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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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May I Let Facebookloose On That? 
 
 
Feel free! It's on my shared hosting which I canceled half a year ago. Apparently they're too lazy to close it, should have done it earlier. lol. 
Q2 Map For Q2 Cafe Map Thingy... 
http://i.imgur.com/EaTaJIh.jpg
http://i.imgur.com/poYy8tj.jpg
http://i.imgur.com/oQWkLo1.jpg

Took me a day to do all the gameplay blocking out first and the basic lighting. And then another day to do all the texture work and do the lighting proper.

I think gameplay-wise it's one of the best DM maps I've done, it's like a cross between DM6, Q2DM8 and Deck-16.
Contest hasn't really started yet but the map is mostly done, needs a couple of gameplay tweaks and a bit of bug-testing. 
Needs More Ammo 
I might run out if I hold down mouse1 all the time. DM is supposed to be about dealing with a fuck-ton of enemies and surviving against ridiculous odds, not ammo management. 
 
I see what you did there 
Looks Neat And Well-designed. 
If a bit grey in places. 
But Enough About My Hair 
 
Yeah... 
Maybe make some of the inset pieces either orange or black, even though visuals are a secondary consideration for DM.

Here's a primary one though; the 16 unit slope next to the stairs might cause a problem for movement. 
 
I think colored lighting is overdone in a lot of quake 2 maps. The lip on the stairs is not a problem but the ladders in the map are a bit crap for some reason.
It's mostly done now and I could release in its current state and be happy but the contest doesn't start for a bit so I might polish ot up before then. 
Nah 
I meant change the textures to those red/orange bulkheads - if memory serves they are the same versions of the ones you've used.

I always liked the powerstation black textures as well, but maybe that's just fond memories of that episode, probably the most enjoyable one in Q2 for me. 
 
If you're not interested in colored lights, I suggest stronger shadows where appropiate. Obviously visibility in DM is a concern, but nobody would mind if the ceilings faded to nearly complete darkness.

Maybe even hack AO into q2's light somehow? 
 
Q2 has radiosity. It literally already has the real thing. 
 
i remember trying to compile a map with q1rad a short while ago and it was still slow as hell.... i dunno, but fake radiosity seems like a better option even now. 
Hello Gentlemen 
Recent Quake mappings:

https://flic.kr/p/qMCsgc 
Wow 
That's really nifty.

How'd you do the rain? 
Oooh 
It's like a rainy terra4... 
Nice. 
Very nice....keep it going. 
Question 
How much of that is func_detail? 
 
Somebody please finish CZG's terra 
 
it's not finished? 
Finish It, Hypnos 
 
Just A Little Bit Of What I'm Toying With... 
Mostly just theme testing. Not properly nailed down the layout yet...

https://pbs.twimg.com/media/B9Mi3aSIcAA_F5e.jpg:orig 
Lunaran 
CZG : "There's supposed to be more of them, and they should have a proper finale, but dammit, I'm so sick and tired of these things. " 
Who Cares. 
Terra is fine the way it is.

Fifth that looks arousing. 
Hypnos And Fifth 
keep going guys, screenies look neat. 
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