Metl
#11635 posted by negke on 2012/01/27 20:53:54
Bspinfo.exe
Exceptional
#11636 posted by Preach on 2012/01/27 22:27:38
Any other quoth monsters have that code?
Nope, it's part of a larger function that only applies to the polyp.
#11637 posted by necros on 2012/01/27 22:28:31
as long as the extra marksurfaces come from bmodels and not the worldmodel
that's interesting and good to know. :)
Dont Fight It
Use external mapmodels.
Or Bsp2
#11639 posted by rj on 2012/01/28 12:06:15
Negke
#11640 posted by ijed on 2012/01/30 00:13:56
Just use BSP2 - its not tied to the mod.
Wagh
#11641 posted by ijed on 2012/01/30 00:15:38
Looks like I've got recent post blindness.
Carve Functionality ...
#11642 posted by Baker on 2012/01/30 02:03:44
Do any of the following editors have "carve" functionality like Worldcraft:
1. Quark
2. QER (Sikkpin) or GTKRadiant or NetRadiant
3. ToeTag (I didn't see it anywhere)
I'm trying to grasp the concept of how brush splitting occurs in code and with the 3 all being open source.
#11643 posted by necros on 2012/01/30 03:16:39
sikkpin's qe3 and gtkradiant do, as does quark.
Shader Downloads
#11644 posted by banksy on 2012/01/30 05:20:59
I am using NetRadiant (GtkRadiant) and when I right click on the 2d box, and go to func, I am missing some (e.g. func_breakable, and func_door)
Where can I locate and download these files?
I was also interested in finding some 3D models, if anyone ahs any links :)
#11645 posted by Spirit on 2012/01/30 09:56:05
in quark you can have subtractive brushes and there is a carving function too. and since it is quark you will probably end up with floating point horror in any case.
Shader Downloads
#11646 posted by banksy on 2012/01/30 10:12:34
I am using NetRadiant (GtkRadiant) and when I right click on the 2d box, and go to func, I am missing some (e.g. func_breakable, and func_door)
Where can I locate and download these files?
I was also interested in finding some 3D models, if anyone ahs any links :)
#11647 posted by Spirit on 2012/01/30 10:49:45
what game or mod?
#11648 posted by banksy on 2012/01/30 11:40:18
Urban terror
#11649 posted by negke on 2012/01/30 11:50:08
You need the entity def file for Urban Terror (probably on its website). If that one is missing the entities, you can edit the file with a text editor and add them manually. Just follow the pattern the other entities have. Or copy the missing ents from the default Q3A def file.
#11650 posted by banksy on 2012/01/30 11:50:45
Yes i have that, but i dont know where to put it
#11651 posted by banksy on 2012/01/31 05:07:54
I'm running NetRadiant on my mac, and I have tried putting UrbanTerror.def (The file with these functions) in every single folder in radiant, and in Urban Terror, but still nothing???
#11652 posted by digs on 2012/01/31 05:11:21
DEF file are best placed as a standalone game, but not as a mod. And do not forget to add UrbanTerror.game file in the directory "netradiant/games"
#11653 posted by banksy on 2012/01/31 08:52:41
thats the thing though, there is an urban terror game file in my netradiant/games
???
#11654 posted by banksy on 2012/01/31 09:42:08
isn't***
#11655 posted by digs on 2012/01/31 10:36:59
I'm sorry. It seemed to me that Urban Territory it is mod. Have you tried to do as well as for other games?
#11656 posted by negke on 2012/01/31 10:38:31
#11657 posted by banksy on 2012/01/31 10:40:20
Urbanterror is standalone
#11658 posted by banksy on 2012/01/31 10:47:31
thanks for the link negke.
Though still nothing... maybe im just not placing folders in right area.
also, anyone know where i can find some pre-colured/textured models?
#11659 posted by banksy on 2012/02/01 08:21:15
Ok, i found out ow to do it. You need to right click on Netradiant App, then click "Show Package Contents, you then go to Contents>MacOS>Install>q3.game then place urbanterror.def in there
anyone know where i can find some pre-colured/textured models?
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