Make One?
#12210 posted by
ijed on 2012/11/05 01:13:58
It�s pretty easy to get the colours right with photoshop and the curves set that Kinn did, not sure where to find that though.
Wasn�t there a glowing coals tex in one of Tronyn�s older projects?
Rapture
#12211 posted by
ijed on 2012/11/05 01:21:39
It was called. Not sure about the texture though. Just remember that the last level was a no monsters credits thing with some rocks in glowing lava for the player to clamber around on.
Might have to play that one again...
Here�s the link to the curves as well, courtesy of Quaddicted:
http://www.quaddicted.com/files/tools/photoshop%20curves.rar
Texures
#12213 posted by
mechtech on 2012/11/05 15:27:04
http://www.cgtextures.com/
Site has some good textures. Not Quake ready
Well...
#12214 posted by yourmom on 2012/11/08 22:50:03
Ehhhhhh Blow Me :P
#12189 posted by Fern [63.231.65.70] on 2012/10/28 00:29:22
No seriously I was going to do that anyway...
GTKRadiant And Q1
#12215 posted by
Jago on 2012/11/09 03:36:34
I see that with GTKRadiant 1.6, the developers have dropped support for any and all games except for Q3/QL/ET and Urban Terror. What version of Radiant are the Q1 mappers using these days, GTKR 1.5? NetRadiant? Something else?
Stoneage Editing
#12218 posted by
sock on 2012/11/09 19:51:59
I am using 1.3.8 (SD version of radiant) with a special entity.def and various shader files to remap all the textures to the root. I can't use 1.5+ because of the Intel video bug.
#12219 posted by
wakey on 2012/11/09 21:40:15
Also using 1.5.
Works like a charm imo.
So They Put The Doggie Cure In The Cheesecake?!?
#12221 posted by
RickyT33 on 2012/11/11 17:02:13
Well that is a striking concept. My dog would never say not to a piece of cheesecake I'm sure.
Tronyn
#12222 posted by
negke on 2012/11/12 20:57:11
I'm looking for the source of a certain texture. Can you remember where you got the crate texture named f_051 from? Light brown wood. It appears in autumn.wad, for example.
...
#12223 posted by
Fern on 2012/11/14 07:54:44
SV_RecursiveHullCheck: node number 34226 outside 53513 - 54143 for edict door, model *48
I'm not actually looking for help with this, I just thought it was an awesome message.
Latest Build Programs
#12225 posted by Ron on 2012/11/20 10:18:28
Hi,
Does anyone know where to find the newest or best qbsp, vis and light programs ? For Quake (worldcraft), I mean.
Thanks !
Thanks
#12227 posted by Ron on 2012/11/20 11:20:16
a lot !
#12228 posted by
necros on 2012/11/20 18:59:55
the link to light.exe was broken, so i tried to fix it, but it still doesn't work because the filename has uppercase chars, but the link is not being generated with uppercase even though the source page has them.
#12229 posted by
Spirit on 2012/11/20 19:07:17
That is terrible, what a stupid bug. Maybe prepending
http://www.quaddicted.com would work.
That Wiki Page Could Use A Complete Overhaul....
#12230 posted by
negke on 2012/11/20 19:10:39
Quoth
Is there a way for spawning a megahealth with info_multispawn?
I Believe So
#12234 posted by
Preach on 2012/11/22 11:44:37
The way you're supposed to to it use the classname "info_health" everywhere you'd usually use a monster classname, but also set the second spawnflag on the info_multispawn - spawnflags on the info_multispawn get passed onto the things it spawns. Not tested this particular case though...