#11640 posted by
killpixel on 2014/09/08 04:07:52
very cool, look forward to seeing more of it.
#11641 posted by
metlslime on 2014/09/08 05:52:11
chains are the new crates.
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COOLBEANS
NICE WarrenM I'll be watching this
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The Artist Formerly Known As Willem
That looks really good!
WarrenM, that is so fucking cool. What 3D software is that?
#11646 posted by
ptoing on 2014/09/08 11:21:06
@WarrenM: Will you be releases the OBJ converter thing? Also, am I correct in assuming that it also uses UV data to get texture scaling and rotation and such? Or did you do that in Trenchbroom after importing?
@FifthElephant: Looks like Modo to me.
#11647 posted by
JneeraZ on 2014/09/08 11:40:23
Thanks guys!
Yes, it's MODO. I lurve MODO.
And I could release the OBJ convertor thing. It's not as awesome as you're imaging, believe me. :) All texture work is done in Trenchbroom. The OBJ->MAP thing is a simple polygons to planes thing.
BUT it's useful for getting shapes that are hard to do in a traditional Quake editor.
#11648 posted by
negke on 2014/09/08 11:54:20
If you do a MAP->OBJ thing as well, we have a deal.
#11649 posted by
JneeraZ on 2014/09/08 12:15:11
Do you mean MAP or BSP? MAP wouldn't be THAT hard ...
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Mfx
#11650 posted by
Cocerello on 2014/09/08 13:37:57
I know, that's why i said you should stray from it, to create your own map.
I would love to tinker with the converter
#11653 posted by
JneeraZ on 2014/09/08 16:30:16
I'll definitely release it ... probably once I get done with this project. I'll include the source as well as a lesson in what NOT to do with code.
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Looking Forward To Another Quake Map To Play!
#11654 posted by
Breezeep_ on 2014/09/09 01:29:16
Because I'm too lazy and obsessed with doom mapping.
#11655 posted by
Trinca on 2014/09/09 07:07:38
MFX you got talent, love the visual.
Simple and efective.
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WarrenM
#11656 posted by
Shambler on 2014/09/09 22:57:52
I like it, looking good, nice style.
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Spasm62
#11658 posted by
madfox on 2014/09/13 23:48:25
Gives me impulses to to make the smoke.spr a broader range of five frames, and to decorate the sides of the corridor with an animating roll of trainview frames.
Great sreenshot.
#11659 posted by
negke on 2014/09/14 08:54:17
Three red spots and a flashing white blot!
#11660 posted by
JneeraZ on 2014/09/14 11:46:44
That's what I see too. DAMN that's dark.
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Mystery Train
#11661 posted by
madfox on 2014/09/14 12:43:07
The side slide of a static ent can make smooth animations,
alhough they get queer in long termain.
func_train
#11663 posted by
necros on 2014/09/14 20:07:08
i love train levels. the constant and fast movement gives a very action feel to a level and the sound contrast between indoor and outdoor portions works really well to set the tone for pacing.
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Did You Play
#11664 posted by
ijed on 2014/09/14 21:53:27
The Q2 Lazarus pack called Citizen Abel?
Its a heavily scripted cyberpunk story style mod which has trains and car chases.
And a fight against a helicopter. And a casino.
It's great.