#11695 posted by
Spirit on 2014/09/17 14:12:45
Hard to go wrong with that nice color scheme
Text_fish
that map looks hella nice. I dont have the game installed but it looks good.
Sprony
I like the second map the most. The first map feels very 2k3 or 2k4 UT and I wasnt a huge fan.
Warren.
#11697 posted by
Shambler on 2014/09/18 15:19:05
Latest shot has a great style!
2d-Chris 2nd Shot
#11698 posted by Mike Woodham on 2014/09/18 17:04:23
If the skybox has only one sun/moon, the shadows are in the wrong place on the architecture.
SleepwalkR
#11699 posted by
ijed on 2014/09/19 00:29:26
How about a feature to render the skybox and sunlight direction...
#11700 posted by
JneeraZ on 2014/09/19 19:17:22
ZBrush for basic shapes, ZRemesher to bring poly count down, optimize and chunk into convex shapes in MODO, OBJ->MAP, and into Quake
... Voila, a face shaped cave entrance.
https://dl.dropboxusercontent.com/u/161473/SeptQuake/FaceMadness.jpg
I'm sick, help me.
That Is So Cool!
#11701 posted by mfx on 2014/09/19 19:21:19
The Empire Strikes Back..
#11703 posted by mfx on 2014/09/19 19:30:48
Warren
Thats awesome, same for mfx too
Fuck Me Silly
Warren, that pipeline is nuts. Excellent results.
#11709 posted by
JneeraZ on 2014/09/21 13:39:41
Thanks to Preach and his awesome FBX->MDL Python skills this project has been extended as I now have the ability to do custom models...
https://dl.dropboxusercontent.com/u/161473/SeptQuake/CustomBanners.jpg
Le Reddit Was Here :^)
Nice. They're going to be very useful in giving the map more color.
#11711 posted by
JneeraZ on 2014/09/21 13:52:10
Thanks to Preach, I can now do custom models and skins. Let the fun begin!
https://dl.dropboxusercontent.com/u/161473/SeptQuake/CustomBanners.jpg
Cool!
#11712 posted by
DaZ on 2014/09/21 15:26:10
Dig the look of the map. There isn't enough contrast in the lighting imo, maybe its just too much minlight?
WarrenM
#11713 posted by
Breezeep_ on 2014/09/21 15:26:14
Your quake looks old school, what engine are you running?
#11715 posted by
JneeraZ on 2014/09/21 17:10:41
DaZ - Lighting is all temp, just letting myself see what's going on.
RoQ - Quakespasm with everything set to "old school"
How Did You Set It To That?
#11716 posted by
Breezeep_ on 2014/09/21 19:02:31
#11717 posted by
JneeraZ on 2014/09/21 19:07:56
It's basically just setting the texture filtering to nearest, the particles to square and ... I think that's it.
#11718 posted by
JneeraZ on 2014/09/21 19:08:22
Oh, and I run sort of a low res so I get that old Quake software feel.
So
#11719 posted by
ijed on 2014/09/21 21:40:08
Is dickbutt going to be the final boss?