I Always Liked The Idea
#11593 posted by
megaman on 2007/01/25 09:46:53
of the q guy being lost in all those portals and seeking a way back home.
Preach: EF_HACK
#11595 posted by
efdat on 2007/01/25 11:17:55
thanks for the idea. i did it just like that now, although it really is a hack. works fine. i play r_exp4.wav from BecomeExplosion() which is called by almost all standard explosions.
it's a pity that the TE_EXPL light effect cannot be used in qc in an easier way.
Dave The Quake Marine?
#11596 posted by
than on 2007/01/25 17:44:48
Try reading the dm3rmx txt file to get a bit more on Dave's backstory, Lun.
Story:
#11597 posted by
metlslime on 2007/01/25 20:47:53
It's 5am when you get the call. By 5:30 you're in the secret installation. The commander explains tersely, "It's about the slipgate project...">
That's all you need.
Now speaking of that, the old realaudio show "QuakeCast" that Blue of Blue's News used to host started with some voice actors doing a really good/funny job of acting that story. I always wished I could get an mp3 of that intro.
I still wish that. Make my dreams come true!
Woah
#11600 posted by
Spirit on 2007/01/25 21:40:03
Awesome. That is like podcast-history (when it was actually good) or what? :D
Thanks metl, I never heard about it.
There are two full episodes (I think) btw:
http://www.cvanepps.com/audio/quake_phenomenon_mace_royer.mp3
http://www.cvanepps.com/audio/quakecast_oct_2_1997.mp3
Metlslime
#11602 posted by
mwh on 2007/01/26 23:04:15
Damn, someone should have told Mindcrime...
Work In Progress:
#11603 posted by
metlslime on 2007/01/27 03:00:26
I'm working on a picture of Quake's ogre. Here is the image so far:
http://www.celephais.net/shite/ogre3.jpg
Still trying to get that stupid grenade launcher to look good, and still need to tighten up a lot of the shapes and details. Advice welcome.
My Quake
Quickly cut from another discussion on ESReality:
Well, my friend imagined it as if he was a united states marine/ranger which has been sent through the slipgate on a counter-attack against these other-dimensional beings.
Another guy imagined it as taking place on earth in the beginning but some alien invasion has infected the soldiers, so they and the rottweilers turn really aggressive and you have to get in there and eliminate the threat, and then you follow the slipgates further to combat the threat.
I kind of imagined the story as a man(perhaps nonhuman) who is a slipgater for a profession/life, it's just what he's always done and will always do until he dies, he has his magical armor and weapons which he has found and taken with him from the different places he sees(axe from the castles, nailgun from the miltary bases etc) and explores and fights back and forth between these 4 different places in time and space:
One is the military bases, which I imagine to be in humanitys future, in many places in space and also strongholds against other dimensions,
Two is these abandoned ruins and temples, of some forgotten race, now occupied by strange creatures and monsters,
Three is a dark medieval time(some alternate version of earth perhaps), in castles, with knights and dark screams in the dungeons, and the undead),
Four are these strange and foreign city-scapes and libraries, inhabited by the same strange creatures and magic users like the flying wizards(more like flying lizards but their entity name is monster_wizard in the editor :D).
I am not sure why you actually go out and hunt/kill Shub Niggurath(the end boss), maybe she just got in the way or so. I'm sure the Ranger is still searching on through the stars for whatever he might be looking for, and I'm sure he'll keep fighting his ranger brothers for dominance and respect with his artifacts retrieved from strange dimensions and places(deathmatch!).
---
That above was the cutout, what I really did love about the quake guy is his genericness and non-speciality, everything was really fuzzy and you could mold him to what you wanted him to be, his armor could be made of kevlar, some high-tech alloy plastic, or just plain medieval iron(what I always preferred), his gun could come from some strange dimension or it could come from behind a bar counter, both worked equally well. It's like clay, you shape and form it to whatever your subconcious prefers.
LOL
#11606 posted by
inertia on 2007/01/27 04:39:18
@ lun
@voodoo: ye i agree, nice points there
Metl
#11608 posted by
BlackDog on 2007/01/27 06:57:40
It doesn't look like a very interesting pose to me. He's just standing there grimacing (at... the floor?) and there really are more interesting things that a monster with a grenade launcher and chainsaw could be doing. :)
The painting is ok, although lighting is a bit bland. The toenails look a bit cartoony outlined like that, and the top of his (it's?) shoulders makes a very flat line. Maybe the silhouette could be better there? Anyway, the weakest point of the whole thing is definitely the grenade launcher, which doesn't look quite right in terms of lighting or perspective. The rest is pretty cool.
My favourite bits are the teeth and the splatters on the 'saw. Nice. Oh, and his beady eyes.
Blackdog/lunaran
#11609 posted by
metlslime on 2007/01/27 07:21:21
yes, my main mistake was just copying the ogre in his idle post, where just sort of stands there contemplating the universe while his face is frozen in this sort of growl/grimace. While it's how he looks in game, it's not a very good pose for a painting.
Anyway, I'll try to finish the details on this one, and hopefully next time I'll get the composition/pose sorted before i start painting details.
Not To Turn This Into An Eyes Or Not Eyes Discussion
#11610 posted by
megaman on 2007/01/27 12:38:26
but i always imagined the ogres had hair.
Megaman
#11611 posted by
pope on 2007/01/27 14:37:20
... shamblers sure,
but OGRES? hair? whut? well maybe a few wispy ones...
Metl
Oh kickass, you! Are we to expect a whole series of Quake portraits, or is this what you've done lately in your spare time? In any case, keep up the good work -- and get that guy in a suitably molded-brick dungeon or something =D
Slime...
#11613 posted by
generic on 2007/01/27 16:17:19
The chainsaw blade is slightly out of perspective but I like your ogre overall (overalls?) :)
Hopefully, he is the first piece of concept art created for the next installment of Quake which will be a true sequel to the original ;)
Text Search And Replace Stuff Woes Again
#11614 posted by
Spirit on 2007/01/27 17:27:10
I have the following text blocks for ~900 times:
<td class="filelisting"> <a href="wip/a2d2.html"> a2d2 - </a></td>
<td class="filelisting"> <a href="filebase/.zip"> DL</a></td>
(minus the spaces before each <a and after the following ">, func replaces it with ... otherwise)
It would be awesome if someone had an "scripted" way to get (in this example:) a2d2 and copy it into filebase/.zip so I get filebase/a2d2.zip. The result would look like:
<td class="filelisting"> <a href="wip/a2d2.html"> a2d2 - </a></td>
<td class="filelisting"> <a href="filebase/a2d2.zip" > DL</a></td>
There are about 900 places in one textfile where this would need to be done, with different maps of course, for example filebase/sm112_pack.zip.
Linux or Windows does not matter. I can install software too (got Python already).
Same Here
#11615 posted by
HeadThump on 2007/01/27 17:50:13
but i always imagined the ogres had hair.
A buzzstyle 'haircut you could set your watch too' like Johnny Unitas because the Ogre means business.
Spirit
#11617 posted by
mwh on 2007/01/27 18:31:00
you could do that with query-replace-regexp in emacs. upload the file or email it to me and i can do it for you if you like.