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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
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Crappy Screenshot Time 
Sadly I had to work today, so didn't get started until about 7 hours ago. Sleep time now, but I was able to throw down 1039 brushes. Maybe 40% done at this point. Don't know if I'll be able to finish, but I like what I have so far.

http://i296.photobucket.com/albums/mm196/voiceofthenephilim/rg2_ionousA_zpscf4e95dd.jpg 
Nice Start :) 
 
Looking Good Ionous! 
 
Skacky's Upcoming Q2 Unit 
I Kid. 
Great shots both skacky and ionous. 
<3 
 
It Evolves! 
Otp What Are Those Of? 
 
 
retrojam2_skacky.bsp 
 
Not fond of the colored lighting. It looks too dark and saturated, possibly wrong tone, for that skybox. 
Or 
.. use proper smooth fog color... such as white grey..

IMHO, this looks pretty nice :) 
 
yeah looks great... just the sky is bit light in comparison to the buildings, it makes it harder for the eye to focus on the detail with the brightness behind it. 
Some From Sock: 
Hipshot Skybox! 
I tried many times to make a map that works with that sky and failed.

I always wanted rotating sky parameters like in Q2... 
I'm Pretty Certain 
That this will be my, and many others, favorite map from Sock, in terms of visuals alone. 
That's... 
... indeed really nice :) 
CTF 
I made a static entity of a flag and hope to get smarter to get the backside not transparant. I need one that is doubled sided textures but the parms for it are a little kinky. 
Madfox: 
just duplicate the polys to make the other side, and add edge polygons to connect the two. Quake doesn't have double-sided polygons. 
Yea 
I couldn't find the right program for it, then I used Q2mdl-v9.0
to copy the parts and save them as 3ds.
Rather a long trace for 74 frames.

I had how-now and now know-how
..,
it was an old problem.

Uploaded to quaketastic as qflag.zip
as here
I Made A Map 
For a neverhappened jam.. Now i dont know what to do with it. Hmm...

https://pbs.twimg.com/media/B4aVM6TCEAI_Pio.jpg:large 
I Have An Idea 
Release it! 
^^^ That ^^^ 
And more that. Crapping fuck that looks nice, finish and release! 
Flood It 
And then build an E1M4 remake on top of it. 
Horde Of Zendar Called 
They want their level back....

Finish it! 
Mfx 
Nice :) Looks beautiful.

I'm also making a similar thing, but i map WAY slower than you, so give me a month or so :)

If I was to make any comment about the screenshot you posted it would be 'try some different rock textures'. 
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