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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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WarrenM 
Yup, looking very neat! 
 
@WarrenM: Will you be releases the OBJ converter thing? Also, am I correct in assuming that it also uses UV data to get texture scaling and rotation and such? Or did you do that in Trenchbroom after importing?

@FifthElephant: Looks like Modo to me. 
 
Thanks guys!

Yes, it's MODO. I lurve MODO.

And I could release the OBJ convertor thing. It's not as awesome as you're imaging, believe me. :) All texture work is done in Trenchbroom. The OBJ->MAP thing is a simple polygons to planes thing.

BUT it's useful for getting shapes that are hard to do in a traditional Quake editor. 
 
If you do a MAP->OBJ thing as well, we have a deal. 
 
Do you mean MAP or BSP? MAP wouldn't be THAT hard ... 
Mfx 
I know, that's why i said you should stray from it, to create your own map. 
Willem 
looks rad. 
 
I would love to tinker with the converter 
 
I'll definitely release it ... probably once I get done with this project. I'll include the source as well as a lesson in what NOT to do with code. 
Looking Forward To Another Quake Map To Play! 
Because I'm too lazy and obsessed with doom mapping. 
 
MFX you got talent, love the visual.

Simple and efective. 
WarrenM 
I like it, looking good, nice style. 
 
Spasm62 
Gives me impulses to to make the smoke.spr a broader range of five frames, and to decorate the sides of the corridor with an animating roll of trainview frames.

Great sreenshot. 
 
Three red spots and a flashing white blot! 
 
That's what I see too. DAMN that's dark. 
Mystery Train 
The side slide of a static ent can make smooth animations,
alhough they get queer in long termain.

func_train 
 
Haha, awesome. 
 
i love train levels. the constant and fast movement gives a very action feel to a level and the sound contrast between indoor and outdoor portions works really well to set the tone for pacing. 
Did You Play 
The Q2 Lazarus pack called Citizen Abel?

Its a heavily scripted cyberpunk story style mod which has trains and car chases.

And a fight against a helicopter. And a casino.

It's great. 
 
played the first one... was really shit.
this is what you're talking about right: http://blendogames.com/older.htm (at the bottom)

there is a train sequence but it's little more than running across the top of 6 cars while monsters spawn behind you.

i was thinking more where you're fighting through the cars themselves with different types too (cargo ones, passenger ones, fancy passenger ones, etc...) where monsters can break in through windows or in the case of cargo containers, open those side doors or something. 
Citizen Abel 2 
Maybe it hasn't aged well, but that unit was very good, according to my memory. 
 
Experimenting with both a different visual style and also hammering out bugs in the OBJ->MAP convertor.

https://dl.dropboxusercontent.com/u/161473/SeptQuake/Update3.jpg 
They Got Better 
With each version, the 4th was great. I think that's the one with the Makron as a crime syndicate boss, and more involved train stuff.

Also I stole an idea from it 'telefragged' :) 
Willem 
Minecraft has taught me that wooden floors and lava don't mix. What about flagstones?

I hope you've got some eerie sounds for that void as well :D 
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