#11700 posted by
JneeraZ on 2014/09/19 19:17:22
ZBrush for basic shapes, ZRemesher to bring poly count down, optimize and chunk into convex shapes in MODO, OBJ->MAP, and into Quake
... Voila, a face shaped cave entrance.
https://dl.dropboxusercontent.com/u/161473/SeptQuake/FaceMadness.jpg
I'm sick, help me.
That Is So Cool!
#11701 posted by mfx on 2014/09/19 19:21:19
The Empire Strikes Back..
#11703 posted by mfx on 2014/09/19 19:30:48
Warren
Thats awesome, same for mfx too
Fuck Me Silly
Warren, that pipeline is nuts. Excellent results.
#11709 posted by
JneeraZ on 2014/09/21 13:39:41
Thanks to Preach and his awesome FBX->MDL Python skills this project has been extended as I now have the ability to do custom models...
https://dl.dropboxusercontent.com/u/161473/SeptQuake/CustomBanners.jpg
Le Reddit Was Here :^)
Nice. They're going to be very useful in giving the map more color.
#11711 posted by
JneeraZ on 2014/09/21 13:52:10
Thanks to Preach, I can now do custom models and skins. Let the fun begin!
https://dl.dropboxusercontent.com/u/161473/SeptQuake/CustomBanners.jpg
Cool!
#11712 posted by
DaZ on 2014/09/21 15:26:10
Dig the look of the map. There isn't enough contrast in the lighting imo, maybe its just too much minlight?
WarrenM
#11713 posted by
Breezeep_ on 2014/09/21 15:26:14
Your quake looks old school, what engine are you running?
#11715 posted by
JneeraZ on 2014/09/21 17:10:41
DaZ - Lighting is all temp, just letting myself see what's going on.
RoQ - Quakespasm with everything set to "old school"
How Did You Set It To That?
#11716 posted by
Breezeep_ on 2014/09/21 19:02:31
#11717 posted by
JneeraZ on 2014/09/21 19:07:56
It's basically just setting the texture filtering to nearest, the particles to square and ... I think that's it.
#11718 posted by
JneeraZ on 2014/09/21 19:08:22
Oh, and I run sort of a low res so I get that old Quake software feel.
So
#11719 posted by
ijed on 2014/09/21 21:40:08
Is dickbutt going to be the final boss?
#11720 posted by
JneeraZ on 2014/09/21 22:00:31
I shudder to imagine his finishing move...
I'm Regretting Speculating About This Now
#11721 posted by
ijed on 2014/09/21 22:33:21
I'd Also Add These For Additional Oldskoolness
#11722 posted by dwere on 2014/09/21 23:46:51
r_lerpmodels "0"
r_lerpmove "0"
@Necros
#11723 posted by
quaketree on 2014/09/22 01:15:59
Reminds me of some coastal fort I visited in Florida.
St. Augustine? I visited there in the early 70's as a kid. It was quite the trip. We went from Key West to Jacksonville and back (my grandparents lived in Plantation at the time). We hit Disney World less than a year after it opened so no Magic Mountain for me (this is my sad face). We honeymooned in Florida but we went for Expo instead. That and Sea World, some water park next to Sea World that I can't recall the name of (the Der Stukka slide I remember though, jammed my swimsuit so far up my ass I'm still picking out threads over 30 years later. The wife also remembers it because it turned her swimsuit into a thong long before that was fashionable)and Coco beach because she wanted to go to Ron Johns surf shop.
#11724 posted by
necros on 2014/09/22 01:25:52
nothing so fancy. there are a bunch of them that are nominally maintained yet still look pretty run down (eg:
http://fortdesoto.com/ ).