Nvidia DSR
#11733 posted by DaZ on 2014/10/27 03:16:42
So in the latest Nvidia driver they have included something called "DSR" or "Down Sample Resolution" that lets you boost the native rendering resolution of any game by up to 4X and then resize the image to your monitor (basically giving you controllable super sampling in any game you like).
So here is The Marcher Fortress in 4K resolution http://www.quaketastic.com/files/screen_shots/marcher4k.jpg
Great for screenshots! :D
Dsr
#11734 posted by jakub on 2014/10/27 10:13:58
nice screen. does nvidia dsr work with any dx version and opengl? i use gedosato sometimes - borderlands 2 in 4k downsampled to 1920*1200 looks amazing - but it works only with dx9.
#11735 posted by Spirit on 2014/10/27 10:48:57
What's the benefit to the gazillions of anti-aliasing options? Super sampling is from the 90s, right?
Aa Variants
#11736 posted by jakub on 2014/10/27 11:17:34
supersampling is extremely resource demanding and incompatible with some modern engines. post-procesing fake aa works always but the result is questionable at best. instead of sharpening the image it just blurs everything. the idea behind dsr is interesting. would be nice to have one standart for both amd and nvidia cards. i tested stalker: shadow of chernobyl in 4k donwsized to 1920*1200 and it it incomparable with those crappy fxaa or mlaa fake anitaliasing modes. proper supersampling doesnt work in stalker so downsampling is the only option. of course you need super fast gpu..
Jakub
#11737 posted by DaZ on 2014/10/27 13:17:41
The driver release notes state that is should work with any game, opengl/dx. I believe you do need a (somewhat) recent nvidia gpu for it to actually work however, I have a 660 and it works for me.
As for performance, yes it is super resource demanding. Quake was just about holding 35-40fps @ 4K resolution but I also had 8X msaa anti aliasing enabled as well which much be a huge resource hog with so many pixels on the screen.
Definitely recommending for screenshots only!
Old Games
#11738 posted by jakub on 2014/10/27 19:04:24
i think it's a good way how to play older games that are not so hardware demanding. in many older games we can set 4k resolution and even standard gpu can handle it at playable fps.
Stress Test
#11739 posted by mechtech on 2014/10/29 19:18:41
Not sure where to put this so I'll post here.
Seeing the trend towards large BSP2 maps. I wanted to see how far I could go before something broke. I used Hammer 3.5 and the ID map source. I was able to add the first 14 Quake 1 maps to a single BSP2 file.
I strung the maps together so you can play it. Somethings are broken due to redundant targetnames.
http://www.mediafire.com/download/ipdets9uiogdq3y/stress.zip
#11740 posted by necros on 2014/10/29 19:37:26
cool! i had tried to glue the other episodes into a single map and couldn't do it in bsp... maybe now that bsp2 is more widely supported, it might be time to revisit that project...
This Would Be Very Cool IMO
#11741 posted by killpixel on 2014/10/30 04:45:55
Run through quake in a single go. I like.
#11742 posted by [Kona] on 2014/10/30 10:42:20
How easy would it be to convert the q2 maps to q1, maybe string several together using bsp2? replace the baddies with their q1 equivalent, maybe rework some of the textures. could be a cool remix project.
#11743 posted by negke on 2014/10/30 12:15:07
Give me the sources of your Q2 maps and I'll tell you.
A Quick Thought
#11744 posted by Pekka on 2014/10/30 12:36:46
A glimpse at the original Id map sources shows they have targets and targetnames like this:
"targetname" "t143"
"targetname" "t143"
"targetname" "t141"
"targetname" "t142"
"target" "t53"
"target" "t144"
"targetname" "t144"
It's no wonder they clash if you try to join the maps together. However, I think it would be easy to transform them by adding the map name as a prefix, so you'd end up with names like
"e1m2t142" and e1m2t144" in map E1M2, which is where I got the above lines from. These names couldn't clash with those from any other map, because the other names would have different prefixes.
This a simple text-processing task that any programmer can quickly script together. If there aren't any serious problems with the simple solution that I am missing (not knowing the map format inside and out), it looks it could make joining multiple maps together much easier.
So, I guess I almost volunteered to write such a program with this post. Heh. Does anyone think a little helper program like this would be super useful to have?
#11745 posted by Spirit on 2014/10/30 12:45:55
sed -i 's#"targetname" "t#"targetname" "e1m2t#g'
Amen.
#11746 posted by mfx on 2014/10/30 12:48:57
It's Just A Regex
#11747 posted by czg on 2014/10/30 12:50:00
find ^(s+)?"(kill)?target(name)?"s+"(.+)"(s+)?$
replace \\1"\\2target\\3" "whatever_\\4"
That covers targetname/target/killtarget, are there other places targetnames are referenced in the standard id progs?
That Should Be
#11748 posted by czg on 2014/10/30 12:55:57
\1"\2target\3" "whatever_\4"
Not Very Practical
#11749 posted by Pekka on 2014/10/30 15:41:53
Your proposed solutions are not very practical for people who only use Windows without Unix-like extra packages like Cygwin. (Which is not what I do.)
I found only the three keys, killtarget, target and targetname with this:
grep (BACKSLASH)"t[[:digit:]] *.MAP -h | awk '{print $1}' | sort | uniq
Replace (BACKSLASH) with the actual backslash character, because the preview is apparently eating it.
It printed this when run on the Id map sources:
"killtarget"
"target"
"targetname"
I think that a simple Python script would be more practical for Windows users. They'd only have to one fairly basic install to run the program, if they don't have Python already.
People who want to do this, but don't have the programming experience, just ask someone. It really is as easy as czg made it look. Just, you know, better not ask Spirit, because he will judge you for not having sed on your computer :)
(Actually, I will too.)
#11750 posted by Spirit on 2014/10/30 16:04:13
No need to provide a tool, just do it once and release the result. The sources are gpl after all :)
I don't judge anyone, I just feel superior! czg's regexp looks much nicer but he probably has some seeds on his MacBook Air.
#11751 posted by necros on 2014/10/30 16:18:28
use a proper text editor and you can stick that nice regex in there! :)
JAMMING
#11752 posted by DaZ on 2014/10/30 16:35:30
DaZ
#11753 posted by mfx on 2014/10/30 16:57:24
cool..
Nice Daz
#11754 posted by RickyT33 on 2014/10/30 17:53:41
Very evil looking
The Crimson Slipway
#11755 posted by Zwiffle on 2014/10/30 20:02:46
Is that a euphemism?
Lol!
#11756 posted by Tronyn on 2014/10/30 20:08:24
yes, Zwiffle returns with an epic post!
(I wish there was a gib icon)
#11757 posted by Spirit on 2014/10/30 20:11:00
I wonder if the bsp file is smaller than that image.
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