Very Very Nice !
#11898 posted by
Barnak on 2015/01/04 02:30:49
Yep, this map is promising.
I think that Runic metal is the best "out of this world" style for Quake1.
Neat!
#11899 posted by anonymous user on 2015/01/04 04:24:07
Really promising shots there!
Is That The One With Don Draper In It?
#11900 posted by
nitin on 2015/01/04 07:03:22
I Was Expecting Screenshots...
#11903 posted by
Breezeep_ on 2015/01/04 16:23:32
...not this.
If This Can Be Done In Minecraft, It's Certainly Possible In Quake
#11904 posted by
negke on 2015/01/05 12:35:41
Tbh
I dont think anor londo would be a good fit for quake in terms of gameplay.
Well
#11907 posted by
Kinn on 2015/01/05 12:40:08
whether the compilers will agree with you is another matter.
I Made Some Teleports
#11909 posted by mfx on 2015/01/05 15:33:50
Its Beautiful....
#11910 posted by
Skiffy on 2015/01/05 16:10:48
What madness is this? I love it!
Aaaaaaand
#11911 posted by
RickyT33 on 2015/01/05 16:20:55
I'm through mapping. There's no point.
There's just no point.
Anor Londo
#11912 posted by
Cocerello on 2015/01/05 16:28:15
would love to get to the top of the buildings in a low gravity environment.
Now to think which kind of gameplay would fit that ...
Negke
#11913 posted by
necros on 2015/01/06 01:54:02
I'd be really interested in building something like that, actually.
Funny but I actually preferred this:
https://i.imgur.com/IV2lL.jpg instead of the second link you posted. This is way more interesting to look at, what with both the circular design and the whole built-into-the-mountain thing.
#11914 posted by
Lunaran on 2015/01/06 02:40:24
lower right dome looks like a bellend #sorrynotsorry
To Add Some Content
#11915 posted by
Lunaran on 2015/01/06 02:42:12
Using some of the external editors for minecraft to whip out amazing structures like this is probably fun, but I imagine as soon as I started I'd ask the question "why am I using this engine?"
How About
#11916 posted by Tronyn on 2015/01/06 03:11:57
one of us just wins the lottery, so that we can ALL have the "3 months" or whatever that it took that guy.
Loved the link btw. Sucks that as time goes by there's less time for mapping. At least for me. And others perhaps. Ahem. Necros.
If one of us wins the lottery, we should all just make "What Quake was supposed to be" as a game. You travel to different realms, upgrade the hammer, it has RPG elements, etc. Lol.
If I Won The Lottery
I would start up a game studio as one of my first things to do... and hire a bunch of people from func.
And
#11918 posted by
madfox on 2015/01/06 03:26:48
I'm through vising, there's no point.
Full:97.71 Elapsed 116h13m Left 17h13m Total 133h27m 87%
happy newyear.
WHA! Vis Madness
#11919 posted by
Skiffy on 2015/01/06 06:05:47
Using all the tricks in the book I am sure too. I tried a lot of Sock's tricks from Zendar with Func_Detail and Skip Render brushes that would contain those elements. TON of work sheesh but does make it worth in the end.
#11920 posted by
negke on 2015/01/06 10:53:58
133 hours is long, but it's not exactly LONG.
WVIS would help.
#11922 posted by
JneeraZ on 2015/01/06 13:39:10
Seriously, multithread that shit. :)