#1 posted by Baker on 2017/12/31 07:38:26
Congrats, ericw!
See your tools thread for additional commentary!
Great work!
Still The Best Tools.
#2 posted by
PRITCHARD on 2017/12/31 12:47:44
Hopefully the seams issue will be fixed, and then I'll update my pipeline.
#3 posted by
khreathor on 2018/01/01 20:05:15
Thanks again for func_illusionary_visblocker :)
#4 posted by necros on 2018/01/02 04:30:27
thanks for continuing work on these great tools!
What Does Qbsp Need For The "path" To _external_map?
Full path, partial(relative to mod directory etc)? Forward slashes/backslahses?
Trying to set this entity up in the .fgd.
Disregard This ^^^
I looked through mukor's fgd and saw it's absolute path.
#7 posted by
ericw on 2018/01/07 19:17:37
I think it's relative to the working directory, or absolute
_external_map_classname
Is it possible to give this a default value(func_wall) in the next release of qbsp?
Currently, in my testing, if this is not set it stops the compile process and you can't load the map into Quake.
Or, since it's an advanced entity, maybe there is a reason it's not set like that?
#9 posted by
ericw on 2018/01/08 08:58:47
Yeah, it should be easy to add a default; I was thinking func_detail.
#10 posted by veryslowmapper on 2018/01/10 23:19:19
How complicated would it be to add random texture tiling feature based on texture names during bsp generation similar to Half-Life's technique which does this during run-time?
Example here:
https://www.youtube.com/watch?v=NNv17T02WlY
This would help break monotony of large walls and rocky terrains.
Misc_external_map 'classname' Shadows
I want to make sure I have this right. While setting up the entry in the FGD it seemed that for...
func_detail, func_group and func_detail_wall there is no way to disable shadowing?
Setting _shadow to 0 or -1 on the misc_external_map entity had no effect.
Jus' curious, thanks.
#12 posted by
ericw on 2018/01/15 06:32:29
@veryslowmapper Yeah, it would be doable - probably not too hard because qbsp already chops up faces to fit within the software limits.
@damage_inc "_shadow" "-1" should work on misc_external_map. I'll double check.