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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Sick! 
 
 
Haha, never even thought of that ... lava and wood. My general feeling is, "Fuck it, it's Quake" - but who knows. 
How About 
Break up some of the wood and have lavaballs bounce from below. 
 
Looks very Doom-ish! 
 
it was... ok.

also Quake2 engine has bizarre physics. Like the way you bounce all over angled floors or how you will slide down even modest slopes, not to mention to way you will step up on a ledge if you jump towards it. 
Willem/Warren 
YES. That is all. The finely crafted... almost delicate brushwork looks fantastic. More please! 
Very Alice-esque! 
Or Burton-y, if you like. 
Citizen Abel 
3 and 4 are very good. 1 and 2 not so much. 
WarrenM 
cannot wait for this map. 
WarrenM 
Cool..! 
 
Cool stuff. Also lol, clearly Willem is doing this to procastinate work on the UT. 
It's A Long Con 
The obj->map converter works both ways and he's converting all Q1DM's into UT4 maps as we speak. 
If That's The Case... 
then Epic will finally manage to have a good deathmatch level in one of their games. 
 
Hah! Truth be told, I'm off work this week so I'm hoping to get some real work done on this project. We're moving into our new condo today, so starting tomorrow morning I should have days of time spread out before me to work on stuff ...

The convertor is working well enough. It's very delicate however and I don't totally understand why. Probably my lack of programming skills. But it works well enough to get shapes converted and that's all I need for now.

Now I just have to decide on a visual style and start putting some sort of playable map together that works well with my mod ... Argh! 
 
Willem that looks shit hot 
 
Agreed. Super awesome style keep at it pleas 
 
Trying to squeez an Ogre!
Hope he don't get bored. 
Is That 
The bit of the Vermis we don't see? 
CS:GO Map 
I realize this is a little OT for this forum so feel free to ignore me, but if any of you play any CS:GO I'd really appreciate your feedback on this map I've been working on! 
 
looks nice, but I can see that the texture is really broken on the tower in shot #5.
Can't really comment on gameplay as I don't have the game. 
 
Oh yeah, thanks for the spot! That's where the tower turns from a brush in to a displacement with alpha blending, so I'll have to extend the displacement down to the bottom. 
 
or hide it with rocks... btw, I really like how worn down the cement looks. Reminds me of some coastal fort I visited in Florida. 
11686... 
...Ogre == auger & "bored"
With wordplay like that Madfox I'm starting to think you control of the English language is far better than I thought :) 
Some Progress On The UE4 Whitebox Challenge 
Cross post from the news item:

I thought I would share some screenshots of the amazing stuff that these guys are developing:

Russel "Castle" Maekim:

http://i.imgur.com/7lSU73K.jpg

http://i.imgur.com/EpWGwmT.jpg

Chris "2d-Chris" Kay:

http://i.imgur.com/zj2J78l.jpg

http://i.imgur.com/uJNMtQt.jpg 
 
These last two shots are great. 
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