#11583 posted by
Lunaran on 2014/08/24 03:50:07
I thought about it more, and I think the list of purple things in Quake actually is three items:
- Runes
- The sky
- Voreballs
Am I missing anything?
#11584 posted by anonymous user on 2014/08/24 04:07:27
http://imgur.com/MUf2uMO
Id1 texture arch07? Or not id1? Purple.
#11585 posted by
ptoing on 2014/08/24 04:10:10
It's used in a few textures, but never as the actual colour of an object, just as an accent/blend colour. Underused for sure.
The Slipgate Too
#11586 posted by
negke on 2014/08/24 11:20:39
And yes, there's a version of an arch (or a window?) with purple, but it only appears in QTest.
Someone should make an otp.wad :P with purple variants of existing textures. Jam!
Reccomended Settings For Screenshots?
#11587 posted by
Drew on 2014/08/25 02:53:44
#11588 posted by
necros on 2014/08/26 00:38:17
like in the game? or like the image itself?
Did Not Have A Lot Of Time, But...
#11589 posted by
ptoing on 2014/08/26 01:02:27
here's some more work on the big stones tile and a tiled view.
https://dl.dropboxusercontent.com/u/15588722/post/func_msg/brickstile.png
There are still areas which need some work, to hide the tiling a bit (mainly the area where there are 2 broken bits right next to each other, which creates a dark bit.
Colour variations on this are also not final, just research, but it works pretty well I think.
#11590 posted by
Lunaran on 2014/08/26 04:10:42
They look so rounded and smooth. Like blocks of cheese.
#11591 posted by
ptoing on 2014/08/26 04:15:59
Buncha moldy cheese! Actually, with the colours that Quake has you could make some pretty good cheese textures.
#11592 posted by anonymous user on 2014/08/26 11:07:35
Haha, blocks of cheese, indeed. And there you have a name for your texture set.
Just Passed The 5000 Brush Mark On My Latest Map...
#11593 posted by
ionous on 2014/08/27 23:23:41
Very Nice
#11595 posted by
RickyT33 on 2014/08/27 23:37:12
You can pop the texture box and visgroup box underneath the Categories/Objects/Faces box, just drag and drop - then BOOM - you have more room ;)
Oh Cool..
#11596 posted by
mfx on 2014/08/27 23:38:52
just saw the name of the map.
Oooh Classic Idmetal
#11598 posted by
DaZ on 2014/08/28 13:41:53
H Y P E
can we get a nicer screenshot? :D
Thanks
#11599 posted by
ionous on 2014/08/28 23:42:32
MFX: Thanks
RickyT23: Startlingly obvious, but it never occurred to me once. It feels like my mapping window has doubled in size, which is hugely helpful. Thanks.
MFX: Discovered it while browsing the <a href=http://www.noevdia.com/news.php>NED</a> website for new releases. The name stuck in my mind (didn't hurt the I liked the <a href=http://aluktodolo.bandcamp.com/album/finsternis>album</a>
Fifth: Thanks
Daz: There is no nicer screenshot. It's mostly wide-open areas that are only partially complete. This is one of the few places cohesive enough to represent the map in a positive light.
Daya
#11601 posted by
ericw on 2014/08/29 03:43:32
skill 2 demos for gravelpit_1.3:
https://www.dropbox.com/s/buhx9ux7w4vdaor/grav13_ericw.zip?dl=0
Looking good. The final arena still needs a bit more ammo, I think.
There could be more monsters given the large spaces... Maybe spawn in reinforcements when you hack the computers? (totally cliched of course.)
#11602 posted by
JneeraZ on 2014/09/01 01:05:44
Don't know if this link will work but
... messing around on the long weekend. Coding...
https://drive.google.com/file/d/0B6cay6zUJZndTU15R2UzcWZuZEE/edit?usp=sharing
Gore Is Good
#11603 posted by
mfx on 2014/09/01 01:18:18
Knave is done to death i heard someone saying last time around:)
Prove him wrong!
Whoever said that is an asshole, Knave rules.
Is that a Knave and Zer combo? I always wanted to do just that.
#11605 posted by
JneeraZ on 2014/09/01 11:49:55
The gore fountain is indeed inspired by Zer, but it's my own code...