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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Spasm62 
Gives me impulses to to make the smoke.spr a broader range of five frames, and to decorate the sides of the corridor with an animating roll of trainview frames.

Great sreenshot. 
 
Three red spots and a flashing white blot! 
 
That's what I see too. DAMN that's dark. 
Mystery Train 
The side slide of a static ent can make smooth animations,
alhough they get queer in long termain.

func_train 
 
Haha, awesome. 
 
i love train levels. the constant and fast movement gives a very action feel to a level and the sound contrast between indoor and outdoor portions works really well to set the tone for pacing. 
Did You Play 
The Q2 Lazarus pack called Citizen Abel?

Its a heavily scripted cyberpunk story style mod which has trains and car chases.

And a fight against a helicopter. And a casino.

It's great. 
 
played the first one... was really shit.
this is what you're talking about right: http://blendogames.com/older.htm (at the bottom)

there is a train sequence but it's little more than running across the top of 6 cars while monsters spawn behind you.

i was thinking more where you're fighting through the cars themselves with different types too (cargo ones, passenger ones, fancy passenger ones, etc...) where monsters can break in through windows or in the case of cargo containers, open those side doors or something. 
Citizen Abel 2 
Maybe it hasn't aged well, but that unit was very good, according to my memory. 
 
Experimenting with both a different visual style and also hammering out bugs in the OBJ->MAP convertor.

https://dl.dropboxusercontent.com/u/161473/SeptQuake/Update3.jpg 
They Got Better 
With each version, the 4th was great. I think that's the one with the Makron as a crime syndicate boss, and more involved train stuff.

Also I stole an idea from it 'telefragged' :) 
Willem 
Minecraft has taught me that wooden floors and lava don't mix. What about flagstones?

I hope you've got some eerie sounds for that void as well :D 
Sick! 
 
 
Haha, never even thought of that ... lava and wood. My general feeling is, "Fuck it, it's Quake" - but who knows. 
How About 
Break up some of the wood and have lavaballs bounce from below. 
 
Looks very Doom-ish! 
 
it was... ok.

also Quake2 engine has bizarre physics. Like the way you bounce all over angled floors or how you will slide down even modest slopes, not to mention to way you will step up on a ledge if you jump towards it. 
Willem/Warren 
YES. That is all. The finely crafted... almost delicate brushwork looks fantastic. More please! 
Very Alice-esque! 
Or Burton-y, if you like. 
Citizen Abel 
3 and 4 are very good. 1 and 2 not so much. 
WarrenM 
cannot wait for this map. 
WarrenM 
Cool..! 
 
Cool stuff. Also lol, clearly Willem is doing this to procastinate work on the UT. 
It's A Long Con 
The obj->map converter works both ways and he's converting all Q1DM's into UT4 maps as we speak. 
If That's The Case... 
then Epic will finally manage to have a good deathmatch level in one of their games. 
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