That's Hardly A Big Change From The First Blue Row Though
#11576 posted by ptoing on 2014/08/23 19:43:29
Yeah, I already stated that :P
It is very similar to the difference between the 2 purple ones, mainly saturation change.
If you use a different palette will it display properly?
#11578 posted by necros on 2014/08/23 20:42:51
yes, you can modify the palette the engine uses. in fact, this was done for the YPOD doom mod so that the textures and art assets would look good.
the only thing to be wary of is to check that stock assets are not negatively impacted, but i'm sure ptoing will take care of that.
#11579 posted by ptoing on 2014/08/23 20:47:10
I think the only textures where the sat blues are used are the dopefish stuff (who cares), one of the stained glass windows and the silver keycard texture. None of those should suffer (probably look better actually)
I will probably have to supply an adjusted colormap too, but that would not be a big deal.
#11580 posted by ptoing on 2014/08/23 21:11:13
#11581 posted by Lunaran on 2014/08/24 01:41:59
Don't make two identical blue rows just because there's precedent. The fact that there are two very similar purple rows is already stupid, especially when the complete list of purple things in Quake is three items.
#11582 posted by ptoing on 2014/08/24 02:10:00
Haha, yeah I know. But the resulting blues would be more useful than that fullsat blues (though I guess I could do something else with the saturated end).
#11583 posted by Lunaran on 2014/08/24 03:50:07
I thought about it more, and I think the list of purple things in Quake actually is three items:
- Runes
- The sky
- Voreballs
Am I missing anything?
#11584 posted by anonymous user on 2014/08/24 04:07:27
http://imgur.com/MUf2uMO
Id1 texture arch07? Or not id1? Purple.
#11585 posted by ptoing on 2014/08/24 04:10:10
It's used in a few textures, but never as the actual colour of an object, just as an accent/blend colour. Underused for sure.
The Slipgate Too
#11586 posted by negke on 2014/08/24 11:20:39
And yes, there's a version of an arch (or a window?) with purple, but it only appears in QTest.
Someone should make an otp.wad :P with purple variants of existing textures. Jam!
Reccomended Settings For Screenshots?
#11587 posted by Drew on 2014/08/25 02:53:44
#11588 posted by necros on 2014/08/26 00:38:17
like in the game? or like the image itself?
Did Not Have A Lot Of Time, But...
#11589 posted by ptoing on 2014/08/26 01:02:27
here's some more work on the big stones tile and a tiled view.
https://dl.dropboxusercontent.com/u/15588722/post/func_msg/brickstile.png
There are still areas which need some work, to hide the tiling a bit (mainly the area where there are 2 broken bits right next to each other, which creates a dark bit.
Colour variations on this are also not final, just research, but it works pretty well I think.
#11590 posted by Lunaran on 2014/08/26 04:10:42
They look so rounded and smooth. Like blocks of cheese.
#11591 posted by ptoing on 2014/08/26 04:15:59
Buncha moldy cheese! Actually, with the colours that Quake has you could make some pretty good cheese textures.
#11592 posted by anonymous user on 2014/08/26 11:07:35
Haha, blocks of cheese, indeed. And there you have a name for your texture set.
Just Passed The 5000 Brush Mark On My Latest Map...
#11593 posted by ionous on 2014/08/27 23:23:41
Kewl!
#11594 posted by mfx on 2014/08/27 23:25:34
Cheers!
Very Nice
#11595 posted by RickyT33 on 2014/08/27 23:37:12
You can pop the texture box and visgroup box underneath the Categories/Objects/Faces box, just drag and drop - then BOOM - you have more room ;)
Oh Cool..
#11596 posted by mfx on 2014/08/27 23:38:52
just saw the name of the map.
Oooh Classic Idmetal
#11598 posted by DaZ on 2014/08/28 13:41:53
H Y P E
can we get a nicer screenshot? :D
Thanks
#11599 posted by ionous on 2014/08/28 23:42:32
MFX: Thanks
RickyT23: Startlingly obvious, but it never occurred to me once. It feels like my mapping window has doubled in size, which is hugely helpful. Thanks.
MFX: Discovered it while browsing the <a href=http://www.noevdia.com/news.php>NED</a> website for new releases. The name stuck in my mind (didn't hurt the I liked the <a href=http://aluktodolo.bandcamp.com/album/finsternis>album</a>
Fifth: Thanks
Daz: There is no nicer screenshot. It's mostly wide-open areas that are only partially complete. This is one of the few places cohesive enough to represent the map in a positive light.
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