WarrenM
#11789 posted by Mike Woodham on 2014/11/24 18:19:36
That looks good. If you release that, I'll play it.
Amazeballs!
#11790 posted by Spiney on 2014/11/25 20:05:52
Ag
#11792 posted by Tronyn on 2014/11/26 20:20:55
The negke city shot strikes again! Finish it! (or I hope someone will)!
That Looks Fucking Amazing
#11793 posted by
Drew on 2014/11/27 02:27:27
#11794 posted by
skacky on 2014/11/28 00:32:08
Top: my retrojam1 map.
Bottom: My Zendarified version.
http://i.imgur.com/stvt7aB.jpg
Crappy Screenshot Time
#11796 posted by
ionous on 2014/11/30 10:19:57
Sadly I had to work today, so didn't get started until about 7 hours ago. Sleep time now, but I was able to throw down 1039 brushes. Maybe 40% done at this point. Don't know if I'll be able to finish, but I like what I have so far.
http://i296.photobucket.com/albums/mm196/voiceofthenephilim/rg2_ionousA_zpscf4e95dd.jpg
Skacky's Upcoming Q2 Unit
I Kid.
Great shots both skacky and ionous.
#11805 posted by
negke on 2014/12/02 19:12:01
Not fond of the colored lighting. It looks too dark and saturated, possibly wrong tone, for that skybox.
Or
#11806 posted by
JPL on 2014/12/02 21:23:52
.. use proper smooth fog color... such as white grey..
IMHO, this looks pretty nice :)
#11807 posted by
[Kona] on 2014/12/02 23:46:44
yeah looks great... just the sky is bit light in comparison to the buildings, it makes it harder for the eye to focus on the detail with the brightness behind it.
Some From Sock:
#11808 posted by
Shambler on 2014/12/04 13:37:46
Hipshot Skybox!
#11809 posted by
ijed on 2014/12/04 13:50:07
I tried many times to make a map that works with that sky and failed.
I always wanted rotating sky parameters like in Q2...
I'm Pretty Certain
That this will be my, and many others, favorite map from Sock, in terms of visuals alone.
That's...
#11811 posted by
JPL on 2014/12/04 21:15:20
... indeed really nice :)
CTF
#11812 posted by
madfox on 2014/12/08 08:21:05
I made a static entity of a
flag and hope to get smarter to get the backside not transparant. I need one that is doubled sided textures but the parms for it are a little kinky.
Madfox:
#11813 posted by
metlslime on 2014/12/08 08:25:34
just duplicate the polys to make the other side, and add edge polygons to connect the two. Quake doesn't have double-sided polygons.