Voodoo..
#1158 posted by
JPL on 2004/06/22 02:03:52
Wow... Nice try, but I hope my english is better tahn your french.... sorry....
Ahhh
#1159 posted by
VoreLord on 2004/06/22 03:20:37
CPMA, yes, I stoped playing that a while back, just play vanillaQ3 now. Guess you can't please both crowds, but it's no problem if you have the RL. Hope you can pull those bots into line ;).
HD DEATH
sadly, my harddrive died about 3 days ago, being as dumb as I am I didn't have any off-hd backups, and the .map file is now lost in eternity :/
Development of the map will stop here, and I will probably start anew with another map soon.
Thank you for all your tips and feedback about the map, because it has not been in vain, you have taught me alot and improved me as a mapper, expect more stuff in the future.
Shit
#1161 posted by
DaZ on 2004/06/26 15:09:22
HD failures really suck :(
Good to hear your still gonna keep mapping though!
Sorry To Hear
#1162 posted by
VoreLord on 2004/06/26 18:30:39
But didn't pjw have a copy?
but will botclip some and make sure they act better with the YA and stuff as soon as I get it back from pjw.
Or am I misunderstanding?.
Thankfully I have never experienced a HD failure, I have had a couple start making a few odd noises that I thought were going down, so I replaced them. Now days, apart from regularly backing everything up on a DVD, every 6 months I just rip out the old HD and replace it with a new one. Kind of puts the odds in my favour a bit, cutting down the chance of loosing everything.
Anyway look forward to your next, best of luck
He Did.
He did have a copy, but I had built quite a bit since then, and I really don't feel like redoing about 5-6 hours of work all over again, maybe some other day.
Anyone
#1164 posted by
ProdigyXL on 2004/07/11 22:38:15
doing anything? feed me screens!
Bastion II: The Marcher Fortress
#1168 posted by
Kinn on 2004/07/15 16:46:36
Time for a little pimpage of my next Q1SP map. As it stands, I'm afraid this bad boy will probably have to be custom engine only, but in any case, I'll supply an engine with the download to at least ensure a consistent experience (a lesson I learned the hard way with the first map). I'm currently finalising the architecture and lighting; I haven't added any monsters yet, but you can expect a similar type of combat to the first one.
The main differences this time around are the terrain elements, less linear exploration, and more epic architecture >:D
Here's a quick trio of screenshots - I'd have more but the lighting is still being worked on in most places.
http://photopile.com/photos/sloochyslooch/quakemaps/134365.jpg
http://photopile.com/photos/sloochyslooch/quakemaps/134363.jpg
http://photopile.com/photos/sloochyslooch/quakemaps/134364.jpg
Way
#1172 posted by
Zwiffle on 2004/07/15 16:55:33
that first yellow road tex is ugly tho
Zwiffle
#1173 posted by
Kinn on 2004/07/15 17:00:54
good point re: yellow texture. It does tile badly from a distance :/
Kinn
#1174 posted by
cyBeAr on 2004/07/15 17:23:28
uhm that water is like really bright...
CyBeAr
#1175 posted by
Kinn on 2004/07/15 17:35:55
oh that's just the contrast correction i applied to the screenshots. It looks normal ingame :)
Er, I Can't Decide
#1178 posted by
HeadThump on 2004/07/15 17:41:53
I meant #2, I tried to erase #1176 before it posted
OMFG
#1179 posted by
DaZ on 2004/07/15 18:01:49
Shot 1 is truly epic, amazing stuff SB!
I am eagerly awaiting release.
I Told You
#1180 posted by
starbuck on 2004/07/15 18:09:15
i cancelled the project, it was too GAY
Kinn,
#1181 posted by
necros on 2004/07/15 18:09:28
what the fuck is wrong with you? you must be possesed by the devil to map in such a fasion!
whatever you do, don't stop! ^_^
Err Lol Etc
#1182 posted by
DaZ on 2004/07/15 18:09:36
Of course I meant Kinn not starbuck, I think I am going insane...