Satisfied ??
#1151 posted by JPL on 2005/09/21 06:15:13
I think the most difficult is to give satisfaction to most part of the players... Having "self-statisfaction" doing something is easy when you love what you do (whatever it is), but giving satisfaction to others is not so easy... unless you are a "pro".... and I'm talking about sex there .. it's another story ... ;P
Errata
#1152 posted by JPL on 2005/09/21 06:17:24
...and I'm talking about sex there ..
ooops: I mean and I'm NOT talking about sex there... I guess everybody understood... ;)
Abstract
#1153 posted by necros on 2005/09/21 06:37:29
strange, abstract designs (get on the hotdog?), wierd (but not stupid) gameplay.
dunno if this is a good idea or not. i'm saying abstract, but i don't mean ugly... it should still be cool looking, but shouldn't be your typical look to a map.
To Me
#1154 posted by Hrimfaxi on 2005/09/21 07:54:08
speedmapping is like brainstorming. Some people/mappers throw some ideas in the air/in a map and other mappers can see them and think "well this would bee cool in my map - But I think I will change it like this ..."
That's how I use the SMs! Besides having fun!
Off course the players are important as well - but in SM more like playtesters. They shouldn't expect bugfree finished maps in speedmaps, and I'm sure they don't!
If once in a while a SM is flawless and has greath gameplay well then it would bee the exception rather than the rule!
Buzzzzzzzz
#1155 posted by Kell on 2005/09/21 08:22:16
this would bee cool in my map
it would bee the exception
I knew they'd show up again sooner or later...
...hey wait, has "bees" been done as a speedmap theme?
:P
8-)
#1156 posted by Hrimfaxi on 2005/09/21 08:47:49
Sorry!
Themes
#1157 posted by Shambler on 2005/09/21 10:11:51
I generally think the ones Scampie is choosing are good. I like this weekends. I like his thinking behind it.
I do however, think that labyrinths would be bollox and quite pointless for mapping creativity.
Kell
#1158 posted by Zwiffle on 2005/09/21 11:38:14
Yes, Bees has been done as a theme :)
Well...
#1159 posted by metlslime on 2005/09/21 13:27:15
a lot of the draw of speedmapping is that the mapper is free to experiment, screw around, and make something without pressure for it to be good and without a large time commitment. If people enjoy playing them then that's just a bonus, but not the goal.
However, there probably are some speedmappers who are actually trying to make something that people will enjoy. That's great, but not every mapper should be expected to do that.
Personally, my big goal when speedmapping was to teach myself to map faster. I don't think i really ever learned that, however, becuase my regular maps still take forever.
#1160 posted by - on 2005/09/21 14:00:27
It is my absolute opinion that if your goal is to create something fun an exciting for the player, then you should spend a decent amount of time with it and make it worthwhile. If you want to fool around, make some things that normally wouldn't be acceptible, or just go crazy with stuff; then Speedmapping is the way to go. If the map turns out fun, then it's a bonus, but I run speedmapping for the enjoyment of the designers involved, not for the people who download and play the maps.
I
#1161 posted by PuLSaR on 2005/09/21 14:27:47
always (almost) make all my weird ideas in speedmaps. My most crazy one was sm61 (i think), the one with hourglasses and time travel idea. I know that I can make in sm things that I will never make in a proper map. And that's why it's fun for me.
And sometimes I speedmap for players without weirdness.
and I DO WANT to make a labyrinth
Idea Suggestion:
Hide the Phallic symbol.
Basically, the player needs to incorporate a fairly large phallic symbol and conceal it.
Idea Suggestion:
Hide the Phallic symbol.
Basically, the mapper needs to incorporate a fairly large phallic symbol and conceal it as well as he can while it still being noticeable when looking for it.
I Believe That's Called....
#1164 posted by metlslime on 2005/09/21 18:21:08
"hide the sausage."
Suggestive Theme...
#1165 posted by generic on 2005/09/23 06:07:30
superheroes :)
Stay" Doomish"...
#1166 posted by JPL on 2005/09/23 06:10:07
.. and choose rather "super-vilains"... ;)
SPEEDMAP 105 TOMORROW!
#1167 posted by - on 2005/09/23 16:48:28
k?
Yah
#1168 posted by Tron on 2005/09/24 01:56:28
I may or may not be making one when I get home tonight, depending on how late I stay out. Should get one done at some point over the weekend though.
So What's The Theme Of Sm105?
#1169 posted by PuLSaR on 2005/09/24 09:09:34
Breed Two Maps Together...
#1170 posted by Tron on 2005/09/24 09:54:12
...and show us their illegitimate offspring. :)
I'll Be There
#1171 posted by Drew on 2005/09/24 11:42:56
In map, but not in theme.
Theme.
#1172 posted by Shambler on 2005/09/24 13:42:44
I like it, it's fresh and challenging and yeah it's cool. Go on Drew give it a shot =)
I Suck
#1173 posted by negke on 2005/09/24 14:31:08
i'll do one on sunday morning, i guess.
as for the former sm104 map i was talking about earlier (#1108): it didn't work out the way i planned, because i haven't been able to really work on it due to various circumstances, then i was stupid enough to accidentally delete the .map file so i had to convert it from the .bsp and fix all the faulty conversion brushes, and finally got ill which destroyed my last intentions of rebuilding the lost areas and finishing it.
so here is the map file for anyone who cares - maybe someone likes to use it as a base for a chain-, circle-, square- or whatever-map...
http://home.arcor.de/negative/files/sb1k.zip
Neg!ke
#1174 posted by - on 2005/09/24 16:20:40
don't worry, it's ok, I accidentally slept until 5pm today, missing the 'live' speedmap event.
Theme...
#1175 posted by generic on 2005/09/25 17:19:50
I actually went with the "partially submerged" (or whatever) theme but I don't think I stayed with it very well. I swear, once these speedmaps start they seem to develop a theme of their own.
BTW, Scampie, you (should) have mail :)
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