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This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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cool! i had tried to glue the other episodes into a single map and couldn't do it in bsp... maybe now that bsp2 is more widely supported, it might be time to revisit that project... 
This Would Be Very Cool IMO 
Run through quake in a single go. I like. 
 
How easy would it be to convert the q2 maps to q1, maybe string several together using bsp2? replace the baddies with their q1 equivalent, maybe rework some of the textures. could be a cool remix project. 
 
Give me the sources of your Q2 maps and I'll tell you. 
A Quick Thought 
A glimpse at the original Id map sources shows they have targets and targetnames like this:

"targetname" "t143"
"targetname" "t143"
"targetname" "t141"
"targetname" "t142"
"target" "t53"
"target" "t144"
"targetname" "t144"

It's no wonder they clash if you try to join the maps together. However, I think it would be easy to transform them by adding the map name as a prefix, so you'd end up with names like
"e1m2t142" and e1m2t144" in map E1M2, which is where I got the above lines from. These names couldn't clash with those from any other map, because the other names would have different prefixes.

This a simple text-processing task that any programmer can quickly script together. If there aren't any serious problems with the simple solution that I am missing (not knowing the map format inside and out), it looks it could make joining multiple maps together much easier.

So, I guess I almost volunteered to write such a program with this post. Heh. Does anyone think a little helper program like this would be super useful to have? 
 
sed -i 's#"targetname" "t#"targetname" "e1m2t#g' 
Amen. 
 
It's Just A Regex 
find ^(s+)?"(kill)?target(name)?"s+"(.+)"(s+)?$
replace \\1"\\2target\\3" "whatever_\\4"

That covers targetname/target/killtarget, are there other places targetnames are referenced in the standard id progs? 
That Should Be 
\1"\2target\3" "whatever_\4" 
Not Very Practical 
Your proposed solutions are not very practical for people who only use Windows without Unix-like extra packages like Cygwin. (Which is not what I do.)

I found only the three keys, killtarget, target and targetname with this:

grep (BACKSLASH)"t[[:digit:]] *.MAP -h | awk '{print $1}' | sort | uniq

Replace (BACKSLASH) with the actual backslash character, because the preview is apparently eating it.

It printed this when run on the Id map sources:

"killtarget"
"target"
"targetname"

I think that a simple Python script would be more practical for Windows users. They'd only have to one fairly basic install to run the program, if they don't have Python already.

People who want to do this, but don't have the programming experience, just ask someone. It really is as easy as czg made it look. Just, you know, better not ask Spirit, because he will judge you for not having sed on your computer :)

(Actually, I will too.) 
 
No need to provide a tool, just do it once and release the result. The sources are gpl after all :)

I don't judge anyone, I just feel superior! czg's regexp looks much nicer but he probably has some seeds on his MacBook Air. 
 
use a proper text editor and you can stick that nice regex in there! :) 
JAMMING 
Here is one final pic of my jam3 map : http://www.quaketastic.com/files/screen_shots/jam3_daz_4k.jpg 
DaZ 
cool.. 
Nice Daz 
Very evil looking 
The Crimson Slipway 
Is that a euphemism? 
Lol! 
yes, Zwiffle returns with an epic post!

(I wish there was a gib icon) 
 
I wonder if the bsp file is smaller than that image. 
 
ehh at least it looks awesome! 
Jam3 Teaser 
 
This jam is looking sweet! Nice work, guys... 
Nice Shot Daz 
does tronyn have a shot too? 
Yes 
I should be clear that this is something I finished, rather than started, for the jam. I wasn't even sure if the theme fit, but then again the theme is evil, and I find using the zer chaingun in this map very fun.

http://www.quaketastic.com/files/screen_shots/jam3t1.jpg
http://www.quaketastic.com/files/screen_shots/jam3t2.jpg 
 
My god ... it VIS'd ... finally. Lots of blood on the floor getting this thing sealed. Likely due to my wretched brushwork but whatever.

https://dl.dropboxusercontent.com/u/161473/SeptQuake/MyGodItVISd.jpg 
 
Looking great! 
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