
Shit
#1161 posted by
DaZ on 2004/06/26 15:09:22
HD failures really suck :(
Good to hear your still gonna keep mapping though!

Sorry To Hear
#1162 posted by
VoreLord on 2004/06/26 18:30:39
But didn't pjw have a copy?
but will botclip some and make sure they act better with the YA and stuff as soon as I get it back from pjw.
Or am I misunderstanding?.
Thankfully I have never experienced a HD failure, I have had a couple start making a few odd noises that I thought were going down, so I replaced them. Now days, apart from regularly backing everything up on a DVD, every 6 months I just rip out the old HD and replace it with a new one. Kind of puts the odds in my favour a bit, cutting down the chance of loosing everything.
Anyway look forward to your next, best of luck

He Did.
He did have a copy, but I had built quite a bit since then, and I really don't feel like redoing about 5-6 hours of work all over again, maybe some other day.

Anyone
#1164 posted by
ProdigyXL on 2004/07/11 22:38:15
doing anything? feed me screens!

Bastion II: The Marcher Fortress
#1168 posted by
Kinn on 2004/07/15 16:46:36
Time for a little pimpage of my next Q1SP map. As it stands, I'm afraid this bad boy will probably have to be custom engine only, but in any case, I'll supply an engine with the download to at least ensure a consistent experience (a lesson I learned the hard way with the first map). I'm currently finalising the architecture and lighting; I haven't added any monsters yet, but you can expect a similar type of combat to the first one.
The main differences this time around are the terrain elements, less linear exploration, and more epic architecture >:D
Here's a quick trio of screenshots - I'd have more but the lighting is still being worked on in most places.
http://photopile.com/photos/sloochyslooch/quakemaps/134365.jpg
http://photopile.com/photos/sloochyslooch/quakemaps/134363.jpg
http://photopile.com/photos/sloochyslooch/quakemaps/134364.jpg

Way
#1172 posted by
Zwiffle on 2004/07/15 16:55:33
that first yellow road tex is ugly tho

Zwiffle
#1173 posted by
Kinn on 2004/07/15 17:00:54
good point re: yellow texture. It does tile badly from a distance :/

Kinn
#1174 posted by
cyBeAr on 2004/07/15 17:23:28
uhm that water is like really bright...

CyBeAr
#1175 posted by
Kinn on 2004/07/15 17:35:55
oh that's just the contrast correction i applied to the screenshots. It looks normal ingame :)

Er, I Can't Decide
#1178 posted by
HeadThump on 2004/07/15 17:41:53
I meant #2, I tried to erase #1176 before it posted

OMFG
#1179 posted by
DaZ on 2004/07/15 18:01:49
Shot 1 is truly epic, amazing stuff SB!
I am eagerly awaiting release.

I Told You
#1180 posted by
starbuck on 2004/07/15 18:09:15
i cancelled the project, it was too GAY

Kinn,
#1181 posted by
necros on 2004/07/15 18:09:28
what the fuck is wrong with you? you must be possesed by the devil to map in such a fasion!
whatever you do, don't stop! ^_^

Err Lol Etc
#1182 posted by
DaZ on 2004/07/15 18:09:36
Of course I meant Kinn not starbuck, I think I am going insane...

CUM IN MY PANTS!
#1183 posted by
cardo on 2004/07/15 18:11:06
sorry for that outburst but considering that's q1 and handbuilt terrain u say! it's stunningly erotic. Probably the most amazing q1 outdoor screenie i've ever seen. Keep up the stiffy!

Ahhh
#1184 posted by
DaZ on 2004/07/15 18:11:33
Kinn and starbuck have the same sorta nick colour, thats why I got them mixed up...
(what? you mean the strange squiggly lines have something to do with it too? Gah...)

Thank You Guys
#1185 posted by
Kinn on 2004/07/15 18:24:55
Yes the terrain is all handbuilt. It's actually hollow (i.e. there's an underground cave network), so an "instant terrain" tool like gensurf would have been of little use. Besides, I much prefer the level of control you get with handbuilding terrain vertex-by-vetex.