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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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So to wrap up my Throne Room posts from a little bit ago, the contest wrapped up and I managed to squeak into 10th place! Only the 9th loser, not bad!

But I got the prize I was shooting for so I'm happy!

Now, back to Qonquer jamming ...

http://www.polycount.com/2015/04/07/the-throne-room-10th-4th-place-winners/ 
 
Grats and well deserved! 
 
cool warren. probably only 10th because, well, it wasn't really a throne (if that's what the contest required), but it still looked cool. 
Oh Hey Warren 
On noticing you're using Modo to UE4, what's your pipeline? I had some trouble exporting FBXes that UE4 would accept, and I'm just wondering if it might be that my Modo version is too old or if there is something special you have to do to make it work. 
 
I use the FBX 2010 exporter inside of MODO, if that helps. I use MODO 801 as well.

Does that help? 
 
Kona - It's funny because a bunch of people messaged me saying how much they liked my scene and it should have ranked higher. I even had a few judges tell me I was in their top 3 - yet, 10th place. :)

I don't mind tho, as the prize for 4th-10th was exactly the same so other than ego there's no difference.

Was a fun contest tho, and I had a blast making all those props... 
 
It helps in that now I know it's just supposed to work, and I don't have to do any conversion steps inbetween.
I'm still using Modo 501, so I guess my problem is it doesn't support the right format? Time to try to upgrade I suppose!
I did get it to correctly import geometry, but the UVs were missing. 
 
501 might be the problem, yeah ... I don't know how that version handled FBX files. :) 
 
It does output something that identifies itself as FBX 2010, but probably not the right FBX 2010.

Thanks for the info! 
 
If it helps, this is my FBX export settings in MODO ... and it's a screenshot so it's on topic!

https://dl.dropboxusercontent.com/u/161473/Misc/2015-04-08%2006_27_38-Preferences.jpg 
Guys 
this thread called screenshots & betas for purpose. 
No It Isn't 
 
Yes It Is 
 
Yes It Is Not 
 
HEY GUYS WHAT IS THIS THREAD? 
 
 
so it's a beta of a tool, get over it 
 
Didn't mean to get in the way of the flood of screenshots pouring into the thread. 
Doesn't Seem To Work 
This doesn't work for the modified .map files in COD: WAW :( 
A Bloody Mess 
Interesting! 
I think the candles in shot 2 should create a brighter hot spot around them, it seems very flat atm.

Shot 1 looks really cool. Again maybe a little dark though. Nice atmosphere however! 
Redone Lighting For Jam5_hypnos 
I took out all the lights and replaced it with the new sunlight stuff and also added dirt mapping. I loved his map but the lighting seemed like fullbright. I also added WarrenM's skybox.

https://www.dropbox.com/s/ueyhc3a7bn33efa/hypnos.png?dl=0 
Fine Screenies 
Feels like a domish start of Quake4.
skybox greys me out and wrench my tornados! 
Even I Say Too Dark 
this time tronyn :) 
Fifth 
is hypnos ok to release that version? 
QuickerQonquer 
http://scampie.net/privfiles/QuickerQonquer.zip

Not a full release or anything, no bug fixes or anything... but if anyone wants to try this out, I've tweaked Qonquer a little to make the early rounds faster.

There are more enemies at a time, a little less delay between spawns, and time between waves is shortened. The effects of difficulty are much more pronounced now too.

I tried not to go too crazy so all the jam maps wouldn't become unbalanced (items still respawn at the same rate, so I can't make it too fast!), but I think this will help get to that later fun rounds faster 
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