yet. There is a sidewalk, a brick road, grates and fences, arches, iron gates, plants, parquet... 
Adib 
Level looks great, played a few rounds with bots.
Fifth already said it: a second choice of route up is needed.

After that, make a singleplayer map.
..and show us the other textures! 
Sure Thing 
Yes, a single player would be nice. Gotta organize prefabs and wads out of this stuff.

What about these map jams? Is it a thing closed to friends, or anyone can join? 
 
Anyone interrested and able to map can join. 
Adib. 
Satan's scrotum those textures are NICE - best new ones I've seen in Quake for a while. Great use of fog and lighting too.

I'm not really sure about DM but it seemed like the map wouldn't be free-flowing enough, needed a bit more openness and route choices. 
Adib 
I've used the provided executable and batch file, but I can't see anything because of the fog. 
@dwere 
Really? That's odd. You're the first to give this feedback. Maybe it's an engine issue and some cvar tweaking at the console would help. 
@Shambler 
That's exactly where the textures came from, how did you know?

And yes, I'm thinking about a second route now.

Thanks! 
@dwere 
Set fog 0 and r_skyfog 0 in the console to get rid of the fog. 
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