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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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Metl 
Bspinfo.exe 
Exceptional 
Any other quoth monsters have that code?

Nope, it's part of a larger function that only applies to the polyp. 
 
as long as the extra marksurfaces come from bmodels and not the worldmodel

that's interesting and good to know. :) 
Dont Fight It 
Use external mapmodels. 
Or Bsp2 
 
Negke 
Just use BSP2 - its not tied to the mod. 
Wagh 
Looks like I've got recent post blindness. 
Carve Functionality ... 
Do any of the following editors have "carve" functionality like Worldcraft:

1. Quark
2. QER (Sikkpin) or GTKRadiant or NetRadiant
3. ToeTag (I didn't see it anywhere)

I'm trying to grasp the concept of how brush splitting occurs in code and with the 3 all being open source. 
 
sikkpin's qe3 and gtkradiant do, as does quark. 
Shader Downloads 
I am using NetRadiant (GtkRadiant) and when I right click on the 2d box, and go to func, I am missing some (e.g. func_breakable, and func_door)

Where can I locate and download these files?

I was also interested in finding some 3D models, if anyone ahs any links :) 
 
in quark you can have subtractive brushes and there is a carving function too. and since it is quark you will probably end up with floating point horror in any case. 
Shader Downloads 
I am using NetRadiant (GtkRadiant) and when I right click on the 2d box, and go to func, I am missing some (e.g. func_breakable, and func_door)

Where can I locate and download these files?

I was also interested in finding some 3D models, if anyone ahs any links :) 
 
what game or mod? 
 
Urban terror 
 
You need the entity def file for Urban Terror (probably on its website). If that one is missing the entities, you can edit the file with a text editor and add them manually. Just follow the pattern the other entities have. Or copy the missing ents from the default Q3A def file. 
 
Yes i have that, but i dont know where to put it 
 
I'm running NetRadiant on my mac, and I have tried putting UrbanTerror.def (The file with these functions) in every single folder in radiant, and in Urban Terror, but still nothing??? 
 
DEF file are best placed as a standalone game, but not as a mod. And do not forget to add UrbanTerror.game file in the directory "netradiant/games" 
 
thats the thing though, there is an urban terror game file in my netradiant/games
??? 
 
isn't*** 
 
I'm sorry. It seemed to me that Urban Territory it is mod. Have you tried to do as well as for other games? 
 
 
Urbanterror is standalone 
 
thanks for the link negke.
Though still nothing... maybe im just not placing folders in right area.
also, anyone know where i can find some pre-colured/textured models? 
 
Ok, i found out ow to do it. You need to right click on Netradiant App, then click "Show Package Contents, you then go to Contents>MacOS>Install>q3.game then place urbanterror.def in there

anyone know where i can find some pre-colured/textured models? 
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