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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Guys 
this thread called screenshots & betas for purpose. 
No It Isn't 
 
Yes It Is 
 
Yes It Is Not 
 
HEY GUYS WHAT IS THIS THREAD? 
 
 
so it's a beta of a tool, get over it 
 
Didn't mean to get in the way of the flood of screenshots pouring into the thread. 
Doesn't Seem To Work 
This doesn't work for the modified .map files in COD: WAW :( 
A Bloody Mess 
Interesting! 
I think the candles in shot 2 should create a brighter hot spot around them, it seems very flat atm.

Shot 1 looks really cool. Again maybe a little dark though. Nice atmosphere however! 
Redone Lighting For Jam5_hypnos 
I took out all the lights and replaced it with the new sunlight stuff and also added dirt mapping. I loved his map but the lighting seemed like fullbright. I also added WarrenM's skybox.

https://www.dropbox.com/s/ueyhc3a7bn33efa/hypnos.png?dl=0 
Fine Screenies 
Feels like a domish start of Quake4.
skybox greys me out and wrench my tornados! 
Even I Say Too Dark 
this time tronyn :) 
Fifth 
is hypnos ok to release that version? 
QuickerQonquer 
http://scampie.net/privfiles/QuickerQonquer.zip

Not a full release or anything, no bug fixes or anything... but if anyone wants to try this out, I've tweaked Qonquer a little to make the early rounds faster.

There are more enemies at a time, a little less delay between spawns, and time between waves is shortened. The effects of difficulty are much more pronounced now too.

I tried not to go too crazy so all the jam maps wouldn't become unbalanced (items still respawn at the same rate, so I can't make it too fast!), but I think this will help get to that later fun rounds faster 
 
Scampie - maybe post that into the map jam news thread as well. Nice work, thanks! 
Nitin, I Haven't Spoke To Him 
So I'm not really going to release it without his permission. But it's more of a proof-of-concept. What I found interesting is I just wanted to add dirt mapping at first but I couldn't get it to work right without nuking all the lights in the map. 
Scampie 
That works really well for me, makes the mod feel fun from the first wave and I ended up playing for quite a bit on each jam 5 map. I do feel my map is overly hard now but I think it's because I was evil with vores and shamblers. 
@Fifth 
Go for it and thanks for the re-light!

Didn't have time to explore the light past the initial ones I placed in the scene. Haven't even had the time to play the jam yet :( 
Hypnos Map 
Cool, I will tweak it and release. I like the custom textures in the map btw, did you do them? 
Textures 
Sort of, blending mixes of stock textures and a few from knave. I'll expand it if I ever make a standard map with this theme (or someone else could do it..) 
Do It And Host A Map Jam! 
You don't even have to make a map (actually you do, I've decided new rules)... would love to see this theme explored more!
(playing your map to the assassins creed sea shanties is fun) 
Hypnos. 
Yes, you DO have to make a standard map. 
 
Looks like I have no choice in the matter!
Still backlogged with taht rainy thing I started in December so I'll finish that first.

Sorry fifth! No jam organizing, time is scarce. 
Jam5_hypnos2 
Enjoy my tweaked version folks.

http://www.quaketastic.com/files/single_player/maps/jam5_hypnos2.zip

I added the source and a readme explaining what tweaks I have made and compiler settings etc. Just pop it into the Jam5 maps directory. 
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