Omicron + Routes = Much Better
#1207 posted by Abyss on 2003/05/23 16:44:41
Although after "showing" him around the map for a while, will see a good improvement over when the map first starts, all info about the map it gains from the time spent in the map is lost once you change maps. But with the .ent(route) file hard coded to the map, it has permanent knowledge of the map. The .ent(routes) are easy to install, and easy to make yourself if you can't find one for the map in question. I have tried around 80 or so Quake bots, Omicron is by far my favorite, and my vote for best. Others may say things like the Frog Bot etc are better, well, personal choice I guess, but some of theses bots (and Frog is one of them) are limited to a very small selection of maps. Where as the Omicron will play any map, with or without an .ent(route) file.
Thanx For The Quake Links
#1208 posted by menace on 2003/05/24 01:50:18
I'll try them and see how they work. I'll have to fire up my Mac and hook it up to my PC to transfer my gig+ worth of quake files over (that I haven't played in 3 years).
On Omicrons: there used to be a regular Omicron bot competition for Mac Quake players (later some of them got PCs so I think the rules relaxed a bit, but by then it was dying out anyway). JVOX was one of the regulars. The competitions were always on custom maps, and many of the same people played on Zappa's Visi Quakeworld custom maps server. Ah, the good old days!
Antone Know Where This Quote's From
#1209 posted by nitin on 2003/05/24 03:21:39
There are 10 kinds of people in this world: Those who understand binary, and those who don't.
Nitin
#1210 posted by R.P.G. on 2003/05/24 11:57:46
I don't know where it originally came from, but I have a shirt that says that. Someone gave it to me as a gift, and she got it from ThinkGeek.com.
Phait:
#1211 posted by Wazat on 2003/05/24 19:17:02
I loved QuakeOn. I wish I knew were to find it again. Has it been updated at all?
QuakeOn
#1212 posted by . on 2003/05/24 21:02:04
Was in my favorites, so...
http://www.planetquake.com/quakeon/
Source code was released in 2000...
this thing hasn't really been updated.
Qw Ffa Day
#1213 posted by zzjzz on 2003/05/25 08:06:18
Stop by #terrafusion at 3pm EST today. We will play chesdm1-4 on my server.
Vonder
#1214 posted by Vodka on 2003/05/26 00:25:39
Schopenhauer
request for more of the http://www.planetquake.com/vondur/img/180503/DSC01010.JPG - like pictures in hi rez
Speedstar
#1215 posted by Vondur on 2003/05/26 01:18:59
werkin on it!
Vondur
#1216 posted by Kell on 2003/05/26 02:06:17
That was photosourced I assume...? Bit too much reflection off the upper sufaces towards the left :/ But rust is nice anyway.
#1217 posted by Kell on 2003/05/26 02:06:56
mmm, beer...I need beer. And stuff.
Kell
#1218 posted by Vondur on 2003/05/26 09:35:40
yes, since i'm just learning photography i made that mistake. realised it after i was far away from the object and looked at the foto on the big screen.
i'll re-shoot this rusted piece properly though :)
Thank God For Photoshop
#1219 posted by . on 2003/05/26 21:03:31
Yo....
#1220 posted by ELEK on 2003/05/27 07:49:16
Von, use the dodge and burn tools in photoshop to bring it together, no need to reshoot the image. Dodge makes lighter and burn makes darker. You can get rid of nasty highlites, and other scanner artifacts as well using them.
Elek
#1221 posted by Vondur on 2003/05/27 07:56:46
uh, will try that, thanks
but why not to re-shoot if i can? i have to raise my photoskillz up, to reduce post-shooting image editing as much as i can :)
#1222 posted by Kell on 2003/05/27 08:31:43
Alternatively, you can just scansource an object directly.
And when it comes to seamlessly tesselating the a texture and removing artifacts, use the 'heal' tool ( the lil band-aid icon ); that's what it's designed for.
Pics
#1223 posted by Vodka on 2003/05/27 17:18:50
there is no point to photoshop yourself, leave it to me :)
just make more material shots at the close range and direct angle please
some industrial details at close range would be neice as well
Can Anyone Suggest A Game For Me?
#1224 posted by necros on 2003/05/27 17:55:57
basically, i'm looking for something like System Shock 2.
good, engaging story
SP
Sci-Fi prefered...
attention to detail
made at least after and including 2000.
any thing?
Um
#1225 posted by R.P.G. on 2003/05/27 18:24:11
Played Elite Force? Definitely not scary, but interesting. There's also Deus Ex which everyone should play if they haven't already. None of these are horror, mind you. Undying is a good shot if that's what you're after, but it's more fantasy than sci-fi.
Hmm
#1226 posted by R.P.G. on 2003/05/27 19:00:25
Not related to anything, but...
Here's a text-based adventure game that even incompetents can play: http://digital-eel.com/dod/
It's called Dunjon Of D�m, and is created by Zdim.
Elite Force
#1227 posted by starbuck on 2003/05/27 19:38:19
EF2 looks incredible, download the demo and check it out! Its great and actually enjoyable for non Star Trek fans...
Necros
#1228 posted by nitin on 2003/05/27 19:57:38
Aliens vs Preadtor 2 would be my first recommendation.
and Elite force too. And yes with the talented level/model design team at Ritual, EF2 does look very nice and more importantly playable on my now near ancient gf + p3-733.
Great Engaging Sci-Fi Game
#1229 posted by Vodka on 2003/05/27 23:34:37
fallout 1/2
not Sci-Fi : mororwind
.
#1230 posted by daftpunk on 2003/05/28 13:58:58
nice work phait. how's your textures doing?
are you making anything atm?
Thanks Guys...
#1231 posted by necros on 2003/05/28 17:52:16
i played the Elite Force demo a year ago, thought about buying it then just plain forgot about it. :P
both Fallouts look cool, but i was really looking for a fp game.
about AvP2, do you need to play the original to get the sequel? (like SS2)
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