#11640 posted by
killpixel on 2014/09/08 04:07:52
very cool, look forward to seeing more of it.
#11641 posted by
metlslime on 2014/09/08 05:52:11
chains are the new crates.
COOLBEANS
NICE WarrenM I'll be watching this
The Artist Formerly Known As Willem
That looks really good!
WarrenM, that is so fucking cool. What 3D software is that?
#11646 posted by
ptoing on 2014/09/08 11:21:06
@WarrenM: Will you be releases the OBJ converter thing? Also, am I correct in assuming that it also uses UV data to get texture scaling and rotation and such? Or did you do that in Trenchbroom after importing?
@FifthElephant: Looks like Modo to me.
#11647 posted by
JneeraZ on 2014/09/08 11:40:23
Thanks guys!
Yes, it's MODO. I lurve MODO.
And I could release the OBJ convertor thing. It's not as awesome as you're imaging, believe me. :) All texture work is done in Trenchbroom. The OBJ->MAP thing is a simple polygons to planes thing.
BUT it's useful for getting shapes that are hard to do in a traditional Quake editor.
#11648 posted by
negke on 2014/09/08 11:54:20
If you do a MAP->OBJ thing as well, we have a deal.
#11649 posted by
JneeraZ on 2014/09/08 12:15:11
Do you mean MAP or BSP? MAP wouldn't be THAT hard ...
Mfx
#11650 posted by
Cocerello on 2014/09/08 13:37:57
I know, that's why i said you should stray from it, to create your own map.
I would love to tinker with the converter
#11653 posted by
JneeraZ on 2014/09/08 16:30:16
I'll definitely release it ... probably once I get done with this project. I'll include the source as well as a lesson in what NOT to do with code.
Looking Forward To Another Quake Map To Play!
#11654 posted by
Breezeep_ on 2014/09/09 01:29:16
Because I'm too lazy and obsessed with doom mapping.
#11655 posted by
Trinca on 2014/09/09 07:07:38
MFX you got talent, love the visual.
Simple and efective.
WarrenM
#11656 posted by
Shambler on 2014/09/09 22:57:52
I like it, looking good, nice style.
Spasm62
#11658 posted by
madfox on 2014/09/13 23:48:25
Gives me impulses to to make the smoke.spr a broader range of five frames, and to decorate the sides of the corridor with an animating roll of trainview frames.
Great sreenshot.
#11659 posted by
negke on 2014/09/14 08:54:17
Three red spots and a flashing white blot!
#11660 posted by
JneeraZ on 2014/09/14 11:46:44
That's what I see too. DAMN that's dark.
Mystery Train
#11661 posted by
madfox on 2014/09/14 12:43:07
The side slide of a static ent can make smooth animations,
alhough they get queer in long termain.
func_train
#11663 posted by
necros on 2014/09/14 20:07:08
i love train levels. the constant and fast movement gives a very action feel to a level and the sound contrast between indoor and outdoor portions works really well to set the tone for pacing.
Did You Play
#11664 posted by
ijed on 2014/09/14 21:53:27
The Q2 Lazarus pack called Citizen Abel?
Its a heavily scripted cyberpunk story style mod which has trains and car chases.
And a fight against a helicopter. And a casino.
It's great.