#4 posted by
Spirit on 2012/03/18 09:57:29
Awesome, I'll be making a Quake wad later.
Hope I Did Not Screw Up
#5 posted by
Spirit on 2012/03/18 12:07:34
http://www.quaddicted.com/files/wads/tp-indust.wad.jpg
http://www.quaddicted.com/files/wads/tp-indust.zip (I will probably alter the readme later!)
Any suggestion how to best release the renamed full res files? Add a tp-indust-renamed_hires.zip with just the 21 renamed files? Or leave it up to the mapper?
#6 posted by
Spirit on 2012/03/18 12:10:43
They are 256 which as negke pointed out is too big, resizing to 128 now.
#8 posted by
necros on 2012/03/18 18:00:19
yikes, those blue and green ones did not respond well. :S
possible to run those through photoshop with some dithering maybe? (i would, but i don't have it atm, and gimp has less control over dithering).
#9 posted by
Spirit on 2012/03/18 18:40:24
Yeah, this is a quick and dirty conversion just as placeholders to use with the high-res replacements. Would be ace if someone would make good looking mips from it.
Q1 Wads
#10 posted by
sock on 2012/03/18 18:43:13
I imagine the textures will not look great after 8x compression. It certainly would be better if they were reduced in PS. Let me get on the case.
Q1 Scale
#11 posted by
sock on 2012/03/18 18:46:07
http://www.simonoc.com/files/materials/industrial/tp-indust_q1.zip
5.6Mb File, TGA format (all textures together)
Someone else will have to WAD them, I don't have the tools setup.
Ooops
#12 posted by
sock on 2012/03/18 18:54:41
Missed one of the textures, always good to double check stuff!
http://www.simonoc.com/files/materials/industrial/tp-indust_q1.zip
Same link, 4.96Mb Instead