Question
#1150 posted by nitin on 2007/04/15 02:13:05
is performance uniformally shit for everyone ?
this is the first game to actually bring my 7900gt to its knees. I had to turn off stencil shadowing (the shader 2.0++ option) and turn off model shadows to make it playable in combat scenes.
And AA doesnt really seem to work here even if you force it. I have 8x AA on but there's still aliasing and jaggies evrywhere.
#1151 posted by gone on 2007/04/16 10:05:28
than: not clumsy, drunk. They move exactly like seriously drunk people :)
megaman : can u code? lets make a demo :)
nitin: odd, I played it on rad 9600xt and fx5900
shader 2.0 all on 800x600 was fine, 1024 unsmooth, but still playable
(and the game refused to run on 7600 at all complaing its not OGL 1.2 so => trashbin )
you should get ~70fps average
http://www.ixbt.com/video/itogi-video/0906/itogi-video-cr1-wxp-aaa-1280-pcie.html
Goathic3
#1152 posted by gone on 2007/04/16 10:07:43
any tips how to make it not ugly-looking on the coast? maxing both detail distance settings doesnt help at all
Speedy
#1153 posted by nitin on 2007/04/16 11:41:06
yeah I dont know, bit weird but it runs ok without the soft stencil shadows so its not too bad.
Speeds
#1154 posted by megaman on 2007/04/16 15:02:25
yeah, getting into graphics programming, but a demo is a shitload of code :/
Ok
#1155 posted by nitin on 2007/04/18 15:01:59
finished ridick.
very very good stuff with a few detracting flaws. I liked the engine, nice effects and even though AA doesnt work properly and it's a bit of a system hog with stencil shadows, it still looks quite good without those options. Levels look good, not brilliant like Unreal 2, but good. It helps that a very strong atmosphere is also there which definitely gives it a very distinct sense of place.
Combat I thought was brutal, I havent played FEAR yet but the fights against the guards here were quite thrilling quite a few times. And none were too frustrating. The movement, however, felt like shit.
I cant say I cared for the way they closed each chapter, with riddick getting caught and being placed in higher security each time. Fine the first time, annoying all the other times.
Secondly, there is non-linear and there is annoyingly nonlinear. I have to say, especially in the mine levels, it felt closer to the latter than the former although I guess I gathered my bearings quick enough.
Anyway, overall I was very satisfied with it.
#1156 posted by ijed on 2007/04/18 15:30:14
Alot of the opinions I heard were the same - another game of flawed brilliance; I want to play it.
The thing about getting captured each time sounds interesting, kind of like Eternal Darkness where you know most of your characters will end up dead after the chapter.
Although there you kept some of the items and all of the spells - in Riddick you lose everything you collected each time?
Ijed
#1157 posted by nitin on 2007/04/18 15:45:30
yep, you basically start a new chapter each time in a different higher security setting
Far Cry
#1158 posted by nitin on 2007/04/21 07:43:58
nice stuff!
dont know how far in I am, but I love it.
Riddick
#1159 posted by bear on 2007/04/21 16:42:43
is a fine example of a game where the overall experience is higher than the sum of the parts. It's not a great shooter, it's not a great stealth game, it's not a great melee fight game but it is a great game.
Pikmin 2
#1160 posted by R.P.G. on 2007/04/22 04:48:38
I spent about 3 hours playing a 2p battle with a friend yesterday. I had only played the game for about 6 hours in single player, so I still haven't mastered the game. Anyway, it was great fun. Some of the maps were too small, but the cuteness of the Pikmin always shown through. It's like a cross between Katamari Damacy, Lemmings, and Warcraft.
It was my friend's first time playing but he kicked my ass in in 12 out of 22 rounds. :/
I Thought
#1161 posted by megaman on 2007/04/23 03:27:06
rpg spelled pakman wrong
Games.
#1162 posted by Shambler on 2007/04/23 12:53:14
Bear that is well put about Riddick. I'm not sure I found it quite "great" but it is very good in the way you mention. It's a solid, well done, one-off gaming experience.
Far Cry is awesome (with the quicksave command added). Not much more to say than that. It gets better and better generally.
It's Ok, Megaman
#1163 posted by R.P.G. on 2007/04/23 14:44:44
I think you spelled Pacman wrong. ;)
Lul
#1164 posted by megaman on 2007/04/25 04:11:45
i seriously thought it was written like that :/
Far Cry
#1165 posted by nitin on 2007/04/25 04:48:51
finished it.
Awesome game, the engine and levels are brilliant. Outdoors are obviously the star attrations but indoor ones looked good too, although you could see that the designers threw in every effect they could to make up for the lack of detail possible in indoor levels.
Still, it looked stunning and ran pretty well on my setup, some killer views of stuff in some areas. But it's the same open endedness of the levels that lets you go pretty much anywhere that makes the gameplay so varied and interestng. The AI is ok, and the fights are nothing special but the sheer amount of variety afforded makes it very fresh.
I died many times but I was only frustrated on a handful of occasions which is saying a lot for a game with mainly hitscan weapons. The story and cutscenes were crap, but they didnt come into the way too much.
Far Cry
#1166 posted by scar3crow on 2007/04/25 10:05:00
I stopped playing right around the introduction of the TriGens or whatever they were called, the hammy NotFunCheesyButJustPoorlyDone introduction of them, and the attempts to scare me with having boots being dropped from ventilation shafts in the ceiling... I mostly just felt insulted at such attempts.
The game, as I experienced it at that point, wouldve been significantly more difficult if the ai sought cover from sniper fire (gone into buildings, ran behind a rock). You could kill off an entire map laying prone and looking down the iron sights of your machine gun - with each enemy dropping in plain sight of one another.
It had some cool moments (lead shotting a helicopter with the rl, only to have it tilt to the side and three guys fall out to their deaths) and some nice detail, but ultimately just didnt do a whole lot for me. I noticed this when I had to take a break from it for schoolwork, and didnt find myself wanting to get back into it, a day later, or two weeks later - when I ultimately convinced myself to do so, shortly before finally uninstalling it because I preferred having the hard drive space than the game available at any given moment.
I'll give it a go another time, or just wait for Crysis - though what I've read of that... I dont care how cool you make it sound Mr Developer, you just tried to sell me a game on a renamed Endurance bar.
Far Cry.
#1167 posted by Shambler on 2007/04/25 10:12:35
Nitin's views >> scarecrow's views
;)
Trigens
#1168 posted by nitin on 2007/04/25 10:20:46
that reminds me, I hated those little common ones as much as those fat semi-electronic things in rtcw. They did way too much damage and had a long reach in their melee attacks.
There Are No Right Opinions.
#1169 posted by inertia on 2007/04/25 10:20:58
Only wrong opinions.
Agree
#1170 posted by necros on 2007/04/25 14:20:07
the common trigens are overpowered for the amounts that they appear in the maps.
and i much preferred the outdoor areas to the indoor ones. one of the later maps where you start off on the rubber raft and have to blow up some towers was a really cool and fun one.
Farcry
#1171 posted by than on 2007/04/25 16:42:55
basically, all the missions where you are free to roam around in vehicles taking out marines are awesome, and all the missions where you fight mutants are so-so.
At least that's how I remember it.
There were a couple of fucking annoying levels near the end, but overall it was a fantastic game and is a good reason why you should all be excited about Crysis.
Opu
#1172 posted by koi on 2007/04/25 21:05:02
kjhggfd
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#1173 posted by kjfyf on 2007/04/25 21:06:44
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Aattri
#1174 posted by melvin on 2007/04/25 21:09:25
mop
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