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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
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Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
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WarrenM 
That looks good. If you release that, I'll play it. 
Amazeballs! 
 
Fr�nzchen 
Wow. You might have use for this
Ag 
The negke city shot strikes again! Finish it! (or I hope someone will)! 
That Looks Fucking Amazing 
 
 
Top: my retrojam1 map.
Bottom: My Zendarified version.

http://i.imgur.com/stvt7aB.jpg 
Looks Great! 
 
Crappy Screenshot Time 
Sadly I had to work today, so didn't get started until about 7 hours ago. Sleep time now, but I was able to throw down 1039 brushes. Maybe 40% done at this point. Don't know if I'll be able to finish, but I like what I have so far.

http://i296.photobucket.com/albums/mm196/voiceofthenephilim/rg2_ionousA_zpscf4e95dd.jpg 
Nice Start :) 
 
Looking Good Ionous! 
 
Skacky's Upcoming Q2 Unit 
I Kid. 
Great shots both skacky and ionous. 
<3 
 
It Evolves! 
Otp What Are Those Of? 
 
 
retrojam2_skacky.bsp 
 
Not fond of the colored lighting. It looks too dark and saturated, possibly wrong tone, for that skybox. 
Or 
.. use proper smooth fog color... such as white grey..

IMHO, this looks pretty nice :) 
 
yeah looks great... just the sky is bit light in comparison to the buildings, it makes it harder for the eye to focus on the detail with the brightness behind it. 
Some From Sock: 
Hipshot Skybox! 
I tried many times to make a map that works with that sky and failed.

I always wanted rotating sky parameters like in Q2... 
I'm Pretty Certain 
That this will be my, and many others, favorite map from Sock, in terms of visuals alone. 
That's... 
... indeed really nice :) 
CTF 
I made a static entity of a flag and hope to get smarter to get the backside not transparant. I need one that is doubled sided textures but the parms for it are a little kinky. 
Madfox: 
just duplicate the polys to make the other side, and add edge polygons to connect the two. Quake doesn't have double-sided polygons. 
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