 Lun
#11565 posted by than on 2007/01/23 00:38:25
It's "Get Down on the Floor" by Porksword Sausage Factory
 K
#11566 posted by Lunaran on 2007/01/23 02:35:39
thx
 Ooh
#11567 posted by tron on 2007/01/23 10:32:18
I just got a bluetooth dongle to try out Doom 3 with the wii remote, this looks very interesting though.
 Mappers Wanted -
#11568 posted by pope on 2007/01/24 10:17:33
long overdue project of mine.
http://brushwork.leveldesign.org/
fire your questions/admiration/vows/etc to
brushworkart@gmail.com - its a work in progress, and I'm very open to hearing what you have to say on the subject.
 Pope
#11569 posted by Spirit on 2007/01/24 10:31:51
Awesome. I had that same idea. I would buy it for sure.
 Pope.
#11570 posted by Shambler on 2007/01/24 11:05:56
You have another guaranteed customer here, if it gets done.
I have comments/thoughts, maybe later.
 Qc Question (btw: Is There A Qc Help Thread?)
#11571 posted by efdat on 2007/01/24 11:22:05
does anyone know how i can get/emulate the explosion light effect via qc? i don't want to use TE_EXPLOSION, because it always plays that nasty r_exp3.wav. EF_DIMLIGHT seems the closest to it, but isn't quite as nice... help me plz ;)
 EF_BRIGHTLIGHT ?
#11572 posted by czg on 2007/01/24 12:14:25
 -
#11573 posted by pope on 2007/01/24 12:47:25
spirit, please participate
shambler, since you don't map... yeah I'd like to hear from you regardless.
so far lots of positive feedback... but no mail. please guys - if you want in (I want you in), contact brushworkart@gmail.com
thx
 Pope
#11574 posted by JPL on 2007/01/24 14:15:54
Could you elaborate on your project please ? I'm not sure to understand what you are looking for ?
 Brushwork
#11575 posted by pope on 2007/01/24 14:44:31
JPL: at this point what I'm looking for are any mappers who would like their work displayed in an art book.
I don't have a lot of specifics yet, and I will be constantly updating the page as deciscions are made. Also if anyone thinks I'm going about something entirely the wrong way, lemme know. I'm in new territory here, it's a learning process.
 Poop.
#11576 posted by Shambler on 2007/01/24 14:54:12
Maybe a discussion thread would be useful for this so people can hammer out ideas and suggestions and feedback for you??
 Czg: EF_BRIGHTLIGHT
#11577 posted by efdat on 2007/01/24 15:59:21
is much too bright (looks shitty, tested it). other ideas?
 Pope
#11578 posted by . on 2007/01/24 16:01:51
I like the idea, however how are you going to recoup costs?
 Oh Man
#11579 posted by Zwiffle on 2007/01/24 16:04:52
That's cool Pope, I'd like to be involved, but I have nothing worth showing. :( Maybe, depending on your time schedule etc, I can come up with something to show, so I'll stay optimistic.
 Re: Pope Book
#11580 posted by bear on 2007/01/24 16:43:43
Is the idea to have picturs of nice maps or nice pictures that doesn't necessarily come with finished maps?
 EF_MUZZLEFLASH? EF_BRIGHTFIELD?
#11581 posted by czg on 2007/01/24 18:09:08
 Brushwork
#11582 posted by negke on 2007/01/24 18:57:06
as long as it will more affordable than hourence's book...
#11583 posted by Vigil on 2007/01/24 19:18:33
neg!ke is a welfare bum.
 Czg: EF_MUZZLEFLASH, EF_BRIGHTFIELD
#11584 posted by efdat on 2007/01/24 21:00:12
i tested all the qc EF_s before posting here in the first place. the engines (even standard glquake) seem to have more light fx then those.
#11585 posted by Trinca on 2007/01/24 21:11:12
my maps are all crapy :p
 Pope...
#11586 posted by generic on 2007/01/24 22:50:01
<.02$>I think most of the mappers here would like to be included in your book -- it is just a matter of whether or not they should be included. I have only speedmapped (so far) but would love to be in it if you or someone else thought I should. (Don't worry, though, I would gladly buy the book even if I wasn't included :) ). Perhaps you should narrow your search to a short list of mappers and let people vote on which of their maps should make the cut.</.02$>
 Hey....
#11587 posted by metlslime on 2007/01/24 23:06:58
i'm starting a new thread on this book thing.
 Efdat
#11588 posted by madfox on 2007/01/24 23:19:21
What you are looking, I'm not sure but it tends to
def.qc - entity effects - line 381.
your question: is there a help.qc ?
http://www.gamers.org/dEngine/quake/Qc/progs1.htm
Is there a help.qc toppic?
not if you post in this thread.
 EF_ Is All You Get
#11589 posted by Preach on 2007/01/24 23:48:25
Do I understand right that the only problem with the explosion is that it makes the r_exp3.wav sound? If that is the only concern, then here's a hack to get round it.
1. Replace the current r_exp3.wav with null.wav
(make a copy of the original explosion sound with a new filename like r_exp4.wav)
2. Play the new sound r_exp4.wav every time the QC makes an explosion (apart from your intended use, obviously!). The examples I can think of off the top of my head are grenades making contact, grenades on a timer(ogre and player), voreballs, exploding barrels and rockets. If you were really lazy/efficient you could put the explosion sound in the first frame-function of the explosion sprite - that way you'd only need to change one line of code for all of these. I can't be sure the timing would be right though, and the tarbaby would start doing the additional sound too. The latter can be worked around though...
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