i hate that game :>
for one, it has logical flaws: if you roll half-way over void, you fall, if you roll half-way over the hole, you don't sink in a bit. That's some extremely nicely fitting stones you got there.
then: how the fuck does that stone move? why does the magical power not enable him to just move without rotating?
lastly, the theme is so fucking boring. so boring. needs fun. It'd be kinda cool if pinkish and bluish care-bears (
http://www.myglitterromance.com/carebears/1.gif http://www.edutainingkids.com/review/dvdcarebearsjoke.jpg )would jump around your stone and you had flower particles fly up on every move, or even just some dust flying up, or whatever,
just NOT nothing at all.
The game itself mostly consist of memorizing patterns to move to different combinations of fields, doesn't it? either that, or you're the next genious who calculates all that in his head (in which case you'd be better off beating whoeveristopatm-chessmaster), or you just brute-force try to get there (better get some ROCKS and HIT SOMETHING!!!!! maybe birds!).
oh, and what's with the conecpt of the switches?!wth, just introduce concepts for them that aren't so similar, or go the hard way and think of somethingh better than '"soft" and "hard" switches, and then there's teleport switches, too'.
On the other hand, it'd probably be interesting to write an ai for this.
/rant