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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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FranckQ 
That's so cool! Would love to see the monsters styled in minecraft too 
Hypnos 
That is damn sexy screenshot again, i really dig the mood. 
Guys 
Ahahahaha 
ah holy shit :D 
 
I just felt a great disturbance in the force ... as if millions of profile pictures were suddenly switched to Doom Guy flipping V's. 
 
That is holy SHIT awesome... 
Funny... 
... idea...

we should do the same with the Quake guy :) 
:) 
Lighting Test 
http://www.quaketastic.com/files/rift0test.png

Uses AO and light dome style GI. 
 
ohh yeah, that is a perfect use for that! 
Gaah 
Looks good, seems like it might be even more atmospheric with fog and a skybox that has green mountains that would appear to merge with the map edges.

One day I will have time to map again... GB just posted a ton of shots on the Quakeone.com forums which makes me want to map even more... 
Yeah 
EricW's AO appeared at just the right time.

Been messing with lights, fog skybox and various options to get the nicest look, something I don't usually bother doing.

Next up, foliage. 
_sunlight2 
gb asked about getting _sunlight2 in my modded tyrutils, and I made some progress on that this weekend with more code borrowed from q3map2:
https://runeofearthmagic.wordpress.com/2015/02/22/yoghurt-sunlight/

The second shot is my modified tyrutils using a 200-light dome, and unlike _sunlight2 in bjptools, they're regular additive lights instead of minlights, so you get some nice gradients in the shadowed areas. Also at the same time I added a penumbra feature that splits up the primary sunlight, giving it some nice soft shadows (neither screenshots is using -extra or -soft, light time for my code was around 20 seconds).
Need to polish a few things, write docs, etc, but will have a beta up for this sometime soonish :) 
Errr. 
Dunno what any of that means but the 2nd shot looks well good, lighting wise :) 
NICE 
That is a huge improvement! 
 
Now do it again with not-the-worst-possible settings in the first shot...

Not saying the new way is not great but that is not exactly a fair comparison, is it? 
Soft Shadows! 
What's the unfair comparison? 
Wow 
You have my sword etc. 
 
isn't the first one without all the soft and 4x4 shebang? 
 
I think the second one is too, actually. The softness is only the penumbra, if I understood ericw correctly. 
Actually 
The second one is what I'd expect the first one to look like with just the improved light dome effect.

Extra4 would just make the edges of the shadows smoother, and is the sort of thing it'd be hard to discern at that distance.

What you've got in the second one (appears to be) more sunlights producing a more contrasted effect overall and the additional shadow casts, which are the much, much softer edges.

I'm mouthing off because right now I'm trying to achieve the same thing by hand, and the effect is very similar... but nowhere near as nice. 
Ericw 
looks pretty nifty. I dunno if it looks better than slapmaps fake GI lighting.

https://slapmap.wordpress.com/2013/04/23/outdoor-lighting-and-fake-g-i-in-quake-with-examples/

Infact I know it doesn't. I think once you add all the fancy new features in then it'll look real nice. I'd love to play with this. 
Fifth 
surely with AO turned on, it'll look just as jolly? 
 
I think with AO turned on it will look good. But probably not as good as fake GI. The thing with the fake GI is that it's less uniform, has brighter highlighted areas.

I think you'd have to spend a bit of time making it less uniform. It would be nice if there was a way to add a bit of a gradient (brighter at the top and slightly darker near the bottom).

Still though, these extra features are always welcome. I assume someone will add radiosity at some point too ;) 
 
And of course I expect someone will get around the problem of adding phong shading ;) 
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