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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
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Voodoo.. 
Wow... Nice try, but I hope my english is better tahn your french.... sorry.... 
Ahhh 
CPMA, yes, I stoped playing that a while back, just play vanillaQ3 now. Guess you can't please both crowds, but it's no problem if you have the RL. Hope you can pull those bots into line ;). 
HD DEATH 
sadly, my harddrive died about 3 days ago, being as dumb as I am I didn't have any off-hd backups, and the .map file is now lost in eternity :/

Development of the map will stop here, and I will probably start anew with another map soon.

Thank you for all your tips and feedback about the map, because it has not been in vain, you have taught me alot and improved me as a mapper, expect more stuff in the future. 
Shit 
HD failures really suck :(

Good to hear your still gonna keep mapping though! 
Sorry To Hear 
But didn't pjw have a copy?
but will botclip some and make sure they act better with the YA and stuff as soon as I get it back from pjw.
Or am I misunderstanding?.

Thankfully I have never experienced a HD failure, I have had a couple start making a few odd noises that I thought were going down, so I replaced them. Now days, apart from regularly backing everything up on a DVD, every 6 months I just rip out the old HD and replace it with a new one. Kind of puts the odds in my favour a bit, cutting down the chance of loosing everything.
Anyway look forward to your next, best of luck 
He Did. 
He did have a copy, but I had built quite a bit since then, and I really don't feel like redoing about 5-6 hours of work all over again, maybe some other day. 
Anyone 
doing anything? feed me screens! 
Screen My Feets 
You Better? You Bet 
Predatormanland 
Bastion II: The Marcher Fortress 
Time for a little pimpage of my next Q1SP map. As it stands, I'm afraid this bad boy will probably have to be custom engine only, but in any case, I'll supply an engine with the download to at least ensure a consistent experience (a lesson I learned the hard way with the first map). I'm currently finalising the architecture and lighting; I haven't added any monsters yet, but you can expect a similar type of combat to the first one.

The main differences this time around are the terrain elements, less linear exploration, and more epic architecture >:D

Here's a quick trio of screenshots - I'd have more but the lighting is still being worked on in most places.

http://photopile.com/photos/sloochyslooch/quakemaps/134365.jpg

http://photopile.com/photos/sloochyslooch/quakemaps/134363.jpg

http://photopile.com/photos/sloochyslooch/quakemaps/134364.jpg 
Speechless 
[nt] 
No 
 
Fucking 
 
Way 
that first yellow road tex is ugly tho 
Zwiffle 
good point re: yellow texture. It does tile badly from a distance :/ 
Kinn 
uhm that water is like really bright... 
CyBeAr 
oh that's just the contrast correction i applied to the screenshots. It looks normal ingame :) 
Pic #3 Is A Beauty 
 
Pic #2 Is A Beauty 
 
Er, I Can't Decide 
I meant #2, I tried to erase #1176 before it posted 
OMFG 
Shot 1 is truly epic, amazing stuff SB!

I am eagerly awaiting release. 
I Told You 
i cancelled the project, it was too GAY 
Kinn, 
what the fuck is wrong with you? you must be possesed by the devil to map in such a fasion!

whatever you do, don't stop! ^_^ 
Err Lol Etc 
Of course I meant Kinn not starbuck, I think I am going insane... 
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