 Kinn
#1141 posted by JPL on 2007/04/10 08:27:17
Agreed on that point, nevertheless, I like the concept of mixing COD + Starship Tropper + Doom3 in order to develop the game. The ambiance of the website is quite cool as well... and if it reflects the game itself (I hope so much), it would be a good point in the decision to buy a PS3 IMHO... Anyway, I really liked what ?I saw there... that's why I posted.. :)
 Sumotori
#1142 posted by than on 2007/04/12 17:13:35
dunno how old this is, but I figure some of you must have seen it since it's so fucking cool.
http://web.t-online.hu/archee83/sumotori/
hilarious.
 Than: Haha
#1143 posted by bear on 2007/04/13 12:19:59
these sumos are the best physical comedians I've seen! The movment is really great (and funny)
 Bear
#1144 posted by than on 2007/04/13 14:48:52
too true. The author has done a stunning job of making move like incredibly clumsy humans. It's pretty impressive when you consider that there is no animation and they are working out how to stand up on their own.
Try watching them as they try to get up to bow after a fight... they usually get up in the end, but not before falling out of the ring and crashing through the barriers at the side.
 Fuck
#1145 posted by megaman on 2007/04/13 15:02:32
that is nice. and i almost went to breakpoint - its about 50km from here - had to learn though. :/
 Excellent
#1146 posted by ijed on 2007/04/13 15:37:51
Everyone here loved it, I'm just wondering how long until someone gives the author some cash to make a selling version.
 Haha
#1147 posted by bal on 2007/04/13 19:22:26
Great little game, it reminds me those robot combats they have in some tech schools, especially the way they get up.
 Riddick
#1148 posted by nitin on 2007/04/14 14:21:06
well I'm hooked, despite the flaws.
I think I've finished 3/4 of it in one long sitting. Good stuff.
 .
#1149 posted by necros on 2007/04/14 16:20:46
it's an excellent game. riddick is such a fun character to play :)
 Question
#1150 posted by nitin on 2007/04/15 02:13:05
is performance uniformally shit for everyone ?
this is the first game to actually bring my 7900gt to its knees. I had to turn off stencil shadowing (the shader 2.0++ option) and turn off model shadows to make it playable in combat scenes.
And AA doesnt really seem to work here even if you force it. I have 8x AA on but there's still aliasing and jaggies evrywhere.
#1151 posted by gone on 2007/04/16 10:05:28
than: not clumsy, drunk. They move exactly like seriously drunk people :)
megaman : can u code? lets make a demo :)
nitin: odd, I played it on rad 9600xt and fx5900
shader 2.0 all on 800x600 was fine, 1024 unsmooth, but still playable
(and the game refused to run on 7600 at all complaing its not OGL 1.2 so => trashbin )
you should get ~70fps average
http://www.ixbt.com/video/itogi-video/0906/itogi-video-cr1-wxp-aaa-1280-pcie.html
 Goathic3
#1152 posted by gone on 2007/04/16 10:07:43
any tips how to make it not ugly-looking on the coast? maxing both detail distance settings doesnt help at all
 Speedy
#1153 posted by nitin on 2007/04/16 11:41:06
yeah I dont know, bit weird but it runs ok without the soft stencil shadows so its not too bad.
 Speeds
#1154 posted by megaman on 2007/04/16 15:02:25
yeah, getting into graphics programming, but a demo is a shitload of code :/
 Ok
#1155 posted by nitin on 2007/04/18 15:01:59
finished ridick.
very very good stuff with a few detracting flaws. I liked the engine, nice effects and even though AA doesnt work properly and it's a bit of a system hog with stencil shadows, it still looks quite good without those options. Levels look good, not brilliant like Unreal 2, but good. It helps that a very strong atmosphere is also there which definitely gives it a very distinct sense of place.
Combat I thought was brutal, I havent played FEAR yet but the fights against the guards here were quite thrilling quite a few times. And none were too frustrating. The movement, however, felt like shit.
I cant say I cared for the way they closed each chapter, with riddick getting caught and being placed in higher security each time. Fine the first time, annoying all the other times.
Secondly, there is non-linear and there is annoyingly nonlinear. I have to say, especially in the mine levels, it felt closer to the latter than the former although I guess I gathered my bearings quick enough.
Anyway, overall I was very satisfied with it.
#1156 posted by ijed on 2007/04/18 15:30:14
Alot of the opinions I heard were the same - another game of flawed brilliance; I want to play it.
The thing about getting captured each time sounds interesting, kind of like Eternal Darkness where you know most of your characters will end up dead after the chapter.
Although there you kept some of the items and all of the spells - in Riddick you lose everything you collected each time?
 Ijed
#1157 posted by nitin on 2007/04/18 15:45:30
yep, you basically start a new chapter each time in a different higher security setting
 Far Cry
#1158 posted by nitin on 2007/04/21 07:43:58
nice stuff!
dont know how far in I am, but I love it.
 Riddick
#1159 posted by bear on 2007/04/21 16:42:43
is a fine example of a game where the overall experience is higher than the sum of the parts. It's not a great shooter, it's not a great stealth game, it's not a great melee fight game but it is a great game.
 Pikmin 2
#1160 posted by R.P.G. on 2007/04/22 04:48:38
I spent about 3 hours playing a 2p battle with a friend yesterday. I had only played the game for about 6 hours in single player, so I still haven't mastered the game. Anyway, it was great fun. Some of the maps were too small, but the cuteness of the Pikmin always shown through. It's like a cross between Katamari Damacy, Lemmings, and Warcraft.
It was my friend's first time playing but he kicked my ass in in 12 out of 22 rounds. :/
 I Thought
#1161 posted by megaman on 2007/04/23 03:27:06
rpg spelled pakman wrong
 Games.
#1162 posted by Shambler on 2007/04/23 12:53:14
Bear that is well put about Riddick. I'm not sure I found it quite "great" but it is very good in the way you mention. It's a solid, well done, one-off gaming experience.
Far Cry is awesome (with the quicksave command added). Not much more to say than that. It gets better and better generally.
 It's Ok, Megaman
#1163 posted by R.P.G. on 2007/04/23 14:44:44
I think you spelled Pacman wrong. ;)
 Lul
#1164 posted by megaman on 2007/04/25 04:11:45
i seriously thought it was written like that :/
 Far Cry
#1165 posted by nitin on 2007/04/25 04:48:51
finished it.
Awesome game, the engine and levels are brilliant. Outdoors are obviously the star attrations but indoor ones looked good too, although you could see that the designers threw in every effect they could to make up for the lack of detail possible in indoor levels.
Still, it looked stunning and ran pretty well on my setup, some killer views of stuff in some areas. But it's the same open endedness of the levels that lets you go pretty much anywhere that makes the gameplay so varied and interestng. The AI is ok, and the fights are nothing special but the sheer amount of variety afforded makes it very fresh.
I died many times but I was only frustrated on a handful of occasions which is saying a lot for a game with mainly hitscan weapons. The story and cutscenes were crap, but they didnt come into the way too much.
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