#11715 posted by
JneeraZ on 2014/09/21 17:10:41
DaZ - Lighting is all temp, just letting myself see what's going on.
RoQ - Quakespasm with everything set to "old school"
How Did You Set It To That?
#11716 posted by
Breezeep_ on 2014/09/21 19:02:31
#11717 posted by
JneeraZ on 2014/09/21 19:07:56
It's basically just setting the texture filtering to nearest, the particles to square and ... I think that's it.
#11718 posted by
JneeraZ on 2014/09/21 19:08:22
Oh, and I run sort of a low res so I get that old Quake software feel.
So
#11719 posted by
ijed on 2014/09/21 21:40:08
Is dickbutt going to be the final boss?
#11720 posted by
JneeraZ on 2014/09/21 22:00:31
I shudder to imagine his finishing move...
I'm Regretting Speculating About This Now
#11721 posted by
ijed on 2014/09/21 22:33:21
I'd Also Add These For Additional Oldskoolness
#11722 posted by dwere on 2014/09/21 23:46:51
r_lerpmodels "0"
r_lerpmove "0"
@Necros
#11723 posted by
quaketree on 2014/09/22 01:15:59
Reminds me of some coastal fort I visited in Florida.
St. Augustine? I visited there in the early 70's as a kid. It was quite the trip. We went from Key West to Jacksonville and back (my grandparents lived in Plantation at the time). We hit Disney World less than a year after it opened so no Magic Mountain for me (this is my sad face). We honeymooned in Florida but we went for Expo instead. That and Sea World, some water park next to Sea World that I can't recall the name of (the Der Stukka slide I remember though, jammed my swimsuit so far up my ass I'm still picking out threads over 30 years later. The wife also remembers it because it turned her swimsuit into a thong long before that was fashionable)and Coco beach because she wanted to go to Ron Johns surf shop.
#11724 posted by
necros on 2014/09/22 01:25:52
nothing so fancy. there are a bunch of them that are nominally maintained yet still look pretty run down (eg:
http://fortdesoto.com/ ).
Ok...
#11725 posted by
quaketree on 2014/09/22 07:25:43
I was thinking east coast and not Tampa. St. Augistine is the oldest fort in Florida so that's what I thought you were talking about. Fort Myers was going to be my second guess. Desoto was my third.
I'm not a big fan of the Gulf. It's too shallow. Deeper is better when you happen to be inside a submarine. The North Sea and Irish Sea was also a problem in that regard (600 feet isn't the best depth band). The White Sea and the Barents were all good though. Deep water is better, less chances of hitting the dirt that way.
Very Nice Warren
I think this mapping scene is only getting better with age!
I need to get my pc sorted out so I can join in again
Nice... And Indeed...
#11732 posted by
JPL on 2014/10/26 14:29:06
... it needs to be released now !
Nvidia DSR
#11733 posted by
DaZ on 2014/10/27 03:16:42
So in the latest Nvidia driver they have included something called "DSR" or "Down Sample Resolution" that lets you boost the native rendering resolution of any game by up to 4X and then resize the image to your monitor (basically giving you controllable super sampling in any game you like).
So here is The Marcher Fortress in 4K resolution
http://www.quaketastic.com/files/screen_shots/marcher4k.jpg
Great for screenshots! :D
Dsr
#11734 posted by jakub on 2014/10/27 10:13:58
nice screen. does nvidia dsr work with any dx version and opengl? i use gedosato sometimes - borderlands 2 in 4k downsampled to 1920*1200 looks amazing - but it works only with dx9.
#11735 posted by
Spirit on 2014/10/27 10:48:57
What's the benefit to the gazillions of anti-aliasing options? Super sampling is from the 90s, right?
Aa Variants
#11736 posted by jakub on 2014/10/27 11:17:34
supersampling is extremely resource demanding and incompatible with some modern engines. post-procesing fake aa works always but the result is questionable at best. instead of sharpening the image it just blurs everything. the idea behind dsr is interesting. would be nice to have one standart for both amd and nvidia cards. i tested stalker: shadow of chernobyl in 4k donwsized to 1920*1200 and it it incomparable with those crappy fxaa or mlaa fake anitaliasing modes. proper supersampling doesnt work in stalker so downsampling is the only option. of course you need super fast gpu..
Jakub
#11737 posted by
DaZ on 2014/10/27 13:17:41
The driver release notes state that is should work with any game, opengl/dx. I believe you do need a (somewhat) recent nvidia gpu for it to actually work however, I have a 660 and it works for me.
As for performance, yes it is super resource demanding. Quake was just about holding 35-40fps @ 4K resolution but I also had 8X msaa anti aliasing enabled as well which much be a huge resource hog with so many pixels on the screen.
Definitely recommending for screenshots only!
Old Games
#11738 posted by jakub on 2014/10/27 19:04:24
i think it's a good way how to play older games that are not so hardware demanding. in many older games we can set 4k resolution and even standard gpu can handle it at playable fps.
Stress Test
#11739 posted by
mechtech on 2014/10/29 19:18:41
Not sure where to put this so I'll post here.
Seeing the trend towards large BSP2 maps. I wanted to see how far I could go before something broke. I used Hammer 3.5 and the ID map source. I was able to add the first 14 Quake 1 maps to a single BSP2 file.
I strung the maps together so you can play it. Somethings are broken due to redundant targetnames.
http://www.mediafire.com/download/ipdets9uiogdq3y/stress.zip