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Lun 
It's "Get Down on the Floor" by Porksword Sausage Factory 
thx 
Ooh 
I just got a bluetooth dongle to try out Doom 3 with the wii remote, this looks very interesting though. 
Mappers Wanted - 
long overdue project of mine.

http://brushwork.leveldesign.org/

fire your questions/admiration/vows/etc to
brushworkart@gmail.com - its a work in progress, and I'm very open to hearing what you have to say on the subject. 
Pope 
Awesome. I had that same idea. I would buy it for sure. 
Pope. 
You have another guaranteed customer here, if it gets done.

I have comments/thoughts, maybe later. 
Qc Question (btw: Is There A Qc Help Thread?) 
does anyone know how i can get/emulate the explosion light effect via qc? i don't want to use TE_EXPLOSION, because it always plays that nasty r_exp3.wav. EF_DIMLIGHT seems the closest to it, but isn't quite as nice... help me plz ;) 
EF_BRIGHTLIGHT ? 
 
spirit, please participate

shambler, since you don't map... yeah I'd like to hear from you regardless.

so far lots of positive feedback... but no mail. please guys - if you want in (I want you in), contact brushworkart@gmail.com

thx 
Pope 
Could you elaborate on your project please ? I'm not sure to understand what you are looking for ? 
Brushwork 
JPL: at this point what I'm looking for are any mappers who would like their work displayed in an art book.

I don't have a lot of specifics yet, and I will be constantly updating the page as deciscions are made. Also if anyone thinks I'm going about something entirely the wrong way, lemme know. I'm in new territory here, it's a learning process. 
Poop. 
Maybe a discussion thread would be useful for this so people can hammer out ideas and suggestions and feedback for you?? 
Czg: EF_BRIGHTLIGHT 
is much too bright (looks shitty, tested it). other ideas? 
Pope 
I like the idea, however how are you going to recoup costs? 
Oh Man 
That's cool Pope, I'd like to be involved, but I have nothing worth showing. :( Maybe, depending on your time schedule etc, I can come up with something to show, so I'll stay optimistic. 
Re: Pope Book 
Is the idea to have picturs of nice maps or nice pictures that doesn't necessarily come with finished maps? 
EF_MUZZLEFLASH? EF_BRIGHTFIELD? 
 
Brushwork 
as long as it will more affordable than hourence's book... 
 
neg!ke is a welfare bum. 
Czg: EF_MUZZLEFLASH, EF_BRIGHTFIELD 
i tested all the qc EF_s before posting here in the first place. the engines (even standard glquake) seem to have more light fx then those. 
 
my maps are all crapy :p 
Pope... 
<.02$>I think most of the mappers here would like to be included in your book -- it is just a matter of whether or not they should be included. I have only speedmapped (so far) but would love to be in it if you or someone else thought I should. (Don't worry, though, I would gladly buy the book even if I wasn't included :) ). Perhaps you should narrow your search to a short list of mappers and let people vote on which of their maps should make the cut.</.02$> 
Hey.... 
i'm starting a new thread on this book thing. 
Efdat 
What you are looking, I'm not sure but it tends to
def.qc - entity effects - line 381.

your question: is there a help.qc ?
http://www.gamers.org/dEngine/quake/Qc/progs1.htm

Is there a help.qc toppic?
not if you post in this thread. 
EF_ Is All You Get 
Do I understand right that the only problem with the explosion is that it makes the r_exp3.wav sound? If that is the only concern, then here's a hack to get round it.

1. Replace the current r_exp3.wav with null.wav
(make a copy of the original explosion sound with a new filename like r_exp4.wav)

2. Play the new sound r_exp4.wav every time the QC makes an explosion (apart from your intended use, obviously!). The examples I can think of off the top of my head are grenades making contact, grenades on a timer(ogre and player), voreballs, exploding barrels and rockets. If you were really lazy/efficient you could put the explosion sound in the first frame-function of the explosion sprite - that way you'd only need to change one line of code for all of these. I can't be sure the timing would be right though, and the tarbaby would start doing the additional sound too. The latter can be worked around though... 
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