#11690 posted by
Text_Fish on 2014/09/16 22:44:12
Oh yeah, thanks for the spot! That's where the tower turns from a brush in to a displacement with alpha blending, so I'll have to extend the displacement down to the bottom.
#11691 posted by
necros on 2014/09/17 00:08:11
or hide it with rocks... btw, I really like how worn down the cement looks. Reminds me of some coastal fort I visited in Florida.
11686...
#11692 posted by
distrans on 2014/09/17 03:42:03
...Ogre == auger & "bored"
With wordplay like that Madfox I'm starting to think you control of the English language is far better than I thought :)
Some Progress On The UE4 Whitebox Challenge
Cross post from the news item:
I thought I would share some screenshots of the amazing stuff that these guys are developing:
Russel "Castle" Maekim:
http://i.imgur.com/7lSU73K.jpg
http://i.imgur.com/EpWGwmT.jpg
Chris "2d-Chris" Kay:
http://i.imgur.com/zj2J78l.jpg
http://i.imgur.com/uJNMtQt.jpg
#11694 posted by
skacky on 2014/09/17 14:03:29
These last two shots are great.
#11695 posted by
Spirit on 2014/09/17 14:12:45
Hard to go wrong with that nice color scheme
Text_fish
that map looks hella nice. I dont have the game installed but it looks good.
Sprony
I like the second map the most. The first map feels very 2k3 or 2k4 UT and I wasnt a huge fan.
Warren.
#11697 posted by
Shambler on 2014/09/18 15:19:05
Latest shot has a great style!
2d-Chris 2nd Shot
#11698 posted by Mike Woodham on 2014/09/18 17:04:23
If the skybox has only one sun/moon, the shadows are in the wrong place on the architecture.
SleepwalkR
#11699 posted by
ijed on 2014/09/19 00:29:26
How about a feature to render the skybox and sunlight direction...
#11700 posted by
JneeraZ on 2014/09/19 19:17:22
ZBrush for basic shapes, ZRemesher to bring poly count down, optimize and chunk into convex shapes in MODO, OBJ->MAP, and into Quake
... Voila, a face shaped cave entrance.
https://dl.dropboxusercontent.com/u/161473/SeptQuake/FaceMadness.jpg
I'm sick, help me.
That Is So Cool!
#11701 posted by mfx on 2014/09/19 19:21:19
The Empire Strikes Back..
#11703 posted by mfx on 2014/09/19 19:30:48
Warren
Thats awesome, same for mfx too
Fuck Me Silly
Warren, that pipeline is nuts. Excellent results.
#11709 posted by
JneeraZ on 2014/09/21 13:39:41
Thanks to Preach and his awesome FBX->MDL Python skills this project has been extended as I now have the ability to do custom models...
https://dl.dropboxusercontent.com/u/161473/SeptQuake/CustomBanners.jpg
Le Reddit Was Here :^)
Nice. They're going to be very useful in giving the map more color.
#11711 posted by
JneeraZ on 2014/09/21 13:52:10
Thanks to Preach, I can now do custom models and skins. Let the fun begin!
https://dl.dropboxusercontent.com/u/161473/SeptQuake/CustomBanners.jpg
Cool!
#11712 posted by
DaZ on 2014/09/21 15:26:10
Dig the look of the map. There isn't enough contrast in the lighting imo, maybe its just too much minlight?
WarrenM
#11713 posted by
Breezeep_ on 2014/09/21 15:26:14
Your quake looks old school, what engine are you running?