#11683 posted by
JneeraZ on 2014/09/15 11:55:54
Hah! Truth be told, I'm off work this week so I'm hoping to get some real work done on this project. We're moving into our new condo today, so starting tomorrow morning I should have days of time spread out before me to work on stuff ...
The convertor is working well enough. It's very delicate however and I don't totally understand why. Probably my lack of programming skills. But it works well enough to get shapes converted and that's all I need for now.
Now I just have to decide on a visual style and start putting some sort of playable map together that works well with my mod ... Argh!
Willem that looks shit hot
#11685 posted by
Drew on 2014/09/16 01:55:50
Agreed. Super awesome style keep at it pleas
Is That
#11687 posted by
ijed on 2014/09/16 12:18:34
The bit of the Vermis we don't see?
CS:GO Map
#11688 posted by
Text_Fish on 2014/09/16 21:51:09
I realize this is a little OT for this forum so feel free to ignore me, but if any of you play any CS:GO I'd really appreciate your feedback on
this map I've been working on!
#11689 posted by
necros on 2014/09/16 22:25:15
looks nice, but I can see that the texture is really broken on the tower in shot #5.
Can't really comment on gameplay as I don't have the game.
#11690 posted by
Text_Fish on 2014/09/16 22:44:12
Oh yeah, thanks for the spot! That's where the tower turns from a brush in to a displacement with alpha blending, so I'll have to extend the displacement down to the bottom.
#11691 posted by
necros on 2014/09/17 00:08:11
or hide it with rocks... btw, I really like how worn down the cement looks. Reminds me of some coastal fort I visited in Florida.
11686...
#11692 posted by
distrans on 2014/09/17 03:42:03
...Ogre == auger & "bored"
With wordplay like that Madfox I'm starting to think you control of the English language is far better than I thought :)
Some Progress On The UE4 Whitebox Challenge
Cross post from the news item:
I thought I would share some screenshots of the amazing stuff that these guys are developing:
Russel "Castle" Maekim:
http://i.imgur.com/7lSU73K.jpg
http://i.imgur.com/EpWGwmT.jpg
Chris "2d-Chris" Kay:
http://i.imgur.com/zj2J78l.jpg
http://i.imgur.com/uJNMtQt.jpg
#11694 posted by
skacky on 2014/09/17 14:03:29
These last two shots are great.
#11695 posted by
Spirit on 2014/09/17 14:12:45
Hard to go wrong with that nice color scheme
Text_fish
that map looks hella nice. I dont have the game installed but it looks good.
Sprony
I like the second map the most. The first map feels very 2k3 or 2k4 UT and I wasnt a huge fan.
Warren.
#11697 posted by
Shambler on 2014/09/18 15:19:05
Latest shot has a great style!
2d-Chris 2nd Shot
#11698 posted by Mike Woodham on 2014/09/18 17:04:23
If the skybox has only one sun/moon, the shadows are in the wrong place on the architecture.
SleepwalkR
#11699 posted by
ijed on 2014/09/19 00:29:26
How about a feature to render the skybox and sunlight direction...
#11700 posted by
JneeraZ on 2014/09/19 19:17:22
ZBrush for basic shapes, ZRemesher to bring poly count down, optimize and chunk into convex shapes in MODO, OBJ->MAP, and into Quake
... Voila, a face shaped cave entrance.
https://dl.dropboxusercontent.com/u/161473/SeptQuake/FaceMadness.jpg
I'm sick, help me.
That Is So Cool!
#11701 posted by mfx on 2014/09/19 19:21:19
The Empire Strikes Back..
#11703 posted by mfx on 2014/09/19 19:30:48
Warren
Thats awesome, same for mfx too
Fuck Me Silly
Warren, that pipeline is nuts. Excellent results.