OTP - Direct Draw Issues
you can fix the DirectDraw problems in windows 8 but it involves changing registry settings. The problem is that it limits frame-rates in fullscreen mode but not windowed mode.
You can fix it by following steps on this guide -
http://www.blitzbasic.com/Community/posts.php?topic=99477#1202630
It's not a very well known guide at all and I spent a lot of time searching google for a fix.
#12216 posted by JneeraZ on 2015/04/05 14:28:47
Windows 8.1 works 99.9% identically to Windows 7.
I Actually Like Windows 8.1
It's a good operating system. The fact that direct draw is broken is a huge problem for me since I play a lot of old school games. There are other problems I have had running games on win 8.1 (like hotline miami 1 being broke, amongst other titles, because game maker isn't built for win 8.1).
For anything other than gaming it's really great, but gaming on pc is going through a golden age right now and microsoft needs to step it up.
Meanwhile
I've read that Hotline Miami 2 doesn't run on XP?
#12219 posted by Lunaran on 2015/04/05 17:16:03
but gaming on pc is going through a golden age right now and microsoft needs to step it up
what's fun is that it's not because of anything microsoft has done, but in spite of it. that's one of the strengths of the PC space, that even with msft's totally clumsy efforts with GFWL, constant driver fuckups, and their single-minded dedication to bringing every good gaming experience they can acquire exclusively to the xbox, it's still been entirely possible for other parties to do a total end run around the de facto owners of the platform.
Technology Arms Race
#12220 posted by ijed on 2015/04/05 17:46:55
The advent of the internet allowed individuals to take the power of their own creativity and make stuff that the slow, short sighted and clumsy megacorp can't for various reasons.
I don't think its a golden age, because that implies that it will end. Instead things just get more and more possible as we improve our methods.
I can now 3d print a working gun I want, all media (which the megcorps want to gate access to) is effectively free, governments and corporations are fighting a constant losing battle against the rest of humanity, and they're giving ground each time a new startup appears with a cool idea and just does it.
The next step would be the dissolving of such cumbersome and wasteful institutions as we approach a type of creative singularity. Which will happen once the actual costs of production become low enough - which many smart people are currently working on.
Yes I'm talking more about physical products, but we've already reached a point where this same community is producing free content of a much higher quality than many paid digital downloads.
Someone is going to come up with a cool idea which frees this content creation from the licensor's.
Hm.
I should look into how much it actually costs to license Quake1 from id.
#12221 posted by JneeraZ on 2015/04/07 20:17:20
So to wrap up my Throne Room posts from a little bit ago, the contest wrapped up and I managed to squeak into 10th place! Only the 9th loser, not bad!
But I got the prize I was shooting for so I'm happy!
Now, back to Qonquer jamming ...
http://www.polycount.com/2015/04/07/the-throne-room-10th-4th-place-winners/
#12222 posted by necros on 2015/04/07 21:22:53
Grats and well deserved!
#12223 posted by [Kona] on 2015/04/08 04:06:51
cool warren. probably only 10th because, well, it wasn't really a throne (if that's what the contest required), but it still looked cool.
Oh Hey Warren
#12224 posted by czg on 2015/04/08 09:47:54
On noticing you're using Modo to UE4, what's your pipeline? I had some trouble exporting FBXes that UE4 would accept, and I'm just wondering if it might be that my Modo version is too old or if there is something special you have to do to make it work.
#12225 posted by JneeraZ on 2015/04/08 11:14:13
I use the FBX 2010 exporter inside of MODO, if that helps. I use MODO 801 as well.
Does that help?
#12226 posted by JneeraZ on 2015/04/08 11:15:42
Kona - It's funny because a bunch of people messaged me saying how much they liked my scene and it should have ranked higher. I even had a few judges tell me I was in their top 3 - yet, 10th place. :)
I don't mind tho, as the prize for 4th-10th was exactly the same so other than ego there's no difference.
Was a fun contest tho, and I had a blast making all those props...
#12227 posted by czg on 2015/04/08 11:25:39
It helps in that now I know it's just supposed to work, and I don't have to do any conversion steps inbetween.
I'm still using Modo 501, so I guess my problem is it doesn't support the right format? Time to try to upgrade I suppose!
I did get it to correctly import geometry, but the UVs were missing.
#12228 posted by JneeraZ on 2015/04/08 12:00:51
501 might be the problem, yeah ... I don't know how that version handled FBX files. :)
#12229 posted by czg on 2015/04/08 12:13:38
It does output something that identifies itself as FBX 2010, but probably not the right FBX 2010.
Thanks for the info!
#12230 posted by JneeraZ on 2015/04/08 12:29:19
If it helps, this is my FBX export settings in MODO ... and it's a screenshot so it's on topic!
https://dl.dropboxusercontent.com/u/161473/Misc/2015-04-08%2006_27_38-Preferences.jpg
Guys
#12231 posted by qwater on 2015/04/10 10:22:52
this thread called screenshots & betas for purpose.
No It Isn't
#12232 posted by czg on 2015/04/10 10:32:46
Yes It Is
#12233 posted by ijed on 2015/04/10 14:21:20
Yes It Is Not
#12234 posted by Barnak on 2015/04/10 14:29:51
HEY GUYS WHAT IS THIS THREAD?
#12235 posted by - on 2015/04/10 15:44:33
#12236 posted by Lunaran on 2015/04/10 17:53:15
so it's a beta of a tool, get over it
#12237 posted by JneeraZ on 2015/04/10 18:11:26
Didn't mean to get in the way of the flood of screenshots pouring into the thread.
Doesn't Seem To Work
#12238 posted by MAK911 on 2015/04/11 15:58:00
This doesn't work for the modified .map files in COD: WAW :(
A Bloody Mess
#12239 posted by Tronyn on 2015/04/11 18:59:30
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