I Finished AVP2!
#1193 posted by Shambler on 2003/05/22 17:31:48
Yay I actually played a game. And very good it was too indeed. More spooging in a bit probably.
Aard
Yeah, that's what I'm using too (MaxBlast 3.) But I suspect that the drivers that came with this copy of Win95 are just too old, and might be causing the resetting.
(Also, it uses FAT16, so the disk is broken into ten partitions. Eep.)
So I'm getting into a bidding war for a copy of Win98. Would you believe people are willing to pay US$50 or more for a copy of this?
Doh.........
#1195 posted by Abyss on 2003/05/22 20:08:50
Fatty, you could have had my copy of Win98 SE, plus a Intel 815i based motherboard, PIII 866mhz, 384MB PC133 ram, 64MB geforce 2 GTS, and it would have cost you "NOTHING", except for the shipping costs. I offered, but alas, it is gone now.
:(
Shambler................
#1196 posted by Abyss on 2003/05/22 20:11:38
Please spooge on about AVP2, I have it and the expansion pack, Primal Hunt, haven't installed them yet, and was going to give it a miss. Maybe you can help change my mind. :)
Recommended Q1 Replacement?
#1197 posted by Menace on 2003/05/23 05:28:28
Every once in a while I want to revisit Quake and QuakeWorld, but still haven't got GLQuake to work on my PC (I always played on a Mac before). I figure with all the development and bug fixing and improving of the open source, that there must be at least one really stable improved version--not necessarily with any new graphical features (obviously if I'm just playing Quake, I don't need fog or colored lights or whatever). I've visited some of the websites devoted to this, but haven't found an obvious answer for an overall improved version that is recommended as a replacement for what id released. Anyone have some knowledge of this, or preferences?
...and I'll Just Slip In
#1198 posted by Maj on 2003/05/23 06:01:54
...if anyone could recommend a good engine+bot combinations, I would feel most benevolent towards them for a short period of time.
Hmm
If its Quakeworld (NOT Quake) then I would recommend Zquake and Fuhquake. Those are both based on the Zquake source, but fuhquake has added eyecandy and stuff. So Zquake for the purist, and fuhquake for people who want the extra features and stuff (fuhquake is based on zquake anyway).
Maj
And for bots I'd recommend Quake3+CPMA or UT2003.
AVP2
#1201 posted by Shambler on 2003/05/23 08:22:56
Pity I wasn't around when Daz had his AVP2 spooging thread set up. I can see what he means now =). Basically a pretty damn cool game that does exactly what it's supposed to in capturing the whole Aliens - and Predator - vibe. More gripping than HL for me too =).
Teh bad:
- Old engine and it shows, crude skins and dated texturing....and still ran a bit slow.
- 'Feel' is sloppy and a bit glitchy.
- Story loses continuous involvement when spread over the 3 race sections.
- Some game imbalances (e.g. Pred can rely on unlimited energy, Alien can be 'trapped' if it loses too much health).
- Fairly linear.
Teh good:
- Makes good use out the engine regardless, some big outdoor maps and several spectacular scenes.
- Very atmospheric, from the gripping Aliens feel of the marine section to the manic violence of playing as an alien.
- Scary too! Whether it's from scripted shocks, gnarly sounds or just the general atmosphere.
- Playing as 3 races, great. 3 sections making it easier to play in little bits, 3 different perspectives on what's going on, 3 very different playing styles.
- Intriguing backdrop and story, lots of hints and scene setting via cutscenes and overheard conversations, really gets you wondering what's going on.
- Decent gameplay, well balanced overall, appropriate to each race, and fair boss combats.
Shambler, Abyss
#1202 posted by Shallow on 2003/05/23 08:25:02
AvP2 is great... but avoid the mission pack like the plague, it's quite terrible. They somehow managed to completely omit all the tension and atmosphere that was so good in the original game, reducing it to a sub-Serious Sam level of crappy repetitive horde-based gameplay. Plus they tried to make Dunya a more sympathetic character by giving her a really stupid haircut.
Heh
#1203 posted by Maj on 2003/05/23 08:49:56
Well, I was hoping to get away from q3, but cheers anyway :]. UT unfortunately fails to tickle me.
Maj
#1204 posted by R.P.G. on 2003/05/23 09:15:12
FitzQuake: http://www.celephais.net/fitzquake/
Omicron Bot: http://www.botepidemic.com/gladiator/obots/obots.html
Routes for Omicron: http://www.planetquake.com/skorpion/
Note that you can play without routes, but apparently the Omis do better with them. Also, FitzQuake isn't your typical sp00ge-lens-flaresss!!!11 type engine; instead, it is a class engine with useful bug fixes and improves the sky, lighting and other things over GLQuake.
Well That's What I Get For Assuming Someone's Links Are Correct
#1205 posted by R.P.G. on 2003/05/23 09:20:12
W00t
#1206 posted by Maj on 2003/05/23 09:46:27
A big slice of benevolence for RPG.
Omicron + Routes = Much Better
#1207 posted by Abyss on 2003/05/23 16:44:41
Although after "showing" him around the map for a while, will see a good improvement over when the map first starts, all info about the map it gains from the time spent in the map is lost once you change maps. But with the .ent(route) file hard coded to the map, it has permanent knowledge of the map. The .ent(routes) are easy to install, and easy to make yourself if you can't find one for the map in question. I have tried around 80 or so Quake bots, Omicron is by far my favorite, and my vote for best. Others may say things like the Frog Bot etc are better, well, personal choice I guess, but some of theses bots (and Frog is one of them) are limited to a very small selection of maps. Where as the Omicron will play any map, with or without an .ent(route) file.
Thanx For The Quake Links
#1208 posted by menace on 2003/05/24 01:50:18
I'll try them and see how they work. I'll have to fire up my Mac and hook it up to my PC to transfer my gig+ worth of quake files over (that I haven't played in 3 years).
On Omicrons: there used to be a regular Omicron bot competition for Mac Quake players (later some of them got PCs so I think the rules relaxed a bit, but by then it was dying out anyway). JVOX was one of the regulars. The competitions were always on custom maps, and many of the same people played on Zappa's Visi Quakeworld custom maps server. Ah, the good old days!
Antone Know Where This Quote's From
#1209 posted by nitin on 2003/05/24 03:21:39
There are 10 kinds of people in this world: Those who understand binary, and those who don't.
Nitin
#1210 posted by R.P.G. on 2003/05/24 11:57:46
I don't know where it originally came from, but I have a shirt that says that. Someone gave it to me as a gift, and she got it from ThinkGeek.com.
Phait:
#1211 posted by Wazat on 2003/05/24 19:17:02
I loved QuakeOn. I wish I knew were to find it again. Has it been updated at all?
QuakeOn
#1212 posted by . on 2003/05/24 21:02:04
Was in my favorites, so...
http://www.planetquake.com/quakeon/
Source code was released in 2000...
this thing hasn't really been updated.
Qw Ffa Day
#1213 posted by zzjzz on 2003/05/25 08:06:18
Stop by #terrafusion at 3pm EST today. We will play chesdm1-4 on my server.
Vonder
#1214 posted by Vodka on 2003/05/26 00:25:39
Schopenhauer
request for more of the http://www.planetquake.com/vondur/img/180503/DSC01010.JPG - like pictures in hi rez
Speedstar
#1215 posted by Vondur on 2003/05/26 01:18:59
werkin on it!
Vondur
#1216 posted by Kell on 2003/05/26 02:06:17
That was photosourced I assume...? Bit too much reflection off the upper sufaces towards the left :/ But rust is nice anyway.
#1217 posted by Kell on 2003/05/26 02:06:56
mmm, beer...I need beer. And stuff.
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