#12246 posted by JneeraZ on 2015/04/12 12:14:56
Scampie - maybe post that into the map jam news thread as well. Nice work, thanks!
Nitin, I Haven't Spoke To Him
So I'm not really going to release it without his permission. But it's more of a proof-of-concept. What I found interesting is I just wanted to add dirt mapping at first but I couldn't get it to work right without nuking all the lights in the map.
Scampie
That works really well for me, makes the mod feel fun from the first wave and I ended up playing for quite a bit on each jam 5 map. I do feel my map is overly hard now but I think it's because I was evil with vores and shamblers.
@Fifth
#12249 posted by hypnos on 2015/04/14 01:27:33
Go for it and thanks for the re-light!
Didn't have time to explore the light past the initial ones I placed in the scene. Haven't even had the time to play the jam yet :(
Hypnos Map
Cool, I will tweak it and release. I like the custom textures in the map btw, did you do them?
Textures
#12251 posted by hypnos on 2015/04/17 23:37:26
Sort of, blending mixes of stock textures and a few from knave. I'll expand it if I ever make a standard map with this theme (or someone else could do it..)
Do It And Host A Map Jam!
You don't even have to make a map (actually you do, I've decided new rules)... would love to see this theme explored more!
(playing your map to the assassins creed sea shanties is fun)
Hypnos.
#12253 posted by Shambler on 2015/04/18 10:18:30
Yes, you DO have to make a standard map.
#12254 posted by hypnos on 2015/04/18 19:08:08
Looks like I have no choice in the matter!
Still backlogged with taht rainy thing I started in December so I'll finish that first.
Sorry fifth! No jam organizing, time is scarce.
Jam5_hypnos2
Enjoy my tweaked version folks.
http://www.quaketastic.com/files/single_player/maps/jam5_hypnos2.zip
I added the source and a readme explaining what tweaks I have made and compiler settings etc. Just pop it into the Jam5 maps directory.
New MOD By SOC.
Anyone Interrested
#12257 posted by mfx on 2015/04/23 15:07:38
#12258 posted by JneeraZ on 2015/04/23 15:10:24
Third shot is neat with the pixelated textures. Love that look. Almost has a Dark Forces vibe..
Sexual!
That looks really good MFX! :)
Sock's Mod
#12260 posted by nitin on 2015/04/23 16:36:20
looks excellent.
mfx, yes sir very interested although I find the skybox too contrasty to the textures personally.
Yes To Both.
It does work well when it's mostly obscured, like in shot 2, though.
#12262 posted by metlslime on 2015/04/23 17:27:25
mfx: shots look promising, but:
try turning on trilinear filtering and crank up anisotropic as high as it will go. The see-through gratings will hopefully look better.
Yep
#12263 posted by mfx on 2015/04/23 17:30:47
will do, shots were taken on mobile laptop with poor gfx.
Sock
#12264 posted by Kinn on 2015/04/23 18:07:08
Did bellends drive him out of func or something?
Long Story.
TL:DR Kinn go map.
I Have
#12266 posted by RickyT33 on 2015/04/23 20:04:41
an erection.
On both counts.
By That I Mean
#12267 posted by RickyT33 on 2015/04/23 20:08:37
the screenshots look amazing. I really like the Doom 3 shots, brushwork looks fantastic as ever. And Sock's mod looks really sweet too, the Furry Knight isn't very cute. Got some moves though. But the shots of the lava cave look really immersive :)
MFX.
#12268 posted by Shambler on 2015/04/23 21:29:06
Another MFX map?? Ooooh could be tempting. Of course :P. Shots look great, well apart from Shot 3 but that will look fine in GL...
Kinn: It was the flounce of the decade, so, errr, yes??
Hehe...
#12269 posted by distrans on 2015/04/24 02:10:06
Sock's last shot looks quite the homage.
#12270 posted by Lunaran on 2015/04/24 05:48:45
sock's screenshots are making me homagesexual
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