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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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No 
But you can killtarget it after use, maybe even by the monster itself. (*)

(*) Not sure if Quoth fixes this, but normally, unlike other entities, monsters can't just have a killtarget, they also need a dummy target for the former to work. In this case, both could point to the trigger_monsterjump. 
Triggers 
I used a trigger_once killtarget

trigger_hurt, trigger_monsterjump and trigger_push could use more control. Quoth has better control for trigger_hurt. Be cool if they had playeronly/monsteronly, target and count. 
Monsterjump 
Has a lot of potential - ONLY_MELEE for example.

Count is a good idea, and I always liked the Drole Rage thing as well. 
Oh, 
And just being able to toggle monsterjumps on and off would be cool.

Taking the melee only thingone step further this would allow for climbing fiends.

Just sayin :) 
Texture 
I could have sworn I saw an animated texture of burning coals but I can't remember what map or .wad it was in and cba to check every one right now. Anybody know off the top of their head what I'm talking about? 
 
you're not talking about the doom texture with the kind of veiny glowing hardened lava? 
That's What I'm Using Right Now... 
but I don't think so 
Make One? 
It�s pretty easy to get the colours right with photoshop and the curves set that Kinn did, not sure where to find that though.

Wasn�t there a glowing coals tex in one of Tronyn�s older projects? 
Rapture 
It was called. Not sure about the texture though. Just remember that the last level was a no monsters credits thing with some rocks in glowing lava for the player to clamber around on.

Might have to play that one again...

Here�s the link to the curves as well, courtesy of Quaddicted: http://www.quaddicted.com/files/tools/photoshop%20curves.rar 
Ahhhhhhh 
thank you 
Texures 
http://www.cgtextures.com/

Site has some good textures. Not Quake ready 
Well... 
Ehhhhhh Blow Me :P
#12189 posted by Fern [63.231.65.70] on 2012/10/28 00:29:22
No seriously I was going to do that anyway... 
GTKRadiant And Q1 
I see that with GTKRadiant 1.6, the developers have dropped support for any and all games except for Q3/QL/ET and Urban Terror. What version of Radiant are the Q1 mappers using these days, GTKR 1.5? NetRadiant? Something else? 
Netradiant 
works perfectly fine 
 
I use 1.5 
Stoneage Editing 
I am using 1.3.8 (SD version of radiant) with a special entity.def and various shader files to remap all the textures to the root. I can't use 1.5+ because of the Intel video bug. 
 
Also using 1.5.
Works like a charm imo. 
So They Put The Doggie Cure In The Cheesecake?!? 
Well that is a striking concept. My dog would never say not to a piece of cheesecake I'm sure. 
Tronyn 
I'm looking for the source of a certain texture. Can you remember where you got the crate texture named f_051 from? Light brown wood. It appears in autumn.wad, for example. 
... 
SV_RecursiveHullCheck: node number 34226 outside 53513 - 54143 for edict door, model *48

I'm not actually looking for help with this, I just thought it was an awesome message. 
Latest Build Programs 
Hi,
Does anyone know where to find the newest or best qbsp, vis and light programs ? For Quake (worldcraft), I mean.
Thanks ! 
 
Thanks 
a lot ! 
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