News | Forum | People | FAQ | Links | Search | Register | Log in
Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
First | Previous | Next | Last
 
I thought about it more, and I think the list of purple things in Quake actually is three items:

- Runes
- The sky
- Voreballs

Am I missing anything? 
 
http://imgur.com/MUf2uMO

Id1 texture arch07? Or not id1? Purple. 
 
It's used in a few textures, but never as the actual colour of an object, just as an accent/blend colour. Underused for sure. 
The Slipgate Too 
And yes, there's a version of an arch (or a window?) with purple, but it only appears in QTest.

Someone should make an otp.wad :P with purple variants of existing textures. Jam! 
Reccomended Settings For Screenshots? 
 
 
like in the game? or like the image itself? 
Did Not Have A Lot Of Time, But... 
here's some more work on the big stones tile and a tiled view.

https://dl.dropboxusercontent.com/u/15588722/post/func_msg/brickstile.png

There are still areas which need some work, to hide the tiling a bit (mainly the area where there are 2 broken bits right next to each other, which creates a dark bit.

Colour variations on this are also not final, just research, but it works pretty well I think. 
 
They look so rounded and smooth. Like blocks of cheese. 
 
Buncha moldy cheese! Actually, with the colours that Quake has you could make some pretty good cheese textures. 
 
Haha, blocks of cheese, indeed. And there you have a name for your texture set. 
Just Passed The 5000 Brush Mark On My Latest Map... 
Kewl! 
Cheers! 
Very Nice 
You can pop the texture box and visgroup box underneath the Categories/Objects/Faces box, just drag and drop - then BOOM - you have more room ;) 
Oh Cool.. 
just saw the name of the map. 
 
Looks pretty rad! 
Oooh Classic Idmetal 
H Y P E

can we get a nicer screenshot? :D 
Thanks 
MFX: Thanks

RickyT23: Startlingly obvious, but it never occurred to me once. It feels like my mapping window has doubled in size, which is hugely helpful. Thanks.

MFX: Discovered it while browsing the <a href=http://www.noevdia.com/news.php>NED</a> website for new releases. The name stuck in my mind (didn't hurt the I liked the <a href=http://aluktodolo.bandcamp.com/album/finsternis>album</a>

Fifth: Thanks

Daz: There is no nicer screenshot. It's mostly wide-open areas that are only partially complete. This is one of the few places cohesive enough to represent the map in a positive light. 
HTML FAIL 
Daya 
skill 2 demos for gravelpit_1.3: https://www.dropbox.com/s/buhx9ux7w4vdaor/grav13_ericw.zip?dl=0

Looking good. The final arena still needs a bit more ammo, I think.
There could be more monsters given the large spaces... Maybe spawn in reinforcements when you hack the computers? (totally cliched of course.) 
 
Don't know if this link will work but ... messing around on the long weekend. Coding...

https://drive.google.com/file/d/0B6cay6zUJZndTU15R2UzcWZuZEE/edit?usp=sharing 
Gore Is Good 
Knave is done to death i heard someone saying last time around:)

Prove him wrong! 
 
Whoever said that is an asshole, Knave rules.

Is that a Knave and Zer combo? I always wanted to do just that. 
 
The gore fountain is indeed inspired by Zer, but it's my own code... 
Sweet 
new willem map! 
Dat Font Rendering! 
Also nice level ;-) 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.