
Jus' An FYI
#1 posted by damage_inc on 2017/09/01 20:57:58
People are going to demand screenshots, or your head!
D'loading now...
And wow, outta nowhere, gg.

Some Proper Screenshots
#3 posted by
Breezeep_ on 2017/09/01 21:13:19
https://i.imgur.com/dHwyUx3.png
https://i.imgur.com/exr8Kof.png
https://i.imgur.com/pYZPaOJ.png
Seriously, these maps are fucking huge. It's unfathomable how the q1 engine can handle this.

This Is Great
#5 posted by damage_inc on 2017/09/01 21:22:03
Thinking outside the box is strong with this one! It's gonna be fun.

Orl You Magnificent Bastard
I was almost convinced this was a fake.

Looking At Screenshots
#7 posted by
PuLSaR on 2017/09/01 21:50:48
holy fucking shit
downloading...

Buying A Bridge
#8 posted by
Spud on 2017/09/01 22:09:44
Holy damn these are some good screenshots to make someone mash the download link (even if the actual download is slowwwww, thanks Quaketastic). Is that 'gravity switching' I see in one of those preview videos (and screenshots) using teleports with sideways destination targets? Seem to remember one of the mapjam packs including a similar thing in one map, but only in a limited, proof-of-concept type fashion, really eager to see it in action! The Oriental temple looks great and that cowboy town is immediately making me think of Fortress Forever of all things.
#11 posted by Baker on 2017/09/02 02:57:04
#12 posted by
Spud on 2017/09/02 03:47:12
Hey, this zip doesn't have any content that requires loading with a -game switch. Does that mean all the spinning-object shenanigans and various other things in the previews (about to start playing, so haven't seen it all in-game yet) are done using the various map hacks? 'cause that does funny things in my pants.
I tried opening one of the .map files in Trenchbroom to check and they're actually too big for TB to load.