
Screenshot
#1153 posted by
VoreLord on 2004/06/21 04:12:08
Voodoo, I sent off the screenshot to the email address you used to register with. I dropped the quality of the jpeg down alot to make the file size smaller.
there seems to be a lot of dead ends Sorry about that, there are only 2, but being a small map it felt like a lot :). But after playing some more, it's not to bad. Except for the little prob with bots mentioned before

Vodoo...
#1154 posted by
JPL on 2004/06/21 04:16:31
Rather good screenshots... Cool lightning effects and archtecture..
Keep it up !!

Thanks For All.
Thank you for the screenshots and everything, if you play the map in cpma you can pull a doublejump off of the little box-thing on the opposing side from the elevator. Don't know how to fix the bot being bad with the elevator, but will botclip some and make sure they act better with the YA and stuff as soon as I get it back from pjw.
Thank you for your compliments jp, is your name taken from SiN's main character? I think his name was JP Lambert? Or maybe it was JC Denton? :D Can't remember :/

Voodoo...
#1156 posted by
JPL on 2004/06/21 10:51:26
No, this is my real name: Jean-Philippe LAMBERT... I don't use pseudo... and I didn't play SiN game.. sorry ;-)
Bye

Ah
Ah, parleur francais? Je francais se mal :D
Guess the sin dudes name was JC Denton then :D

Voodoo..
#1158 posted by
JPL on 2004/06/22 02:03:52
Wow... Nice try, but I hope my english is better tahn your french.... sorry....

Ahhh
#1159 posted by
VoreLord on 2004/06/22 03:20:37
CPMA, yes, I stoped playing that a while back, just play vanillaQ3 now. Guess you can't please both crowds, but it's no problem if you have the RL. Hope you can pull those bots into line ;).

HD DEATH
sadly, my harddrive died about 3 days ago, being as dumb as I am I didn't have any off-hd backups, and the .map file is now lost in eternity :/
Development of the map will stop here, and I will probably start anew with another map soon.
Thank you for all your tips and feedback about the map, because it has not been in vain, you have taught me alot and improved me as a mapper, expect more stuff in the future.

Shit
#1161 posted by
DaZ on 2004/06/26 15:09:22
HD failures really suck :(
Good to hear your still gonna keep mapping though!

Sorry To Hear
#1162 posted by
VoreLord on 2004/06/26 18:30:39
But didn't pjw have a copy?
but will botclip some and make sure they act better with the YA and stuff as soon as I get it back from pjw.
Or am I misunderstanding?.
Thankfully I have never experienced a HD failure, I have had a couple start making a few odd noises that I thought were going down, so I replaced them. Now days, apart from regularly backing everything up on a DVD, every 6 months I just rip out the old HD and replace it with a new one. Kind of puts the odds in my favour a bit, cutting down the chance of loosing everything.
Anyway look forward to your next, best of luck

He Did.
He did have a copy, but I had built quite a bit since then, and I really don't feel like redoing about 5-6 hours of work all over again, maybe some other day.

Anyone
#1164 posted by
ProdigyXL on 2004/07/11 22:38:15
doing anything? feed me screens!

Bastion II: The Marcher Fortress
#1168 posted by
Kinn on 2004/07/15 16:46:36
Time for a little pimpage of my next Q1SP map. As it stands, I'm afraid this bad boy will probably have to be custom engine only, but in any case, I'll supply an engine with the download to at least ensure a consistent experience (a lesson I learned the hard way with the first map). I'm currently finalising the architecture and lighting; I haven't added any monsters yet, but you can expect a similar type of combat to the first one.
The main differences this time around are the terrain elements, less linear exploration, and more epic architecture >:D
Here's a quick trio of screenshots - I'd have more but the lighting is still being worked on in most places.
http://photopile.com/photos/sloochyslooch/quakemaps/134365.jpg
http://photopile.com/photos/sloochyslooch/quakemaps/134363.jpg
http://photopile.com/photos/sloochyslooch/quakemaps/134364.jpg

Way
#1172 posted by
Zwiffle on 2004/07/15 16:55:33
that first yellow road tex is ugly tho

Zwiffle
#1173 posted by
Kinn on 2004/07/15 17:00:54
good point re: yellow texture. It does tile badly from a distance :/

Kinn
#1174 posted by
cyBeAr on 2004/07/15 17:23:28
uhm that water is like really bright...

CyBeAr
#1175 posted by
Kinn on 2004/07/15 17:35:55
oh that's just the contrast correction i applied to the screenshots. It looks normal ingame :)