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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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They look so rounded and smooth. Like blocks of cheese. 
 
Buncha moldy cheese! Actually, with the colours that Quake has you could make some pretty good cheese textures. 
 
Haha, blocks of cheese, indeed. And there you have a name for your texture set. 
Just Passed The 5000 Brush Mark On My Latest Map... 
Kewl! 
Cheers! 
Very Nice 
You can pop the texture box and visgroup box underneath the Categories/Objects/Faces box, just drag and drop - then BOOM - you have more room ;) 
Oh Cool.. 
just saw the name of the map. 
 
Looks pretty rad! 
Oooh Classic Idmetal 
H Y P E

can we get a nicer screenshot? :D 
Thanks 
MFX: Thanks

RickyT23: Startlingly obvious, but it never occurred to me once. It feels like my mapping window has doubled in size, which is hugely helpful. Thanks.

MFX: Discovered it while browsing the <a href=http://www.noevdia.com/news.php>NED</a> website for new releases. The name stuck in my mind (didn't hurt the I liked the <a href=http://aluktodolo.bandcamp.com/album/finsternis>album</a>

Fifth: Thanks

Daz: There is no nicer screenshot. It's mostly wide-open areas that are only partially complete. This is one of the few places cohesive enough to represent the map in a positive light. 
HTML FAIL 
Daya 
skill 2 demos for gravelpit_1.3: https://www.dropbox.com/s/buhx9ux7w4vdaor/grav13_ericw.zip?dl=0

Looking good. The final arena still needs a bit more ammo, I think.
There could be more monsters given the large spaces... Maybe spawn in reinforcements when you hack the computers? (totally cliched of course.) 
 
Don't know if this link will work but ... messing around on the long weekend. Coding...

https://drive.google.com/file/d/0B6cay6zUJZndTU15R2UzcWZuZEE/edit?usp=sharing 
Gore Is Good 
Knave is done to death i heard someone saying last time around:)

Prove him wrong! 
 
Whoever said that is an asshole, Knave rules.

Is that a Knave and Zer combo? I always wanted to do just that. 
 
The gore fountain is indeed inspired by Zer, but it's my own code... 
Sweet 
new willem map! 
Dat Font Rendering! 
Also nice level ;-) 
 
Right? I can 45 degree with the best of them... 
 
So I got my OBJ to MAP convertor thing running .. you feed it an OBJ file and it places the MAP formatted text on the clipboard, ready for pasting into Trenchbroom. This SHOULD alleviate a lot of the issues I was having with trying to get good looking rocks and other shapes.

We'll see. It still carries with it all the Quake weirdness with plane accuracy and stuff. It works OK with simple edge bevels but trying to do something even slightly complicated and the planes start sliding off just enough to get misaligned certs where shapes meet...

... actually, SleepwalkeR : Does Trenchbroom use the grid size at all when handing pasted MAP text? Maybe that's why the planes seem so wrong sometimes. Probably not but it's a long shot. I'll try setting the grid to 1 next time I have a problem and see what happens.

/ramble 
Obvious But... 
Did you snap the geometry to grid after pasting it?

edit/actions/snap verticies

It has crash problem in TB1 when snapping large amounts of geometry, like entire levels, but thats probably just a memory issue. 
 
Oh yeah, I can fix it by manually twiddling verts and such in Trenchbroom but I'd rather not. A clean paste is my goal. Heh... 
Nope 
TB parses the pasted brushes just like it would parse them from a map file. The grid has no effect on this. I suppose that either you are snapping your plane points to integer coordinates, or that the process by which you determine the plane points is not accurate, or, finally, you're seeing the inherent imprecision of the vertex generation algorithm that TB uses. 
 
Yeah ... OK, thanks for the info! It's close enough for what I need so I'll probably move on. :) 
Ye Olde Screenshot Thread 
123

Not much texture in this, mostly column01_3 with some runic addons:) What do you think? 
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