Mapjam 4 Progress.
#11890 posted by
Skiffy on 2015/01/03 20:34:02
Spent some time on a new area that you'll find yourself in early in the map. Had some fun with terrain as well. Included a snapshot in-editor of that madness!
https://dl.dropboxusercontent.com/u/1849053/Quake_Mapping_04.jpg
Then just some more small scale are details when you are not bouncing off the walls in low G.
https://dl.dropboxusercontent.com/u/1849053/Quake_Mapping_05.jpg
Hope you like it!
Temp Lighting.
#11891 posted by
Skiffy on 2015/01/03 20:35:50
In case anyone wondered. Not final lighting at all.
#11893 posted by
necros on 2015/01/03 20:38:24
i really like that doorway design with the spikes. very distinctive and quite original as well. you should try to work that design into more of the map, make it something that appears in more than just doorways.
Very Stylish.
#11894 posted by
Shambler on 2015/01/03 21:34:38
Glad it;s not final lighting tho. Impressed with the designs for sure.
Looking Good So Farm Skiffy.
#11895 posted by
Breezeep_ on 2015/01/03 22:29:04
#11896 posted by
skacky on 2015/01/04 00:26:18
Man that looks awesome. Pretty neat trisoup in the last screenshot as well.
Very Nice
#11897 posted by Tronyn on 2015/01/04 02:05:23
I can't remember the last time I saw a Runic map like that. It's almost like a resurrection of the Runic maps of 10 years ago, but with modern build quality, scale, lighting, etc. The blood bowls casting light are a cool touch.
Very Very Nice !
#11898 posted by
Barnak on 2015/01/04 02:30:49
Yep, this map is promising.
I think that Runic metal is the best "out of this world" style for Quake1.
Neat!
#11899 posted by anonymous user on 2015/01/04 04:24:07
Really promising shots there!
Is That The One With Don Draper In It?
#11900 posted by
nitin on 2015/01/04 07:03:22
I Was Expecting Screenshots...
#11903 posted by
Breezeep_ on 2015/01/04 16:23:32
...not this.
If This Can Be Done In Minecraft, It's Certainly Possible In Quake
#11904 posted by
negke on 2015/01/05 12:35:41
Tbh
I dont think anor londo would be a good fit for quake in terms of gameplay.
Well
#11907 posted by
Kinn on 2015/01/05 12:40:08
whether the compilers will agree with you is another matter.
I Made Some Teleports
#11909 posted by mfx on 2015/01/05 15:33:50
Its Beautiful....
#11910 posted by
Skiffy on 2015/01/05 16:10:48
What madness is this? I love it!
Aaaaaaand
#11911 posted by
RickyT33 on 2015/01/05 16:20:55
I'm through mapping. There's no point.
There's just no point.
Anor Londo
#11912 posted by
Cocerello on 2015/01/05 16:28:15
would love to get to the top of the buildings in a low gravity environment.
Now to think which kind of gameplay would fit that ...
Negke
#11913 posted by
necros on 2015/01/06 01:54:02
I'd be really interested in building something like that, actually.
Funny but I actually preferred this:
https://i.imgur.com/IV2lL.jpg instead of the second link you posted. This is way more interesting to look at, what with both the circular design and the whole built-into-the-mountain thing.